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/**************************************************************************/
/* nav_link_2d.h */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "2d/nav_base_iteration_2d.h"
#include "nav_base_2d.h"
#include "nav_utils_2d.h"
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class NavLinkIteration2D : public NavBaseIteration2D {
GDCLASS(NavLinkIteration2D, NavBaseIteration2D);
public:
bool bidirectional = true;
Vector2 start_position;
Vector2 end_position;
Vector2 get_start_position() const { return start_position; }
Vector2 get_end_position() const { return end_position; }
bool is_bidirectional() const { return bidirectional; }
virtual ~NavLinkIteration2D() override {
navmesh_polygons.clear();
internal_connections.clear();
}
};
#include "core/templates/self_list.h"
class NavLink2D : public NavBase2D {
NavMap2D *map = nullptr;
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bool bidirectional = true;
Vector2 start_position;
Vector2 end_position;
bool enabled = true;
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SelfList<NavLink2D> sync_dirty_request_list_element;
uint32_t iteration_id = 0;
mutable RWLock iteration_rwlock;
Ref<NavLinkIteration2D> iteration;
bool iteration_dirty = true;
bool iteration_building = false;
bool iteration_ready = false;
void _build_iteration();
void _sync_iteration();
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public:
NavLink2D();
~NavLink2D();
uint32_t get_iteration_id() const { return iteration_id; }
void set_map(NavMap2D *p_map);
NavMap2D *get_map() const {
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return map;
}
void set_enabled(bool p_enabled);
bool get_enabled() const { return enabled; }
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void set_bidirectional(bool p_bidirectional);
bool is_bidirectional() const {
return bidirectional;
}
void set_start_position(Vector2 p_position);
Vector2 get_start_position() const {
return start_position;
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}
void set_end_position(Vector2 p_position);
Vector2 get_end_position() const {
return end_position;
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}
// NavBase properties.
virtual void set_navigation_layers(uint32_t p_navigation_layers) override;
virtual void set_enter_cost(real_t p_enter_cost) override;
virtual void set_travel_cost(real_t p_travel_cost) override;
virtual void set_owner_id(ObjectID p_owner_id) override;
bool sync();
void request_sync();
void cancel_sync_request();
Ref<NavLinkIteration2D> get_iteration();
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};