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import os
import re
import subprocess
import sys
from typing import TYPE_CHECKING
import methods
from methods import print_error, print_warning
from platform_methods import detect_arch, validate_arch
if TYPE_CHECKING:
from SCons.Script.SConscript import SConsEnvironment
# To match other platforms
STACK_SIZE = 8388608
STACK_SIZE_SANITIZERS = 30 * 1024 * 1024
def get_name():
return "Windows"
def try_cmd(test, prefix, arch, check_clang=False):
archs = ["x86_64", "x86_32", "arm64", "arm32"]
if arch:
archs = [arch]
for a in archs:
try:
out = subprocess.Popen(
get_mingw_bin_prefix(prefix, a) + test,
shell=True,
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
)
outs, errs = out.communicate()
if out.returncode == 0:
if check_clang and not outs.startswith(b"clang"):
return False
return True
except Exception:
pass
return False
def can_build():
if os.name == "nt":
# Building natively on Windows
return True
if os.name == "posix":
# Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
prefix = os.getenv("MINGW_PREFIX", "")
if try_cmd("gcc --version", prefix, "") or try_cmd("clang --version", prefix, ""):
return True
return False
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def get_mingw_bin_prefix(prefix, arch):
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bin_prefix = (os.path.normpath(os.path.join(prefix, "bin")) + os.sep) if prefix else ""
ARCH_PREFIXES = {
"x86_64": "x86_64-w64-mingw32-",
"x86_32": "i686-w64-mingw32-",
"arm32": "armv7-w64-mingw32-",
"arm64": "aarch64-w64-mingw32-",
}
arch_prefix = ARCH_PREFIXES[arch] if arch else ""
return bin_prefix + arch_prefix
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def get_detected(env: "SConsEnvironment", tool: str) -> str:
checks = [
get_mingw_bin_prefix(env["mingw_prefix"], env["arch"]) + tool,
get_mingw_bin_prefix(env["mingw_prefix"], "") + tool,
]
return str(env.Detect(checks))
def detect_build_env_arch():
msvc_target_aliases = {
"amd64": "x86_64",
"i386": "x86_32",
"i486": "x86_32",
"i586": "x86_32",
"i686": "x86_32",
"x86": "x86_32",
"x64": "x86_64",
"x86_64": "x86_64",
"arm": "arm32",
"arm64": "arm64",
"aarch64": "arm64",
}
if os.getenv("VCINSTALLDIR") or os.getenv("VCTOOLSINSTALLDIR"):
if os.getenv("Platform"):
msvc_arch = os.getenv("Platform").lower()
if msvc_arch in msvc_target_aliases.keys():
return msvc_target_aliases[msvc_arch]
if os.getenv("VSCMD_ARG_TGT_ARCH"):
msvc_arch = os.getenv("VSCMD_ARG_TGT_ARCH").lower()
if msvc_arch in msvc_target_aliases.keys():
return msvc_target_aliases[msvc_arch]
# Pre VS 2017 checks.
if os.getenv("VCINSTALLDIR"):
PATH = os.getenv("PATH").upper()
VCINSTALLDIR = os.getenv("VCINSTALLDIR").upper()
path_arch = {
"BIN\\x86_ARM;": "arm32",
"BIN\\amd64_ARM;": "arm32",
"BIN\\x86_ARM64;": "arm64",
"BIN\\amd64_ARM64;": "arm64",
"BIN\\x86_amd64;": "a86_64",
"BIN\\amd64;": "x86_64",
"BIN\\amd64_x86;": "x86_32",
"BIN;": "x86_32",
}
for path, arch in path_arch.items():
final_path = VCINSTALLDIR + path
if final_path in PATH:
