Always use String as StringName backing internally.

This commit is contained in:
Lukas Tenbrink 2025-04-03 22:09:35 +02:00
parent 1696ab0cb6
commit 91fe434a86
16 changed files with 245 additions and 383 deletions

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@ -44,45 +44,45 @@ public:
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; } _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
const StringName free_ = StaticCString::create("free"); // free would conflict with C++ keyword. const StringName free_ = "free"; // free would conflict with C++ keyword.
const StringName changed = StaticCString::create("changed"); const StringName changed = "changed";
const StringName script = StaticCString::create("script"); const StringName script = "script";
const StringName script_changed = StaticCString::create("script_changed"); const StringName script_changed = "script_changed";
const StringName _iter_init = StaticCString::create("_iter_init"); const StringName _iter_init = "_iter_init";
const StringName _iter_next = StaticCString::create("_iter_next"); const StringName _iter_next = "_iter_next";
const StringName _iter_get = StaticCString::create("_iter_get"); const StringName _iter_get = "_iter_get";
const StringName get_rid = StaticCString::create("get_rid"); const StringName get_rid = "get_rid";
const StringName _to_string = StaticCString::create("_to_string"); const StringName _to_string = "_to_string";
const StringName _custom_features = StaticCString::create("_custom_features"); const StringName _custom_features = "_custom_features";
const StringName x = StaticCString::create("x"); const StringName x = "x";
const StringName y = StaticCString::create("y"); const StringName y = "y";
const StringName z = StaticCString::create("z"); const StringName z = "z";
const StringName w = StaticCString::create("w"); const StringName w = "w";
const StringName r = StaticCString::create("r"); const StringName r = "r";
const StringName g = StaticCString::create("g"); const StringName g = "g";
const StringName b = StaticCString::create("b"); const StringName b = "b";
const StringName a = StaticCString::create("a"); const StringName a = "a";
const StringName position = StaticCString::create("position"); const StringName position = "position";
const StringName size = StaticCString::create("size"); const StringName size = "size";
const StringName end = StaticCString::create("end"); const StringName end = "end";
const StringName basis = StaticCString::create("basis"); const StringName basis = "basis";
const StringName origin = StaticCString::create("origin"); const StringName origin = "origin";
const StringName normal = StaticCString::create("normal"); const StringName normal = "normal";
const StringName d = StaticCString::create("d"); const StringName d = "d";
const StringName h = StaticCString::create("h"); const StringName h = "h";
const StringName s = StaticCString::create("s"); const StringName s = "s";
const StringName v = StaticCString::create("v"); const StringName v = "v";
const StringName r8 = StaticCString::create("r8"); const StringName r8 = "r8";
const StringName g8 = StaticCString::create("g8"); const StringName g8 = "g8";
const StringName b8 = StaticCString::create("b8"); const StringName b8 = "b8";
const StringName a8 = StaticCString::create("a8"); const StringName a8 = "a8";
const StringName call = StaticCString::create("call"); const StringName call = "call";
const StringName call_deferred = StaticCString::create("call_deferred"); const StringName call_deferred = "call_deferred";
const StringName bind = StaticCString::create("bind"); const StringName bind = "bind";
const StringName notification = StaticCString::create("notification"); const StringName notification = "notification";
const StringName property_list_changed = StaticCString::create("property_list_changed"); const StringName property_list_changed = "property_list_changed";
}; };
#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name #define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name

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@ -39,10 +39,10 @@
MethodDefinition D_METHODP(const char *p_name, const char *const **p_args, uint32_t p_argcount) { MethodDefinition D_METHODP(const char *p_name, const char *const **p_args, uint32_t p_argcount) {
MethodDefinition md; MethodDefinition md;
md.name = StaticCString::create(p_name); md.name = StringName(p_name);
md.args.resize(p_argcount); md.args.resize(p_argcount);
for (uint32_t i = 0; i < p_argcount; i++) { for (uint32_t i = 0; i < p_argcount; i++) {
md.args.write[i] = StaticCString::create(*p_args[i]); md.args.write[i] = StringName(*p_args[i]);
} }
return md; return md;
} }
@ -1932,7 +1932,7 @@ MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, bool p_
StringName mdname = method_name.name; StringName mdname = method_name.name;
#else #else
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, bool p_compatibility, const char *method_name, const Variant **p_defs, int p_defcount) { MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, bool p_compatibility, const char *method_name, const Variant **p_defs, int p_defcount) {
StringName mdname = StaticCString::create(method_name); StringName mdname = StringName(method_name);
#endif #endif
Locker::Lock lock(Locker::STATE_WRITE); Locker::Lock lock(Locker::STATE_WRITE);

