Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
Fix invalid startup embedded game location and size after resizing editor main area
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64456e7dd4
@ -257,7 +257,7 @@ void GameView::_show_update_window_wrapper() {
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Point2 offset_embedded_process = embedded_process->get_global_position() - get_global_position();
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// On the first startup, the global position of the embedded process control is invalid because it was
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// never displayed. We will calculated it manually using the minimum size of the window.
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// never displayed. We will calculate it manually using the minimum size of the window.
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if (offset_embedded_process == Point2()) {
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offset_embedded_process.y = wrapped_min_size.y;
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}
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@ -812,9 +812,8 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
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_update_embed_window_size();
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Rect2i rect = embedded_process->get_screen_embedded_window_rect();
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// On the first startup, the global rect of the embedded process control is invalid because it was
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// never displayed. We will calculated it manually.
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if (!window_wrapper->get_window_enabled() && rect.size.y < embedded_process->get_custom_minimum_size().y) {
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// Usually, the global rect of the embedded process control is invalid because it was hidden. We will calculate it manually.
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if (!window_wrapper->get_window_enabled()) {
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Size2 old_min_size = embedded_process->get_custom_minimum_size();
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embedded_process->set_custom_minimum_size(Size2i());
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