return arch
# VS 2017 and newer.
if os.getenv("VCTOOLSINSTALLDIR"):
host_path_index = os.getenv("PATH").upper().find(os.getenv("VCTOOLSINSTALLDIR").upper() + "BIN\\HOST")
if host_path_index > -1:
first_path_arch = os.getenv("PATH")[host_path_index:].split(";")[0].rsplit("\\", 1)[-1].lower()
if first_path_arch in msvc_target_aliases.keys():
return msvc_target_aliases[first_path_arch]
msys_target_aliases = {
"mingw32": "x86_32",
"mingw64": "x86_64",
"ucrt64": "x86_64",
"clang64": "x86_64",
"clang32": "x86_32",
"clangarm64": "arm64",
}
if os.getenv("MSYSTEM"):
msys_arch = os.getenv("MSYSTEM").lower()
if msys_arch in msys_target_aliases.keys():
return msys_target_aliases[msys_arch]
return ""
def get_tools(env: "SConsEnvironment"):
from SCons.Tool.MSCommon import msvc_exists
if os.name != "nt" or env.get("use_mingw") or not msvc_exists():
return ["mingw"]
else:
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msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
env["TARGET_ARCH"] = msvc_arch_aliases.get(env["arch"], env["arch"])
env["MSVC_VERSION"] = env["MSVS_VERSION"] = env.get("msvc_version")
return ["msvc", "mslink", "mslib"]
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
mingw = os.getenv("MINGW_PREFIX", "")
# Direct3D 12 SDK dependencies folder.
d3d12_deps_folder = os.getenv("LOCALAPPDATA")
if d3d12_deps_folder:
d3d12_deps_folder = os.path.join(d3d12_deps_folder, "Godot", "build_deps")
else:
# Cross-compiling, the deps install script puts things in `bin`.
# Getting an absolute path to it is a bit hacky in Python.
try:
import inspect
caller_frame = inspect.stack()[1]
caller_script_dir = os.path.dirname(os.path.abspath(caller_frame[1]))
d3d12_deps_folder = os.path.join(caller_script_dir, "bin", "build_deps")
except Exception: # Give up.
d3d12_deps_folder = ""
return [
("mingw_prefix", "MinGW prefix", mingw),
EnumVariable("windows_subsystem", "Windows subsystem", "gui", ["gui", "console"], ignorecase=2),
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("msvc_version", "MSVC version to use. Handled automatically by SCons if omitted.", ""),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
BoolVariable("use_llvm", "Use the LLVM compiler", False),
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
BoolVariable("use_ubsan", "Use LLVM compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
BoolVariable("silence_msvc", "Silence MSVC's cl/link stdout bloat, redirecting any errors to stderr.", True),
("angle_libs", "Path to the ANGLE static libraries", ""),
# Direct3D 12 support.
(
"mesa_libs",
"Path to the MESA/NIR static libraries (required for D3D12)",
os.path.join(d3d12_deps_folder, "mesa"),
),
(
"agility_sdk_path",
"Path to the Agility SDK distribution (optional for D3D12)",
os.path.join(d3d12_deps_folder, "agility_sdk"),
),
BoolVariable(
"agility_sdk_multiarch",
"Whether the Agility SDK DLLs will be stored in arch-specific subdirectories",
False,
),
BoolVariable("use_pix", "Use PIX (Performance tuning and debugging for DirectX 12) runtime", False),
(
"pix_path",
"Path to the PIX runtime distribution (optional for D3D12)",
os.path.join(d3d12_deps_folder, "pix"),
),
]
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def get_doc_classes():
return [
"EditorExportPlatformWindows",
]
def get_doc_path():
return "doc_classes"
def get_flags():
arch = detect_build_env_arch() or detect_arch()
return {
"arch": arch,
"supported": ["d3d12", "dcomp", "mono", "xaudio2"],
}
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def build_def_file(target, source, env: "SConsEnvironment"):
arch_aliases = {
"x86_32": "i386",
"x86_64": "i386:x86-64",
"arm32": "arm",
"arm64": "arm64",
}
cmdbase = "dlltool -m " + arch_aliases[env["arch"]]
if env["arch"] == "x86_32":
cmdbase += " -k"
else:
cmdbase += " --no-leading-underscore"
mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
for x in range(len(source)):
ok = True
# Try prefixed executable (MinGW on Linux).
cmd = mingw_bin_prefix + cmdbase + " -d " + str(source[x]) + " -l " + str(target[x])
try:
out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
if len(out[1]):
ok = False
except Exception:
ok = False
# Try generic executable (MSYS2).
if not ok:
cmd = cmdbase + " -d " + str(source[x]) + " -l " + str(target[x])
try:
out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
if len(out[1]):
return -1
except Exception:
return -1
return 0
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def configure_msvc(env: "SConsEnvironment"):
"""Configure env to work with MSVC"""
SCons: Unify tools/target build type configuration Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
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## Build type
SCons: Unify tools/target build type configuration Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
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# TODO: Re-evaluate the need for this / streamline with common config.