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@ -17,7 +17,7 @@ script_has_method = """ScriptInstance *_script_instance = ((Object *)(this))->ge
proto = """#define GDVIRTUAL$VER($ALIAS $RET m_name $ARG)\\ proto = """#define GDVIRTUAL$VER($ALIAS $RET m_name $ARG)\\
mutable void *_gdvirtual_##$VARNAME = nullptr;\\ mutable void *_gdvirtual_##$VARNAME = nullptr;\\
_FORCE_INLINE_ bool _gdvirtual_##$VARNAME##_call($CALLARGS) $CONST {\\ _FORCE_INLINE_ bool _gdvirtual_##$VARNAME##_call($CALLARGS) $CONST {\\
static const StringName _gdvirtual_##$VARNAME##_sn = _scs_create(#m_name, true);\\ static const StringName _gdvirtual_##$VARNAME##_sn = StringName(#m_name, true);\\
$SCRIPTCALL\\ $SCRIPTCALL\\
if (_get_extension()) {\\ if (_get_extension()) {\\
if (unlikely(!_gdvirtual_##$VARNAME)) {\\ if (unlikely(!_gdvirtual_##$VARNAME)) {\\
@ -53,7 +53,7 @@ proto = """#define GDVIRTUAL$VER($ALIAS $RET m_name $ARG)\\
return false;\\ return false;\\
}\\ }\\
_FORCE_INLINE_ bool _gdvirtual_##$VARNAME##_overridden() const {\\ _FORCE_INLINE_ bool _gdvirtual_##$VARNAME##_overridden() const {\\
static const StringName _gdvirtual_##$VARNAME##_sn = _scs_create(#m_name, true);\\ static const StringName _gdvirtual_##$VARNAME##_sn = StringName(#m_name, true);\\
$SCRIPTHASMETHOD\\ $SCRIPTHASMETHOD\\
if (_get_extension()) {\\ if (_get_extension()) {\\
if (unlikely(!_gdvirtual_##$VARNAME)) {\\ if (unlikely(!_gdvirtual_##$VARNAME)) {\\

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@ -137,8 +137,8 @@ enum PropertyUsageFlags {
#define GD_IS_CLASS_ENABLED(m_class) m_class::_class_is_enabled #define GD_IS_CLASS_ENABLED(m_class) m_class::_class_is_enabled
#define ADD_SIGNAL(m_signal) ::ClassDB::add_signal(get_class_static(), m_signal) #define ADD_SIGNAL(m_signal) ::ClassDB::add_signal(get_class_static(), m_signal)
#define ADD_PROPERTY(m_property, m_setter, m_getter) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) #define ADD_PROPERTY(m_property, m_setter, m_getter) ::ClassDB::add_property(get_class_static(), m_property, StringName(m_setter), StringName(m_getter))
#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::ClassDB::add_property(get_class_static(), m_property, StringName(m_setter), StringName(m_getter), m_index)
#define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default) #define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
#define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) #define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
#define ADD_GROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix, m_depth) #define ADD_GROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix, m_depth)
@ -146,8 +146,8 @@ enum PropertyUsageFlags {
#define ADD_SUBGROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix, m_depth) #define ADD_SUBGROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix, m_depth)
#define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property) #define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property)
#define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix) #define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, StringName(m_count_property_setter), StringName(m_count_property_getter), m_prefix)
#define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix, m_property_usage_flags) #define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, StringName(m_count_property_setter), StringName(m_count_property_getter), m_prefix, m_property_usage_flags)
#define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix) #define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix)
// Helper macro to use with PROPERTY_HINT_ARRAY_TYPE for arrays of specific resources: // Helper macro to use with PROPERTY_HINT_ARRAY_TYPE for arrays of specific resources:

