Update com.game.asteroids_revenge to 0.15.1 (100212)

This commit is contained in:
F-Droid checkupdates bot 2025-06-22 05:24:09 +00:00 committed by linsui
parent 4a568b23f6
commit 24b9486e09

View File

@ -1555,6 +1555,97 @@ Builds:
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100210
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100211
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100212
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
VercodeOperation:
@ -1562,5 +1653,5 @@ VercodeOperation:
- '%c + 1'
- '%c + 2'
UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 0.14.2
CurrentVersionCode: 100202
CurrentVersion: 0.15.1
CurrentVersionCode: 100212