if env["target"] == "template_release":
env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
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if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
else:
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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## Compile/link flags
if env["use_llvm"]:
env["CC"] = "clang-cl"
env["CXX"] = "clang-cl"
env["LINK"] = "lld-link"
env["AR"] = "llvm-lib"
env.AppendUnique(CPPDEFINES=["R128_STDC_ONLY"])
env.extra_suffix = ".llvm" + env.extra_suffix
# Ensure intellisense tools like `compile_commands.json` play nice with MSVC syntax.
env["CPPDEFPREFIX"] = "-D"
env["INCPREFIX"] = "-I"
env.AppendUnique(CPPDEFINES=[("alloca", "_alloca")])
if env["silence_msvc"] and not env.GetOption("clean"):
from tempfile import mkstemp
# Ensure we have a location to write captured output to, in case of false positives.
capture_path = methods.base_folder / "platform" / "windows" / "msvc_capture.log"
with open(capture_path, "wt", encoding="utf-8"):
pass
old_spawn = env["SPAWN"]
re_redirect_stream = re.compile(r"^[12]?>")
re_cl_capture = re.compile(r"^.+\.(c|cc|cpp|cxx|c[+]{2})$", re.IGNORECASE)
re_link_capture = re.compile(r'\s{3}\S.+\s(?:"[^"]+.lib"|\S+.lib)\s.+\s(?:"[^"]+.exp"|\S+.exp)')
def spawn_capture(sh, escape, cmd, args, env):
# We only care about cl/link, process everything else as normal.
if args[0] not in ["cl", "link"]:
return old_spawn(sh, escape, cmd, args, env)
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# Process as normal if the user is manually rerouting output.
for arg in args:
if re_redirect_stream.match(arg):
return old_spawn(sh, escape, cmd, args, env)
tmp_stdout, tmp_stdout_name = mkstemp()
os.close(tmp_stdout)
args.append(f">{tmp_stdout_name}")
ret = old_spawn(sh, escape, cmd, args, env)
try:
with open(tmp_stdout_name, "r", encoding=sys.stdout.encoding, errors="replace") as tmp_stdout:
lines = tmp_stdout.read().splitlines()
os.remove(tmp_stdout_name)
except OSError:
pass
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# Early process no lines (OSError)
if not lines:
return ret
is_cl = args[0] == "cl"
content = ""
caught = False
for line in lines:
# These conditions are far from all-encompassing, but are specialized
# for what can be reasonably expected to show up in the repository.
if not caught and (is_cl and re_cl_capture.match(line)) or (not is_cl and re_link_capture.match(line)):
caught = True
try:
with open(capture_path, "a", encoding=sys.stdout.encoding) as log:
log.write(line + "\n")
except OSError:
print_warning(f'Failed to log captured line: "{line}".')
continue
content += line + "\n"
# Content remaining assumed to be an error/warning.
if content:
sys.stderr.write(content)
return ret
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env["SPAWN"] = spawn_capture
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if env["debug_crt"]:
# Always use dynamic runtime, static debug CRT breaks thread_local.
env.AppendUnique(CCFLAGS=["/MDd"])
else:
if env["use_static_cpp"]:
env.AppendUnique(CCFLAGS=["/MT"])
else:
env.AppendUnique(CCFLAGS=["/MD"])