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@ -33,18 +33,8 @@
#include "core/os/os.h" #include "core/os/os.h"
#include "core/string/print_string.h" #include "core/string/print_string.h"
StaticCString StaticCString::create(const char *p_ptr) {
StaticCString scs;
scs.ptr = p_ptr;
return scs;
}
bool StringName::_Data::operator==(const String &p_name) const { bool StringName::_Data::operator==(const String &p_name) const {
if (cname) { return name == p_name;
return p_name == cname;
} else {
return name == p_name;
}
} }
bool StringName::_Data::operator!=(const String &p_name) const { bool StringName::_Data::operator!=(const String &p_name) const {
@ -52,21 +42,13 @@ bool StringName::_Data::operator!=(const String &p_name) const {
} }
bool StringName::_Data::operator==(const char *p_name) const { bool StringName::_Data::operator==(const char *p_name) const {
if (cname) { return name == p_name;
return strcmp(cname, p_name) == 0;
} else {
return name == p_name;
}
} }
bool StringName::_Data::operator!=(const char *p_name) const { bool StringName::_Data::operator!=(const char *p_name) const {
return !operator==(p_name); return !operator==(p_name);
} }
StringName _scs_create(const char *p_chr, bool p_static) {
return (p_chr[0] ? StringName(StaticCString::create(p_chr), p_static) : StringName());
}
void StringName::setup() { void StringName::setup() {
ERR_FAIL_COND(configured); ERR_FAIL_COND(configured);
for (int i = 0; i < STRING_TABLE_LEN; i++) { for (int i = 0; i < STRING_TABLE_LEN; i++) {
@ -115,9 +97,7 @@ void StringName::cleanup() {
lost_strings++; lost_strings++;
if (OS::get_singleton()->is_stdout_verbose()) { if (OS::get_singleton()->is_stdout_verbose()) {
String dname = String(d->cname ? d->cname : d->name); print_line(vformat("Orphan StringName: %s (static: %d, total: %d)", d->name, d->static_count.get(), d->refcount.get()));
print_line(vformat("Orphan StringName: %s (static: %d, total: %d)", dname, d->static_count.get(), d->refcount.get()));
} }
} }
@ -138,11 +118,7 @@ void StringName::unref() {
MutexLock lock(mutex); MutexLock lock(mutex);
if (CoreGlobals::leak_reporting_enabled && _data->static_count.get() > 0) { if (CoreGlobals::leak_reporting_enabled && _data->static_count.get() > 0) {
if (_data->cname) { ERR_PRINT("BUG: Unreferenced static string to 0: " + _data->name);
ERR_PRINT("BUG: Unreferenced static string to 0: " + String(_data->cname));
} else {
ERR_PRINT("BUG: Unreferenced static string to 0: " + String(_data->name));
}
} }
if (_data->prev) { if (_data->prev) {
_data->prev->next = _data->next; _data->prev->next = _data->next;
@ -193,12 +169,7 @@ bool StringName::operator!=(const char *p_name) const {
char32_t StringName::operator[](int p_index) const { char32_t StringName::operator[](int p_index) const {
if (_data) { if (_data) {
if (_data->cname) { return _data->name[p_index];
CRASH_BAD_INDEX(p_index, static_cast<long>(strlen(_data->cname)));
return _data->cname[p_index];
} else {
return _data->name[p_index];
}
} }
CRASH_BAD_INDEX(p_index, 0); CRASH_BAD_INDEX(p_index, 0);
@ -207,11 +178,7 @@ char32_t StringName::operator[](int p_index) const {
int StringName::length() const { int StringName::length() const {
if (_data) { if (_data) {
if (_data->cname) { return _data->name.length();
return strlen(_data->cname);
} else {
return _data->name.length();
}
} }
return 0; return 0;
@ -219,11 +186,7 @@ int StringName::length() const {
bool StringName::is_empty() const { bool StringName::is_empty() const {
if (_data) { if (_data) {
if (_data->cname) { return _data->name.is_empty();
return _data->cname[0] == 0;
} else {
return _data->name.is_empty();
}
} }
return true; return true;
@ -302,7 +265,6 @@ StringName::StringName(const char *p_name, bool p_static) {
_data->static_count.set(p_static ? 1 : 0); _data->static_count.set(p_static ? 1 : 0);
_data->hash = hash; _data->hash = hash;
_data->idx = idx; _data->idx = idx;
_data->cname = nullptr;
_data->next = _table[idx]; _data->next = _table[idx];
_data->prev = nullptr; _data->prev = nullptr;
@ -319,62 +281,6 @@ StringName::StringName(const char *p_name, bool p_static) {
_table[idx] = _data; _table[idx] = _data;
} }
StringName::StringName(const StaticCString &p_static_string, bool p_static) {
_data = nullptr;
ERR_FAIL_COND(!configured);
ERR_FAIL_COND(!p_static_string.ptr || !p_static_string.ptr[0]);
const uint32_t hash = String::hash(p_static_string.ptr);
const uint32_t idx = hash & STRING_TABLE_MASK;
MutexLock lock(mutex);
_data = _table[idx];
while (_data) {
// compare hash first
if (_data->hash == hash && _data->operator==(p_static_string.ptr)) {
break;
}
_data = _data->next;
}
if (_data && _data->refcount.ref()) {
// exists
if (p_static) {
_data->static_count.increment();
}
#ifdef DEBUG_ENABLED
if (unlikely(debug_stringname)) {
_data->debug_references++;
}
#endif
return;
}
_data = memnew(_Data);
_data->refcount.init();
_data->static_count.set(p_static ? 1 : 0);
_data->hash = hash;
_data->idx = idx;
_data->cname = p_static_string.ptr;
_data->next = _table[idx];
_data->prev = nullptr;
#ifdef DEBUG_ENABLED
if (unlikely(debug_stringname)) {
// Keep in memory, force static.
_data->refcount.ref();
_data->static_count.increment();
}
#endif
if (_table[idx]) {
_table[idx]->prev = _data;
}
_table[idx] = _data;
}
StringName::StringName(const String &p_name, bool p_static) { StringName::StringName(const String &p_name, bool p_static) {
_data = nullptr; _data = nullptr;
@ -416,7 +322,6 @@ StringName::StringName(const String &p_name, bool p_static) {
_data->static_count.set(p_static ? 1 : 0); _data->static_count.set(p_static ? 1 : 0);
_data->hash = hash; _data->hash = hash;
_data->idx = idx; _data->idx = idx;
_data->cname = nullptr;
_data->next = _table[idx]; _data->next = _table[idx];
_data->prev = nullptr; _data->prev = nullptr;
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED

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@ -38,11 +38,6 @@
class Main; class Main;
struct StaticCString {
const char *ptr;
static StaticCString create(const char *p_ptr);
};
class StringName { class StringName {
enum { enum {
STRING_TABLE_BITS = 16, STRING_TABLE_BITS = 16,
@ -53,12 +48,11 @@ class StringName {
struct _Data { struct _Data {
SafeRefCount refcount; SafeRefCount refcount;
SafeNumeric<uint32_t> static_count; SafeNumeric<uint32_t> static_count;
const char *cname = nullptr;
String name; String name;
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
uint32_t debug_references = 0; uint32_t debug_references = 0;
#endif #endif
String get_name() const { return cname ? String(cname) : name; } const String &get_name() const { return name; }
bool operator==(const String &p_name) const; bool operator==(const String &p_name) const;
bool operator!=(const String &p_name) const; bool operator!=(const String &p_name) const;
bool operator==(const char *p_name) const; bool operator==(const char *p_name) const;
@ -97,13 +91,14 @@ class StringName {
StringName(_Data *p_data) { _data = p_data; } StringName(_Data *p_data) { _data = p_data; }
public: public:
explicit operator bool() const { return _data && (_data->cname || !_data->name.is_empty()); } explicit operator bool() const { return _data && !_data->name.is_empty(); }
bool operator==(const String &p_name) const; bool operator==(const String &p_name) const;
bool operator==(const char *p_name) const; bool operator==(const char *p_name) const;
bool operator!=(const String &p_name) const; bool operator!=(const String &p_name) const;
bool operator!=(const char *p_name) const; bool operator!=(const char *p_name) const;
const char32_t *get_data() const { return _data ? _data->name.ptr() : U""; }
char32_t operator[](int p_index) const; char32_t operator[](int p_index) const;
int length() const; int length() const;
bool is_empty() const; bool is_empty() const;
@ -112,11 +107,7 @@ public:
if (!_data) { if (!_data) {
return false; return false;
} }
if (_data->cname != nullptr) { return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
} else {
return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
}
} }
_FORCE_INLINE_ bool operator<(const StringName &p_name) const { _FORCE_INLINE_ bool operator<(const StringName &p_name) const {
return _data < p_name._data; return _data < p_name._data;
@ -151,11 +142,7 @@ public:
_FORCE_INLINE_ operator String() const { _FORCE_INLINE_ operator String() const {
if (_data) { if (_data) {
if (_data->cname) { return _data->name;
return String(_data->cname);
} else {
return _data->name;
}
} }
return String(); return String();
@ -171,40 +158,13 @@ public:
return compare(l, r); return compare(l, r);
} }
_FORCE_INLINE_ static bool compare(const StringName &l, const StringName &r) { _FORCE_INLINE_ static bool compare(const StringName &l, const StringName &r) {
const char *l_cname = l._data ? l._data->cname : ""; return str_compare(l.get_data(), r.get_data()) < 0;
const char *r_cname = r._data ? r._data->cname : "";
if (l_cname) {
if (r_cname) {
return str_compare(l_cname, r_cname) < 0;
} else {
return str_compare(l_cname, r._data->name.ptr()) < 0;
}
} else {
if (r_cname) {
return str_compare(l._data->name.ptr(), r_cname) < 0;
} else {
return str_compare(l._data->name.ptr(), r._data->name.ptr()) < 0;
}
}
} }
_FORCE_INLINE_ static bool compare(const String &l, const StringName &r) { _FORCE_INLINE_ static bool compare(const String &l, const StringName &r) {
const char *r_cname = r._data ? r._data->cname : ""; return str_compare(l.get_data(), r.get_data()) < 0;
if (r_cname) {
return str_compare(l.get_data(), r_cname) < 0;
} else {
return str_compare(l.get_data(), r._data->name.ptr()) < 0;
}
} }
_FORCE_INLINE_ static bool compare(const StringName &l, const String &r) { _FORCE_INLINE_ static bool compare(const StringName &l, const String &r) {
const char *l_cname = l._data ? l._data->cname : ""; return str_compare(l.get_data(), r.get_data()) < 0;
if (l_cname) {
return str_compare(l_cname, r.get_data()) < 0;
} else {
return str_compare(l._data->name.ptr(), r.get_data()) < 0;
}
} }
_FORCE_INLINE_ static bool compare(const String &l, const String &r) { _FORCE_INLINE_ static bool compare(const String &l, const String &r) {
return str_compare(l.get_data(), r.get_data()) < 0; return str_compare(l.get_data(), r.get_data()) < 0;
@ -229,7 +189,6 @@ public:
p_name._data = nullptr; p_name._data = nullptr;
} }
StringName(const String &p_name, bool p_static = false); StringName(const String &p_name, bool p_static = false);
StringName(const StaticCString &p_static_string, bool p_static = false);
StringName() {} StringName() {}
static void assign_static_unique_class_name(StringName *ptr, const char *p_name); static void assign_static_unique_class_name(StringName *ptr, const char *p_name);
@ -259,8 +218,6 @@ bool operator!=(const String &p_name, const StringName &p_string_name);
bool operator==(const char *p_name, const StringName &p_string_name); bool operator==(const char *p_name, const StringName &p_string_name);
bool operator!=(const char *p_name, const StringName &p_string_name); bool operator!=(const char *p_name, const StringName &p_string_name);
StringName _scs_create(const char *p_chr, bool p_static = false);
/* /*
* The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way. * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
* It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
@ -273,4 +230,4 @@ StringName _scs_create(const char *p_chr, bool p_static = false);
* Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use. * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
*/ */
#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })() #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = StringName(m_arg, true); return sname; })()

