Fix the VRS attachment being incorrectly added to color_attachments

This commit is contained in:
NetroScript 2025-06-12 13:38:18 +02:00
parent 03bd8ba9c2
commit 66d68707d3
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@ -2907,6 +2907,8 @@ RID RenderingDevice::framebuffer_create(const Vector<RID> &p_texture_attachments
if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass.depth_attachment = i;
} else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
// Prevent the VRS attachment from being added to the color_attachments.
} else {
if (texture && texture->is_resolve_buffer) {
pass.resolve_attachments.push_back(i);