# MSVC incremental linking is broken and may _increase_ link time (GH-77968).
if not env["incremental_link"]:
env.Append(LINKFLAGS=["/INCREMENTAL:NO"])
if env["arch"] == "x86_32":
env["x86_libtheora_opt_vc"] = True
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env.Append(CCFLAGS=["/fp:strict"])
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
# Once it was thought that only debug builds would be too large,
# but this has recently stopped being true. See the mingw function
# for notes on why this shouldn't be enabled for gcc
env.AppendUnique(CCFLAGS=["/bigobj"])
env.AppendUnique(
CPPDEFINES=[
"WINDOWS_ENABLED",
"WASAPI_ENABLED",
"WINMIDI_ENABLED",
"TYPED_METHOD_BIND",
"WIN32",
"WINVER=0x0A00",
"_WIN32_WINNT=0x0A00",
]
)
env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
if env["arch"] == "x86_64":
env.AppendUnique(CPPDEFINES=["_WIN64"])
# Sanitizers
prebuilt_lib_extra_suffix = ""
if env["use_asan"]:
env.extra_suffix += ".san"
prebuilt_lib_extra_suffix = ".san"
env.AppendUnique(CPPDEFINES=["SANITIZERS_ENABLED"])
env.Append(CCFLAGS=["/fsanitize=address"])
env.Append(LINKFLAGS=["/INFERASANLIBS"])
## Libs
LIBS = [
"winmm",
"dsound",
"kernel32",
"ole32",
"oleaut32",
"sapi",
"user32",
"gdi32",
"IPHLPAPI",
"Shlwapi",
"Shcore",
"wsock32",
"Ws2_32",
"shell32",
"advapi32",
"dinput8",
"dxguid",
"imm32",
"bcrypt",
"Crypt32",
"Avrt",
"dwmapi",
"dwrite",
"wbemuuid",
"ntdll",
]
if env.debug_features:
LIBS += ["psapi", "dbghelp"]
if env["accesskit"]:
if env["accesskit_sdk_path"] != "":
env.Prepend(CPPPATH=[env["accesskit_sdk_path"] + "/include"])
if env["arch"] == "arm64":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/arm64/msvc/static"])
elif env["arch"] == "x86_64":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86_64/msvc/static"])
elif env["arch"] == "x86_32":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86/msvc/static"])
LIBS += [
"accesskit",
"uiautomationcore",
"runtimeobject",
"propsys",
"oleaut32",
"user32",
"userenv",
"ntdll",
]
else:
env.Append(CPPDEFINES=["ACCESSKIT_DYNAMIC"])
env.Append(CPPDEFINES=["ACCESSKIT_ENABLED"])
if env["vulkan"]:
env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
if not env["use_volk"]:
LIBS += ["vulkan"]
if env["d3d12"]:
check_d3d12_installed(env, env["arch"] + "-msvc")
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
LIBS += ["dxgi", "dxguid"]
LIBS += ["version"] # Mesa dependency.
# Needed for avoiding C1128.
if env["target"] == "release_debug":
env.Append(CXXFLAGS=["/bigobj"])
# PIX
if env["arch"] not in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):
env["use_pix"] = False
if env["use_pix"]:
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
LIBS += ["WinPixEventRuntime"]
if os.path.exists(env["mesa_libs"] + "-" + env["arch"] + "-msvc"):
env.Append(LIBPATH=[env["mesa_libs"] + "-" + env["arch"] + "-msvc/bin"])
else:
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
LIBS += ["libNIR.windows." + env["arch"] + prebuilt_lib_extra_suffix]
if env["opengl3"]:
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LIBPATH=[env["angle_libs"]])
LIBS += [
"libANGLE.windows." + env["arch"] + prebuilt_lib_extra_suffix,
"libEGL.windows." + env["arch"] + prebuilt_lib_extra_suffix,
"libGLES.windows." + env["arch"] + prebuilt_lib_extra_suffix,
]
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LIBS += ["dxgi", "d3d9", "d3d11"]
env.Prepend(CPPEXTPATH=["#thirdparty/angle/include"])
if env["target"] in ["editor", "template_debug"]:
LIBS += ["psapi", "dbghelp"]
if env["use_llvm"]:
LIBS += [f"clang_rt.builtins-{env['arch']}"]
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
## LTO
if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]:
print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
sys.exit(255)
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env.AppendUnique(CCFLAGS=["-flto=thin"])
elif env["use_llvm"]:
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env.AppendUnique(CCFLAGS=["-flto"])
else:
env.AppendUnique(CCFLAGS=["/GL"])
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if env["progress"]:
env.AppendUnique(LINKFLAGS=["/LTCG:STATUS"])
else:
env.AppendUnique(LINKFLAGS=["/LTCG"])
env.AppendUnique(ARFLAGS=["/LTCG"])
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env.Append(LINKFLAGS=["/NATVIS:platform\\windows\\godot.natvis"])
if env["use_asan"]:
env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE_SANITIZERS)])
else:
env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])
def get_ar_version(env):
ret = {
"major": -1,
"minor": -1,
"patch": -1,
"is_llvm": False,
}
try:
output = (
subprocess.check_output([env.subst(env["AR"]), "--version"], shell=(os.name == "nt"))
.strip()
.decode("utf-8")
)
except (subprocess.CalledProcessError, OSError):
print_warning("Couldn't check version of `ar`.")
