RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create

This commit is contained in:
LuoZhihao 2025-03-03 05:19:55 +08:00
parent 15ff450680
commit 808c9fbcc5

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@ -3850,6 +3850,9 @@ RID RenderingDevice::render_pipeline_create(RID p_shader, FramebufferFormatID p_
ERR_FAIL_NULL_V(shader, RID());
ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "Compute shaders can't be used in render pipelines");
// Validate pre-raster shader. One of stages must be vertex shader or mesh shader (not implemented yet).
ERR_FAIL_COND_V_MSG(!shader->stage_bits.has_flag(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT), RID(), "Pre-raster shader (vertex shader) is not provided for pipeline creation.");
FramebufferFormat fb_format;
{
_THREAD_SAFE_METHOD_