RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create
This commit is contained in:
parent
15ff450680
commit
808c9fbcc5
@ -3850,6 +3850,9 @@ RID RenderingDevice::render_pipeline_create(RID p_shader, FramebufferFormatID p_
|
||||
ERR_FAIL_NULL_V(shader, RID());
|
||||
ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "Compute shaders can't be used in render pipelines");
|
||||
|
||||
// Validate pre-raster shader. One of stages must be vertex shader or mesh shader (not implemented yet).
|
||||
ERR_FAIL_COND_V_MSG(!shader->stage_bits.has_flag(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT), RID(), "Pre-raster shader (vertex shader) is not provided for pipeline creation.");
|
||||
|
||||
FramebufferFormat fb_format;
|
||||
{
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
Loading…
x
Reference in New Issue
Block a user