return ret
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match = re.search(r"GNU ar(?: \(GNU Binutils\)| version) (\d+)\.(\d+)(?:\.(\d+))?", output)
if match:
ret["major"] = int(match[1])
ret["minor"] = int(match[2])
if match[3]:
ret["patch"] = int(match[3])
else:
ret["patch"] = 0
return ret
match = re.search(r"LLVM version (\d+)\.(\d+)\.(\d+)", output)
if match:
ret["major"] = int(match[1])
ret["minor"] = int(match[2])
ret["patch"] = int(match[3])
ret["is_llvm"] = True
return ret
print_warning("Couldn't parse version of `ar`.")
return ret
def get_is_ar_thin_supported(env):
"""Check whether `ar --thin` is supported. It is only supported since Binutils 2.38 or LLVM 14."""
ar_version = get_ar_version(env)
if ar_version["major"] == -1:
return False
if ar_version["is_llvm"]:
return ar_version["major"] >= 14
if ar_version["major"] == 2:
return ar_version["minor"] >= 38
print_warning("Unknown Binutils `ar` version.")
return False
WINPATHSEP_RE = re.compile(r"\\([^\"'\\]|$)")
def tempfile_arg_esc_func(arg):
from SCons.Subst import quote_spaces
arg = quote_spaces(arg)
# GCC requires double Windows slashes, let's use UNIX separator
return WINPATHSEP_RE.sub(r"/\1", arg)
def configure_mingw(env: "SConsEnvironment"):
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if os.getenv("MSYSTEM") == "MSYS":
print_error(
"Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64)."
)
sys.exit(255)
if (env_arch := detect_build_env_arch()) and env["arch"] != env_arch:
print_error(
f"Arch argument ({env['arch']}) is not matching MSYS2 console/environment that is being used to run SCons ({env_arch}).\n"
"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you."
)
sys.exit(255)
if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
"clang --version", env["mingw_prefix"], env["arch"]
):
print_error("No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.")
sys.exit(255)
# Workaround for MinGW. See:
# https://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
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# HACK: For some reason, Windows-native shells have their MinGW tools
# frequently fail as a result of parsing path separators incorrectly.
# For some other reason, this issue is circumvented entirely if the
# `mingw_prefix` bin is prepended to PATH.
if os.sep == "\\":
env.PrependENVPath("PATH", os.path.join(env["mingw_prefix"], "bin"))
# In case the command line to AR is too long, use a response file.
env["ARCOM_ORIG"] = env["ARCOM"]
env["ARCOM"] = "${TEMPFILE('$ARCOM_ORIG', '$ARCOMSTR')}"
env["TEMPFILESUFFIX"] = ".rsp"
if os.name == "nt":
env["TEMPFILEARGESCFUNC"] = tempfile_arg_esc_func
## Build type
if not env["use_llvm"] and not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]):
env["use_llvm"] = True
if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
env["use_llvm"] = False
if not env["use_llvm"] and try_cmd("gcc --version", env["mingw_prefix"], env["arch"], True):
print("Detected GCC to be a wrapper for Clang.")