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@ -44,10 +44,10 @@ public:
_FORCE_INLINE_ static EditorStringNames *get_singleton() { return singleton; } _FORCE_INLINE_ static EditorStringNames *get_singleton() { return singleton; }
const StringName Editor = StaticCString::create("Editor"); const StringName Editor = StringName("Editor");
const StringName EditorFonts = StaticCString::create("EditorFonts"); const StringName EditorFonts = StringName("EditorFonts");
const StringName EditorIcons = StaticCString::create("EditorIcons"); const StringName EditorIcons = StringName("EditorIcons");
const StringName EditorStyles = StaticCString::create("EditorStyles"); const StringName EditorStyles = StringName("EditorStyles");
}; };
#define EditorStringName(m_name) EditorStringNames::get_singleton()->m_name #define EditorStringName(m_name) EditorStringNames::get_singleton()->m_name

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@ -2251,13 +2251,13 @@ void GDScriptLanguage::init() {
//populate global constants //populate global constants
int gcc = CoreConstants::get_global_constant_count(); int gcc = CoreConstants::get_global_constant_count();
for (int i = 0; i < gcc; i++) { for (int i = 0; i < gcc; i++) {
_add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i)); _add_global(StringName(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
} }
_add_global(StaticCString::create("PI"), Math::PI); _add_global(StringName("PI"), Math::PI);
_add_global(StaticCString::create("TAU"), Math::TAU); _add_global(StringName("TAU"), Math::TAU);
_add_global(StaticCString::create("INF"), Math::INF); _add_global(StringName("INF"), Math::INF);
_add_global(StaticCString::create("NAN"), Math::NaN); _add_global(StringName("NAN"), Math::NaN);
//populate native classes //populate native classes
@ -2930,16 +2930,16 @@ thread_local GDScriptLanguage::CallStack GDScriptLanguage::_call_stack;
GDScriptLanguage::GDScriptLanguage() { GDScriptLanguage::GDScriptLanguage() {
ERR_FAIL_COND(singleton); ERR_FAIL_COND(singleton);
singleton = this; singleton = this;
strings._init = StaticCString::create("_init"); strings._init = StringName("_init");
strings._static_init = StaticCString::create("_static_init"); strings._static_init = StringName("_static_init");
strings._notification = StaticCString::create("_notification"); strings._notification = StringName("_notification");
strings._set = StaticCString::create("_set"); strings._set = StringName("_set");
strings._get = StaticCString::create("_get"); strings._get = StringName("_get");
strings._get_property_list = StaticCString::create("_get_property_list"); strings._get_property_list = StringName("_get_property_list");
strings._validate_property = StaticCString::create("_validate_property"); strings._validate_property = StringName("_validate_property");
strings._property_can_revert = StaticCString::create("_property_can_revert"); strings._property_can_revert = StringName("_property_can_revert");
strings._property_get_revert = StaticCString::create("_property_get_revert"); strings._property_get_revert = StringName("_property_get_revert");
strings._script_source = StaticCString::create("script/source"); strings._script_source = StringName("script/source");
_debug_parse_err_line = -1; _debug_parse_err_line = -1;
_debug_parse_err_file = ""; _debug_parse_err_file = "";

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@ -132,7 +132,7 @@ void finish_language() {
StringName GDScriptTestRunner::test_function_name; StringName GDScriptTestRunner::test_function_name;
GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames, bool p_use_binary_tokens) { GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames, bool p_use_binary_tokens) {
test_function_name = StaticCString::create("test"); test_function_name = StringName("test");
do_init_languages = p_init_language; do_init_languages = p_init_language;
print_filenames = p_print_filenames; print_filenames = p_print_filenames;
binary_tokens = p_use_binary_tokens; binary_tokens = p_use_binary_tokens;

