Enable native debug symbols generation
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2d3bdcac35
commit
8a514ae56f
@ -86,7 +86,7 @@ if lib_arch_dir != "":
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)
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env_android.CommandNoCache(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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def generate_apk(target, source, env):
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def generate_android_binaries(target, source, env):
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gradle_process = []
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if sys.platform.startswith("win"):
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@ -103,7 +103,7 @@ if lib_arch_dir != "":
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"--quiet",
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]
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if env["debug_symbols"]:
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if env["gradle_do_not_strip"]:
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gradle_process += ["-PdoNotStrip=true"]
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subprocess.run(
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@ -111,5 +111,7 @@ if lib_arch_dir != "":
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cwd="platform/android/java",
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)
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if env["generate_apk"]:
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env_android.AlwaysBuild(env_android.CommandNoCache("generate_apk", lib, env.Run(generate_apk)))
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if env["generate_android_binaries"]:
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env_android.AlwaysBuild(
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env_android.CommandNoCache("generate_android_binaries", lib, env.Run(generate_android_binaries))
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)
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@ -34,8 +34,13 @@ def get_opts():
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"android-" + str(get_min_target_api()),
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),
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BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
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BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False),
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BoolVariable(
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"generate_android_binaries",
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"Generate APK, AAB & AAR binaries after building Android library by calling Gradle",
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False,
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),
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BoolVariable("swappy", "Use Swappy Frame Pacing library", False),
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BoolVariable("gradle_do_not_strip", "Whether Gradle should strip the Android *.so libraries or not", False),
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]
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@ -101,6 +101,7 @@ android {
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}
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ndk {
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debugSymbolLevel 'FULL'
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String[] export_abi_list = getExportEnabledABIs()
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abiFilters export_abi_list
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}
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@ -173,9 +173,14 @@ def generateBuildTasks(String flavor = "template", String edition = "standard",
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buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
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String filenameSuffix = edition == "mono" ? "${edition}${capitalizedTarget}" : target
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dependsOn ":app:assemble${capitalizedEdition}${capitalizedTarget}"
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from("app/build/outputs/apk/${edition}/${target}")
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from("app/build/outputs/apk/${edition}/${target}") {
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include("android_${filenameSuffix}.apk")
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}
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from("app/build/outputs/native-debug-symbols/${edition}${capitalizedTarget}") {
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include("native-debug-symbols.zip")
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rename ("native-debug-symbols.zip", "android-template-${edition}-${target}-native-debug-symbols.zip")
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}
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into(binDir)
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include("android_${filenameSuffix}.apk")
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}
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}
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} else {
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@ -186,9 +191,14 @@ def generateBuildTasks(String flavor = "template", String edition = "standard",
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} else {
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buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
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dependsOn ":editor:assemble${capitalizedAndroidDistro}${capitalizedTarget}"
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from("editor/build/outputs/apk/${androidDistro}/${target}")
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from("editor/build/outputs/apk/${androidDistro}/${target}") {
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include("android_editor-${androidDistro}-${target}*.apk")
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}
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from("editor/build/outputs/native-debug-symbols/${androidDistro}${capitalizedTarget}") {
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include("native-debug-symbols.zip")
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rename ("native-debug-symbols.zip", "android-editor-${androidDistro}-${target}-native-debug-symbols.zip")
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}
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into(androidEditorBuildsDir)
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include("android_editor-${androidDistro}-${target}*.apk")
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}
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}
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@ -270,19 +280,6 @@ task generateGodotMonoTemplates {
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finalizedBy 'zipGradleBuild'
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}
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/**
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* Generates the same output as generateGodotTemplates but with dev symbols
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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project.ext.doNotStrip = "true"
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("template")
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finalizedBy 'zipGradleBuild'
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}
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task clean(type: Delete) {
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dependsOn 'cleanGodotEditor'
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dependsOn 'cleanGodotTemplates'
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@ -326,11 +323,17 @@ task cleanGodotTemplates(type: Delete) {
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android-template-standard-debug-native-debug-symbols.zip")
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delete("$binDir/android_dev.apk")
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delete("$binDir/android-template-standard-dev-native-debug-symbols.zip")
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delete("$binDir/android_release.apk")
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delete("$binDir/android-template-standard-release-native-debug-symbols.zip")
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delete("$binDir/android_monoDebug.apk")
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delete("$binDir/android-template-mono-debug-native-debug-symbols.zip")
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delete("$binDir/android_monoDev.apk")
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delete("$binDir/android-template-mono-dev-native-debug-symbols.zip")
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delete("$binDir/android_monoRelease.apk")
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delete("$binDir/android-template-mono-release-native-debug-symbols.zip")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.template_debug.aar")
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delete("$binDir/godot-lib.template_debug.dev.aar")
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@ -89,6 +89,8 @@ android {
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editorAppName: "Godot Engine 4",
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editorBuildSuffix: ""
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]
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ndk { debugSymbolLevel 'FULL' }
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}
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base {
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