env["use_llvm"] = True
if env.dev_build:
# Allow big objects. It's supposed not to have drawbacks but seems to break
# GCC LTO, so enabling for debug builds only (which are not built with LTO
# and are the only ones with too big objects).
env.Append(CCFLAGS=["-Wa,-mbig-obj"])
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if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
else:
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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## Compiler configuration
if env["arch"] == "x86_32":
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
env.Append(LINKFLAGS=["-static-libgcc"])
env.Append(LINKFLAGS=["-static-libstdc++"])
else:
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
if env["arch"] == "x86_32":
env["x86_libtheora_opt_gcc"] = True
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env.Append(CCFLAGS=["-ffp-contract=off"])
if env["use_llvm"]:
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env["CC"] = get_detected(env, "clang")
env["CXX"] = get_detected(env, "clang++")
env["AR"] = get_detected(env, "ar")
env["RANLIB"] = get_detected(env, "ranlib")
env["AS"] = get_detected(env, "clang")
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env.Append(ASFLAGS=["-c"])
env.extra_suffix = ".llvm" + env.extra_suffix
else:
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env["CC"] = get_detected(env, "gcc")
env["CXX"] = get_detected(env, "g++")
env["AR"] = get_detected(env, "gcc-ar" if os.name != "nt" else "ar")
env["RANLIB"] = get_detected(env, "gcc-ranlib")
env["AS"] = get_detected(env, "gcc")
env.Append(ASFLAGS=["-c"])
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env["RC"] = get_detected(env, "windres")
ARCH_TARGETS = {
"x86_32": "pe-i386",
"x86_64": "pe-x86-64",
"arm32": "armv7-w64-mingw32",
"arm64": "aarch64-w64-mingw32",
}
env.AppendUnique(RCFLAGS=f"--target={ARCH_TARGETS[env['arch']]}")
env["OBJCOPY"] = get_detected(env, "objcopy")
env["STRIP"] = get_detected(env, "strip")
## LTO
if env["lto"] == "auto": # Enable LTO for production with MinGW.
env["lto"] = "thin" if env["use_llvm"] else "full"
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]:
print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
sys.exit(255)
env.Append(CCFLAGS=["-flto=thin"])
env.Append(LINKFLAGS=["-flto=thin"])
elif not env["use_llvm"] and env.GetOption("num_jobs") > 1:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
else:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
if not env["use_llvm"]:
# For mingw-gcc LTO, disable linker plugin and enable whole program to work around GH-102867.
env.Append(CCFLAGS=["-fno-use-linker-plugin", "-fwhole-program"])
env.Append(LINKFLAGS=["-fno-use-linker-plugin", "-fwhole-program"])
if env["use_asan"]:
env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE_SANITIZERS)])
else:
env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])
## Compile flags
if not env["use_llvm"]:
env.Append(CCFLAGS=["-mwindows"])
if env["use_asan"] or env["use_ubsan"]:
if not env["use_llvm"]:
print("GCC does not support sanitizers on Windows.")
sys.exit(255)
if env["arch"] not in ["x86_32", "x86_64"]:
print("Sanitizers are only supported for x86_32 and x86_64.")
sys.exit(255)
env.extra_suffix += ".san"
env.AppendUnique(CPPDEFINES=["SANITIZERS_ENABLED"])
san_flags = []
if env["use_asan"]:
san_flags.append("-fsanitize=address")
if env["use_ubsan"]:
san_flags.append("-fsanitize=undefined")