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@ -668,41 +668,41 @@ class BindingsGenerator {
void _initialize_compat_singletons(); void _initialize_compat_singletons();
struct NameCache { struct NameCache {
StringName type_void = StaticCString::create("void"); StringName type_void = "void";
StringName type_Variant = StaticCString::create("Variant"); StringName type_Variant = "Variant";
StringName type_VarArg = StaticCString::create("VarArg"); StringName type_VarArg = "VarArg";
StringName type_Object = StaticCString::create("Object"); StringName type_Object = "Object";
StringName type_RefCounted = StaticCString::create("RefCounted"); StringName type_RefCounted = "RefCounted";
StringName type_RID = StaticCString::create("RID"); StringName type_RID = "RID";
StringName type_Callable = StaticCString::create("Callable"); StringName type_Callable = "Callable";
StringName type_Signal = StaticCString::create("Signal"); StringName type_Signal = "Signal";
StringName type_String = StaticCString::create("String"); StringName type_String = "String";
StringName type_StringName = StaticCString::create("StringName"); StringName type_StringName = "StringName";
StringName type_NodePath = StaticCString::create("NodePath"); StringName type_NodePath = "NodePath";
StringName type_Array_generic = StaticCString::create("Array_@generic"); StringName type_Array_generic = "Array_@generic";
StringName type_Dictionary_generic = StaticCString::create("Dictionary_@generic"); StringName type_Dictionary_generic = "Dictionary_@generic";
StringName type_at_GlobalScope = StaticCString::create("@GlobalScope"); StringName type_at_GlobalScope = "@GlobalScope";
StringName enum_Error = StaticCString::create("Error"); StringName enum_Error = "Error";
StringName type_sbyte = StaticCString::create("sbyte"); StringName type_sbyte = "sbyte";
StringName type_short = StaticCString::create("short"); StringName type_short = "short";
StringName type_int = StaticCString::create("int"); StringName type_int = "int";
StringName type_byte = StaticCString::create("byte"); StringName type_byte = "byte";
StringName type_ushort = StaticCString::create("ushort"); StringName type_ushort = "ushort";
StringName type_uint = StaticCString::create("uint"); StringName type_uint = "uint";
StringName type_long = StaticCString::create("long"); StringName type_long = "long";
StringName type_ulong = StaticCString::create("ulong"); StringName type_ulong = "ulong";
StringName type_bool = StaticCString::create("bool"); StringName type_bool = "bool";
StringName type_float = StaticCString::create("float"); StringName type_float = "float";
StringName type_double = StaticCString::create("double"); StringName type_double = "double";
StringName type_Vector2 = StaticCString::create("Vector2"); StringName type_Vector2 = "Vector2";
StringName type_Rect2 = StaticCString::create("Rect2"); StringName type_Rect2 = "Rect2";
StringName type_Vector3 = StaticCString::create("Vector3"); StringName type_Vector3 = "Vector3";
StringName type_Vector3i = StaticCString::create("Vector3i"); StringName type_Vector3i = "Vector3i";
StringName type_Vector4 = StaticCString::create("Vector4"); StringName type_Vector4 = "Vector4";
StringName type_Vector4i = StaticCString::create("Vector4i"); StringName type_Vector4i = "Vector4i";
// Object not included as it must be checked for all derived classes // Object not included as it must be checked for all derived classes
static constexpr int nullable_types_count = 19; static constexpr int nullable_types_count = 19;
@ -713,21 +713,21 @@ class BindingsGenerator {
type_Array_generic, type_Array_generic,
type_Dictionary_generic, type_Dictionary_generic,
StaticCString::create(_STR(Array)), StringName(_STR(Array)),
StaticCString::create(_STR(Dictionary)), StringName(_STR(Dictionary)),
StaticCString::create(_STR(Callable)), StringName(_STR(Callable)),
StaticCString::create(_STR(Signal)), StringName(_STR(Signal)),
StaticCString::create(_STR(PackedByteArray)), StringName(_STR(PackedByteArray)),
StaticCString::create(_STR(PackedInt32Array)), StringName(_STR(PackedInt32Array)),
StaticCString::create(_STR(PackedInt64Array)), StringName(_STR(PackedInt64Array)),
StaticCString::create(_STR(PackedFloat32Array)), StringName(_STR(PackedFloat32Array)),
StaticCString::create(_STR(PackedFloat64Array)), StringName(_STR(PackedFloat64Array)),
StaticCString::create(_STR(PackedStringArray)), StringName(_STR(PackedStringArray)),
StaticCString::create(_STR(PackedVector2Array)), StringName(_STR(PackedVector2Array)),
StaticCString::create(_STR(PackedVector3Array)), StringName(_STR(PackedVector3Array)),
StaticCString::create(_STR(PackedColorArray)), StringName(_STR(PackedColorArray)),
StaticCString::create(_STR(PackedVector4Array)), StringName(_STR(PackedVector4Array)),
}; };
bool is_nullable_type(const StringName &p_type) const { bool is_nullable_type(const StringName &p_type) const {

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@ -565,7 +565,7 @@ void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake); ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), StringName("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");

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@ -159,7 +159,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code); ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), StringName("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder); ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder);

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@ -2305,9 +2305,9 @@ void ArrayMesh::_bind_methods() {
#endif // PHYSICS_3D_DISABLED #endif // PHYSICS_3D_DISABLED
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), StringName("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), StringName("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);

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@ -277,7 +277,7 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code); ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), StringName("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");

