Android: enable support for volume button events

- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
This commit is contained in:
Anish Mishra 2025-02-18 13:10:40 +05:30
parent 15ff450680
commit 5ce16dfc69
6 changed files with 25 additions and 8 deletions

View File

@ -1612,6 +1612,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "input_devices/pointing/android/rotary_input_scroll_axis", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1);
GLOBAL_DEF("input_devices/pointing/android/override_volume_buttons", false);
// These properties will not show up in the dialog. If you want to exclude whole groups, use add_hidden_prefix().
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());

View File

@ -1444,6 +1444,9 @@
<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
</member>
<member name="input_devices/pointing/android/override_volume_buttons" type="bool" setter="" getter="" default="false">
If [code]true[/code], system volume changes are disabled when the buttons are used within the app.
</member>
<member name="input_devices/pointing/android/rotary_input_scroll_axis" type="int" setter="" getter="" default="1">
On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
</member>

View File

@ -258,12 +258,14 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
super.onGodotSetupCompleted()
val longPressEnabled = enableLongPressGestures()
val panScaleEnabled = enablePanAndScaleGestures()
val overrideVolumeButtonsEnabled = overrideVolumeButtons()
runOnUiThread {
// Enable long press, panning and scaling gestures
godotFragment?.godot?.renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
setOverrideVolumeButtons(overrideVolumeButtonsEnabled)
}
}
}
@ -482,6 +484,8 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
*/
protected open fun overrideOrientationRequest() = true
protected open fun overrideVolumeButtons() = false
/**
* Enable long press gestures for the Godot Android editor.
*/

View File

@ -46,6 +46,8 @@ abstract class BaseGodotGame: GodotEditor() {
private val TAG = BaseGodotGame::class.java.simpleName
}
override fun overrideVolumeButtons() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/override_volume_buttons"))
override fun enableLongPressGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))

View File

@ -714,11 +714,13 @@ class Godot(private val context: Context) {
val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis")
val overrideVolumeButtons = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/override_volume_buttons"))
runOnUiThread {
renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
setOverrideVolumeButtons(overrideVolumeButtons)
try {
setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue))
} catch (e: NumberFormatException) {

View File

@ -88,6 +88,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
private int cachedRotation = -1;
private boolean overrideVolumeButtons = false;
public GodotInputHandler(Context context, Godot godot) {
this.godot = godot;
@ -136,6 +137,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
rotaryInputAxis = axis;
}
public void setOverrideVolumeButtons(boolean value) {
overrideVolumeButtons = value;
}
boolean hasHardwareKeyboard() {
return !mHardwareKeyboardIds.isEmpty();
}
@ -157,10 +162,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
}
int source = event.getSource();
if (isKeyEventGameDevice(source)) {
// Check if the device exists
@ -178,14 +179,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
handleKeyEvent(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
};
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return overrideVolumeButtons;
}
return true;
}
public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
}
int source = event.getSource();
final int deviceId = event.getDeviceId();
@ -206,6 +207,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
handleKeyEvent(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return overrideVolumeButtons;
}
return true;
}