Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android. - Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
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@ -1612,6 +1612,7 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
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GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "input_devices/pointing/android/rotary_input_scroll_axis", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1);
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GLOBAL_DEF("input_devices/pointing/android/override_volume_buttons", false);
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// These properties will not show up in the dialog. If you want to exclude whole groups, use add_hidden_prefix().
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GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
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@ -1444,6 +1444,9 @@
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<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
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If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
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</member>
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<member name="input_devices/pointing/android/override_volume_buttons" type="bool" setter="" getter="" default="false">
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If [code]true[/code], system volume changes are disabled when the buttons are used within the app.
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</member>
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<member name="input_devices/pointing/android/rotary_input_scroll_axis" type="int" setter="" getter="" default="1">
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On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
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</member>
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@ -258,12 +258,14 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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super.onGodotSetupCompleted()
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val longPressEnabled = enableLongPressGestures()
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val panScaleEnabled = enablePanAndScaleGestures()
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val overrideVolumeButtonsEnabled = overrideVolumeButtons()
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runOnUiThread {
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// Enable long press, panning and scaling gestures
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godotFragment?.godot?.renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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setOverrideVolumeButtons(overrideVolumeButtonsEnabled)
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}
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}
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}
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@ -482,6 +484,8 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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*/
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protected open fun overrideOrientationRequest() = true
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protected open fun overrideVolumeButtons() = false
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/**
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* Enable long press gestures for the Godot Android editor.
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*/
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@ -46,6 +46,8 @@ abstract class BaseGodotGame: GodotEditor() {
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private val TAG = BaseGodotGame::class.java.simpleName
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}
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override fun overrideVolumeButtons() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/override_volume_buttons"))
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override fun enableLongPressGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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@ -714,11 +714,13 @@ class Godot(private val context: Context) {
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val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis")
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val overrideVolumeButtons = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/override_volume_buttons"))
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runOnUiThread {
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renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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setOverrideVolumeButtons(overrideVolumeButtons)
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try {
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setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue))
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} catch (e: NumberFormatException) {
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@ -88,6 +88,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
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private int cachedRotation = -1;
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private boolean overrideVolumeButtons = false;
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public GodotInputHandler(Context context, Godot godot) {
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this.godot = godot;
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@ -136,6 +137,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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rotaryInputAxis = axis;
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}
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public void setOverrideVolumeButtons(boolean value) {
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overrideVolumeButtons = value;
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}
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boolean hasHardwareKeyboard() {
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return !mHardwareKeyboardIds.isEmpty();
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}
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@ -157,10 +162,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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}
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public boolean onKeyUp(final int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return false;
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}
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int source = event.getSource();
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if (isKeyEventGameDevice(source)) {
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// Check if the device exists
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@ -178,14 +179,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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handleKeyEvent(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
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};
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return overrideVolumeButtons;
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}
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return true;
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}
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public boolean onKeyDown(final int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return false;
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}
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int source = event.getSource();
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final int deviceId = event.getDeviceId();
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@ -206,6 +207,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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handleKeyEvent(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
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}
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return overrideVolumeButtons;
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}
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return true;
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}
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