# Disable the vptr check since it gets triggered on any COM interface calls.
san_flags.append("-fno-sanitize=vptr")
env.Append(CFLAGS=san_flags)
env.Append(CCFLAGS=san_flags)
env.Append(LINKFLAGS=san_flags)
if get_is_ar_thin_supported(env):
env.Append(ARFLAGS=["--thin"])
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
env.Append(
CPPDEFINES=[
"WINVER=0x0A00",
"_WIN32_WINNT=0x0A00",
]
)
env.Append(
LIBS=[
"mingw32",
"dsound",
"ole32",
"d3d9",
"winmm",
"gdi32",
"iphlpapi",
"shell32",
"shlwapi",
"shcore",
"wsock32",
"ws2_32",
"kernel32",
"oleaut32",
"sapi",
"dinput8",
"dxguid",
"ksuser",
"imm32",
"bcrypt",
"crypt32",
"avrt",
"uuid",
"dwmapi",
"dwrite",
"wbemuuid",
"ntdll",
]
)
if env["accesskit"]:
if env["accesskit_sdk_path"] != "":
env.Prepend(CPPPATH=[env["accesskit_sdk_path"] + "/include"])
if env["use_llvm"]:
if env["arch"] == "arm64":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/arm64/mingw-llvm/static/"])
elif env["arch"] == "x86_64":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86_64/mingw-llvm/static/"])
elif env["arch"] == "x86_32":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86/mingw-llvm/static/"])
else:
if env["arch"] == "x86_64":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86_64/mingw/static/"])
elif env["arch"] == "x86_32":
env.Append(LIBPATH=[env["accesskit_sdk_path"] + "/lib/windows/x86/mingw/static/"])
env.Append(LIBPATH=["#bin/obj/platform/windows"])
env.Append(
LIBS=[
"accesskit",
"uiautomationcore." + env["arch"],
"runtimeobject",
"propsys",
"oleaut32",
"user32",
"userenv",
"ntdll",
]
)
else:
env.Append(CPPDEFINES=["ACCESSKIT_DYNAMIC"])
env.Append(LIBPATH=["#platform/windows"])
env.Append(CPPDEFINES=["ACCESSKIT_ENABLED"])
if env.debug_features:
env.Append(LIBS=["psapi", "dbghelp"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
if not env["use_volk"]:
env.Append(LIBS=["vulkan"])
if env["d3d12"]:
if env["use_llvm"]:
check_d3d12_installed(env, env["arch"] + "-llvm")
else:
check_d3d12_installed(env, env["arch"] + "-gcc")
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
env.Append(LIBS=["dxgi", "dxguid"])
# PIX
if env["arch"] not in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):
env["use_pix"] = False
if env["use_pix"]:
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
env.Append(LIBS=["WinPixEventRuntime"])
if env["use_llvm"] and os.path.exists(env["mesa_libs"] + "-" + env["arch"] + "-llvm"):
env.Append(LIBPATH=[env["mesa_libs"] + "-" + env["arch"] + "-llvm/bin"])
elif not env["use_llvm"] and os.path.exists(env["mesa_libs"] + "-" + env["arch"] + "-gcc"):
env.Append(LIBPATH=[env["mesa_libs"] + "-" + env["arch"] + "-gcc/bin"])
else:
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
env.Append(LIBS=["libNIR.windows." + env["arch"]])
env.Append(LIBS=["version"]) # Mesa dependency.
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LIBPATH=[env["angle_libs"]])
env.Append(
LIBS=[
"EGL.windows." + env["arch"],
"GLES.windows." + env["arch"],
"ANGLE.windows." + env["arch"],
]
)
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env.Append(LIBS=["dxgi", "d3d9", "d3d11"])
env.Prepend(CPPEXTPATH=["#thirdparty/angle/include"])
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
# dlltool
env.Append(BUILDERS={"DEF": env.Builder(action=build_def_file, suffix=".a", src_suffix=".def")})
def configure(env: "SConsEnvironment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
validate_arch(env["arch"], get_name(), supported_arches)
# At this point the env has been set up with basic tools/compilers.
env.Prepend(CPPPATH=["#platform/windows"])
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env.msvc = "mingw" not in env["TOOLS"]
if env.msvc:
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configure_msvc(env)
else:
configure_mingw(env)
def check_d3d12_installed(env, suffix):
if not os.path.exists(env["mesa_libs"]) and not os.path.exists(env["mesa_libs"] + "-" + suffix):
print_error(
"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
"See the documentation for more information:\n\t"
"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
)
sys.exit(255)