Merge pull request #102399 from clayjohn/cull-mask-overhaul

Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
This commit is contained in:
Thaddeus Crews 2025-05-09 11:29:28 -05:00
commit 19bb18716e
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13 changed files with 67 additions and 14 deletions

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@ -209,7 +209,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
}
void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {

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@ -1319,6 +1319,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL(particles_collision);
particles_collision->cull_mask = p_cull_mask;
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
}
uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL_V(particles_collision, 0);
return particles_collision->cull_mask;
}
void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {

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@ -436,6 +436,7 @@ public:
GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
_FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);

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@ -115,6 +115,7 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}
virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override { return 0; }
virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
virtual void particles_collision_instance_free(RID p_rid) override {}

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@ -1120,9 +1120,6 @@ void main() {
uvec2 decal_indices = instances.data[draw_call.instance_index].decals;
for (uint i = 0; i < sc_decals(); i++) {
uint decal_index = (i > 3) ? ((decal_indices.y >> ((i - 4) * 8)) & 0xFF) : ((decal_indices.x >> (i * 8)) & 0xFF);
if (!bool(decals.data[decal_index].mask & instances.data[draw_call.instance_index].layer_mask)) {
continue; //not masked
}
vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {

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@ -268,7 +268,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
}
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {

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@ -1850,6 +1850,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL(particles_collision);
particles_collision->cull_mask = p_cull_mask;
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
}
uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_NULL_V(particles_collision, 0);
return particles_collision->cull_mask;
}
uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {

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@ -583,6 +583,7 @@ public:
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
Dependency *particles_collision_get_dependency(RID p_particles) const;

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@ -2744,7 +2744,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_NULL(decal);
decal->cull_mask = p_layers;
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
}
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {

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@ -178,6 +178,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
if (!(light->cull_mask & A->layer_mask)) {
// Early return if the object's layer mask doesn't match the light's cull mask.
return;
}
geom->lights.insert(B);
light->geometries.insert(A);
@ -222,6 +227,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
if (!(decal->cull_mask & A->layer_mask)) {
// Early return if the object's layer mask doesn't match the decal's cull mask.
return;
}
geom->decals.insert(B);
decal->geometries.insert(A);
@ -267,7 +277,10 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::particles_storage->particles_add_collision(A->base, collision->instance);
if ((collision->cull_mask & A->layer_mask)) {
RSG::particles_storage->particles_add_collision(A->base, collision->instance);
}
}
}
@ -285,6 +298,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
if (!(light->cull_mask & A->layer_mask)) {
// Early return if the object's layer mask doesn't match the light's cull mask.
return;
}
geom->lights.erase(B);
light->geometries.erase(A);
@ -339,6 +357,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
if (!(decal->cull_mask & A->layer_mask)) {
// Early return if the object's layer mask doesn't match the decal's cull mask.
return;
}
geom->decals.erase(B);
decal->geometries.erase(A);
@ -383,7 +406,10 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
if ((collision->cull_mask & A->layer_mask)) {
RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
}
}
}
@ -888,6 +914,14 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
return;
}
// Particles always need to be unpaired. Geometry may need to be unpaired, but only if lights or decals use pairing.
// Needs to happen before layer mask changes so we can avoid attempting to unpair something that was never paired.
if (instance->base_type == RS::INSTANCE_PARTICLES ||
(((geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT)) || (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL))) && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK))) {
_unpair_instance(instance);
singleton->_instance_queue_update(instance, false, false);
}
instance->layer_mask = p_mask;
if (instance->scenario && instance->array_index >= 0) {
instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
@ -1592,6 +1626,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
}
light->cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
@ -1605,6 +1640,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
RSG::texture_storage->decal_instance_set_transform(decal->instance, *instance_xform);
decal->cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
@ -1623,6 +1659,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
heightfield_particle_colliders_update_list.insert(p_instance);
}
RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, *instance_xform);
collision->cull_mask = RSG::particles_storage->particles_collision_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
scene_render->fog_volume_instance_set_transform(volume->instance, *instance_xform);
@ -1818,7 +1855,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
pair.pair_allocator = &pair_allocator;
pair.pair_pass = pair_pass;
pair.pair_mask = 0;
pair.cull_mask = 0xFFFFFFFF;
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
@ -1840,7 +1876,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@ -1850,7 +1885,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];

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@ -508,7 +508,8 @@ public:
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
singleton->_instance_queue_update(instance, true, true);
} break;
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR:
case Dependency::DEPENDENCY_CHANGED_CULL_MASK: {
//requires repairing
if (instance->indexer_id.is_valid()) {
singleton->_unpair_instance(instance);
@ -655,6 +656,7 @@ public:
struct InstanceDecalData : public InstanceBaseData {
Instance *owner = nullptr;
RID instance;
uint32_t cull_mask = 0xFFFFFFFF;
HashSet<Instance *> geometries;
@ -666,6 +668,7 @@ public:
struct InstanceParticlesCollisionData : public InstanceBaseData {
RID instance;
uint32_t cull_mask = 0xFFFFFFFF;
};
struct InstanceFogVolumeData : public InstanceBaseData {
@ -699,6 +702,7 @@ public:
RS::LightBakeMode bake_mode;
uint32_t max_sdfgi_cascade = 2;
uint32_t cull_mask = 0xFFFFFFFF;
private:
// Instead of a single dirty flag, we maintain a count
@ -817,12 +821,11 @@ public:
DynamicBVH *bvh2 = nullptr; //some may need to cull in two
uint32_t pair_mask;
uint64_t pair_pass;
uint32_t cull_mask = 0xFFFFFFFF; // Needed for decals and lights in the mobile and compatibility renderers.
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type)) && (cull_mask & p_instance->layer_mask)) {
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
InstancePair *pair = pair_allocator->alloc();

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@ -121,6 +121,7 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const = 0;
virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) = 0;
virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const = 0;
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision) = 0;

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@ -50,6 +50,7 @@ public:
DEPENDENCY_CHANGED_LIGHT,
DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
DEPENDENCY_CHANGED_REFLECTION_PROBE,
DEPENDENCY_CHANGED_CULL_MASK,
};
void changed_notify(DependencyChangedNotification p_notification);