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@ -45,116 +45,116 @@ public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; } _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
const StringName resized = StaticCString::create("resized"); const StringName resized = "resized";
const StringName draw = StaticCString::create("draw"); const StringName draw = "draw";
const StringName hidden = StaticCString::create("hidden"); const StringName hidden = "hidden";
const StringName visibility_changed = StaticCString::create("visibility_changed"); const StringName visibility_changed = "visibility_changed";
const StringName input_event = StaticCString::create("input_event"); const StringName input_event = "input_event";
const StringName gui_input = StaticCString::create("gui_input"); const StringName gui_input = "gui_input";
const StringName window_input = StaticCString::create("window_input"); const StringName window_input = "window_input";
const StringName tree_entered = StaticCString::create("tree_entered"); const StringName tree_entered = "tree_entered";
const StringName tree_exiting = StaticCString::create("tree_exiting"); const StringName tree_exiting = "tree_exiting";
const StringName tree_exited = StaticCString::create("tree_exited"); const StringName tree_exited = "tree_exited";
const StringName ready = StaticCString::create("ready"); const StringName ready = "ready";
const StringName _ready = StaticCString::create("_ready"); const StringName _ready = "_ready";
const StringName item_rect_changed = StaticCString::create("item_rect_changed"); const StringName item_rect_changed = "item_rect_changed";
const StringName size_flags_changed = StaticCString::create("size_flags_changed"); const StringName size_flags_changed = "size_flags_changed";
const StringName minimum_size_changed = StaticCString::create("minimum_size_changed"); const StringName minimum_size_changed = "minimum_size_changed";
const StringName sleeping_state_changed = StaticCString::create("sleeping_state_changed"); const StringName sleeping_state_changed = "sleeping_state_changed";
const StringName node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed"); const StringName node_configuration_warning_changed = "node_configuration_warning_changed";
const StringName update = StaticCString::create("update"); const StringName update = "update";
const StringName updated = StaticCString::create("updated"); const StringName updated = "updated";
const StringName line_separation = StaticCString::create("line_separation"); const StringName line_separation = "line_separation";
const StringName font = StaticCString::create("font"); const StringName font = "font";
const StringName font_size = StaticCString::create("font_size"); const StringName font_size = "font_size";
const StringName font_color = StaticCString::create("font_color"); const StringName font_color = "font_color";
const StringName mouse_entered = StaticCString::create("mouse_entered"); const StringName mouse_entered = "mouse_entered";
const StringName mouse_exited = StaticCString::create("mouse_exited"); const StringName mouse_exited = "mouse_exited";
const StringName mouse_shape_entered = StaticCString::create("mouse_shape_entered"); const StringName mouse_shape_entered = "mouse_shape_entered";
const StringName mouse_shape_exited = StaticCString::create("mouse_shape_exited"); const StringName mouse_shape_exited = "mouse_shape_exited";
const StringName focus_entered = StaticCString::create("focus_entered"); const StringName focus_entered = "focus_entered";
const StringName focus_exited = StaticCString::create("focus_exited"); const StringName focus_exited = "focus_exited";
const StringName pre_sort_children = StaticCString::create("pre_sort_children"); const StringName pre_sort_children = "pre_sort_children";
const StringName sort_children = StaticCString::create("sort_children"); const StringName sort_children = "sort_children";
const StringName finished = StaticCString::create("finished"); const StringName finished = "finished";
const StringName animation_finished = StaticCString::create("animation_finished"); const StringName animation_finished = "animation_finished";
const StringName animation_changed = StaticCString::create("animation_changed"); const StringName animation_changed = "animation_changed";
const StringName animation_started = StaticCString::create("animation_started"); const StringName animation_started = "animation_started";
const StringName RESET = StaticCString::create("RESET"); const StringName RESET = "RESET";
const StringName pose_updated = StaticCString::create("pose_updated"); const StringName pose_updated = "pose_updated";
const StringName skeleton_updated = StaticCString::create("skeleton_updated"); const StringName skeleton_updated = "skeleton_updated";
const StringName bone_enabled_changed = StaticCString::create("bone_enabled_changed"); const StringName bone_enabled_changed = "bone_enabled_changed";
const StringName show_rest_only_changed = StaticCString::create("show_rest_only_changed"); const StringName show_rest_only_changed = "show_rest_only_changed";
const StringName body_shape_entered = StaticCString::create("body_shape_entered"); const StringName body_shape_entered = "body_shape_entered";
const StringName body_entered = StaticCString::create("body_entered"); const StringName body_entered = "body_entered";
const StringName body_shape_exited = StaticCString::create("body_shape_exited"); const StringName body_shape_exited = "body_shape_exited";
const StringName body_exited = StaticCString::create("body_exited"); const StringName body_exited = "body_exited";
const StringName area_shape_entered = StaticCString::create("area_shape_entered"); const StringName area_shape_entered = "area_shape_entered";
const StringName area_shape_exited = StaticCString::create("area_shape_exited"); const StringName area_shape_exited = "area_shape_exited";
const StringName screen_entered = StaticCString::create("screen_entered"); const StringName screen_entered = "screen_entered";
const StringName screen_exited = StaticCString::create("screen_exited"); const StringName screen_exited = "screen_exited";
const StringName _spatial_editor_group = StaticCString::create("_spatial_editor_group"); const StringName _spatial_editor_group = "_spatial_editor_group";
const StringName _request_gizmo = StaticCString::create("_request_gizmo"); const StringName _request_gizmo = "_request_gizmo";
const StringName offset = StaticCString::create("offset"); const StringName offset = "offset";
const StringName rotation_mode = StaticCString::create("rotation_mode"); const StringName rotation_mode = "rotation_mode";
const StringName rotate = StaticCString::create("rotate"); const StringName rotate = "rotate";
const StringName h_offset = StaticCString::create("h_offset"); const StringName h_offset = "h_offset";
const StringName v_offset = StaticCString::create("v_offset"); const StringName v_offset = "v_offset";
const StringName area_entered = StaticCString::create("area_entered"); const StringName area_entered = "area_entered";
const StringName area_exited = StaticCString::create("area_exited"); const StringName area_exited = "area_exited";
const StringName frame_changed = StaticCString::create("frame_changed"); const StringName frame_changed = "frame_changed";
const StringName texture_changed = StaticCString::create("texture_changed"); const StringName texture_changed = "texture_changed";
const StringName autoplay = StaticCString::create("autoplay"); const StringName autoplay = "autoplay";
const StringName blend_times = StaticCString::create("blend_times"); const StringName blend_times = "blend_times";
const StringName speed = StaticCString::create("speed"); const StringName speed = "speed";
const NodePath path_pp = NodePath(".."); const NodePath path_pp = NodePath("..");
const StringName default_ = StaticCString::create("default"); // default would conflict with C++ keyword. const StringName default_ = "default"; // default would conflict with C++ keyword.
const StringName output = StaticCString::create("output"); const StringName output = "output";
const StringName Master = StaticCString::create("Master"); // Audio bus name. const StringName Master = "Master"; // Audio bus name.
const StringName theme_changed = StaticCString::create("theme_changed"); const StringName theme_changed = "theme_changed";
const StringName shader = StaticCString::create("shader"); const StringName shader = "shader";
const StringName shader_overrides_group = StaticCString::create("_shader_overrides_group_"); const StringName shader_overrides_group = "_shader_overrides_group_";
const StringName shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_"); const StringName shader_overrides_group_active = "_shader_overrides_group_active_";
const StringName _custom_type_script = StaticCString::create("_custom_type_script"); const StringName _custom_type_script = "_custom_type_script";
const StringName pressed = StaticCString::create("pressed"); const StringName pressed = "pressed";
const StringName id_pressed = StaticCString::create("id_pressed"); const StringName id_pressed = "id_pressed";
const StringName toggled = StaticCString::create("toggled"); const StringName toggled = "toggled";
const StringName hover = StaticCString::create("hover"); const StringName hover = "hover";
const StringName panel = StaticCString::create("panel"); const StringName panel = "panel";
const StringName item_selected = StaticCString::create("item_selected"); const StringName item_selected = "item_selected";
const StringName confirmed = StaticCString::create("confirmed"); const StringName confirmed = "confirmed";
const StringName text_changed = StaticCString::create("text_changed"); const StringName text_changed = "text_changed";
const StringName text_submitted = StaticCString::create("text_submitted"); const StringName text_submitted = "text_submitted";
const StringName value_changed = StaticCString::create("value_changed"); const StringName value_changed = "value_changed";
const StringName Start = StaticCString::create("Start"); const StringName Start = "Start";
const StringName End = StaticCString::create("End"); const StringName End = "End";
const StringName FlatButton = StaticCString::create("FlatButton"); const StringName FlatButton = "FlatButton";
}; };
#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name #define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name

