godotengine/platform/linuxbsd/platform_linuxbsd_builders.py

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"""Functions used to generate source files during build time"""
import os
def make_debug_linuxbsd(target, source, env):
dst = str(target[0])
os.system('objcopy --only-keep-debug "{0}" "{0}.debugsymbols"'.format(dst))
os.system('strip --strip-debug --strip-unneeded "{0}"'.format(dst))
os.system('objcopy --add-gnu-debuglink="{0}.debugsymbols" "{0}"'.format(dst))