Add Paste as Unique option to the editor resource picker dropdown
This is equivalent to using Paste, then immediately using Make Unique afterwards. This saves time when pasting a resource that you know will need to be unique.
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@ -290,6 +290,7 @@ void EditorResourcePicker::_update_menu_items() {
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if (paste_valid) {
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edit_menu->add_item(TTR("Paste"), OBJ_MENU_PASTE);
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edit_menu->add_item(TTRC("Paste as Unique"), OBJ_MENU_PASTE_AS_UNIQUE);
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}
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}
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@ -439,12 +440,20 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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EditorSettings::get_singleton()->set_resource_clipboard(edited_resource);
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} break;
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case OBJ_MENU_PASTE: {
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case OBJ_MENU_PASTE:
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case OBJ_MENU_PASTE_AS_UNIQUE: {
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edited_resource = EditorSettings::get_singleton()->get_resource_clipboard();
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if (edited_resource->is_built_in() && EditorNode::get_singleton()->get_edited_scene() &&
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edited_resource->get_path().get_slice("::", 0) != EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path()) {
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// Automatically make resource unique if it belongs to another scene.
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_edit_menu_cbk(OBJ_MENU_MAKE_UNIQUE);
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if (p_which == OBJ_MENU_PASTE_AS_UNIQUE ||
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(EditorNode::get_singleton()->get_edited_scene() && edited_resource->is_built_in() && edited_resource->get_path().get_slice("::", 0) != EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path())) {
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// Automatically make resource unique if it belongs to another scene,
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// or if requested by the user with the Paste as Unique option.
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if (p_which == OBJ_MENU_PASTE_AS_UNIQUE) {
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// Use the recursive version when using Paste as Unique.
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// This will show up a dialog to select which resources to make unique.
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_edit_menu_cbk(OBJ_MENU_MAKE_UNIQUE_RECURSIVE);
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} else {
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_edit_menu_cbk(OBJ_MENU_MAKE_UNIQUE);
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}
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return;
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}
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_resource_changed();
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@ -75,6 +75,7 @@ class EditorResourcePicker : public HBoxContainer {
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OBJ_MENU_SAVE_AS,
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OBJ_MENU_COPY,
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OBJ_MENU_PASTE,
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OBJ_MENU_PASTE_AS_UNIQUE,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM,
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TYPE_BASE_ID = 100,
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