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@ -124,21 +124,21 @@ struct ExposedClass {
}; };
struct NamesCache { struct NamesCache {
StringName variant_type = StaticCString::create("Variant"); StringName variant_type = StringName("Variant");
StringName object_class = StaticCString::create("Object"); StringName object_class = StringName("Object");
StringName ref_counted_class = StaticCString::create("RefCounted"); StringName ref_counted_class = StringName("RefCounted");
StringName string_type = StaticCString::create("String"); StringName string_type = StringName("String");
StringName string_name_type = StaticCString::create("StringName"); StringName string_name_type = StringName("StringName");
StringName node_path_type = StaticCString::create("NodePath"); StringName node_path_type = StringName("NodePath");
StringName bool_type = StaticCString::create("bool"); StringName bool_type = StringName("bool");
StringName int_type = StaticCString::create("int"); StringName int_type = StringName("int");
StringName float_type = StaticCString::create("float"); StringName float_type = StringName("float");
StringName void_type = StaticCString::create("void"); StringName void_type = StringName("void");
StringName vararg_stub_type = StaticCString::create("@VarArg@"); StringName vararg_stub_type = StringName("@VarArg@");
StringName vector2_type = StaticCString::create("Vector2"); StringName vector2_type = StringName("Vector2");
StringName rect2_type = StaticCString::create("Rect2"); StringName rect2_type = StringName("Rect2");
StringName vector3_type = StaticCString::create("Vector3"); StringName vector3_type = StringName("Vector3");
StringName vector4_type = StaticCString::create("Vector4"); StringName vector4_type = StringName("Vector4");
// Object not included as it must be checked for all derived classes // Object not included as it must be checked for all derived classes
static constexpr int nullable_types_count = 18; static constexpr int nullable_types_count = 18;
@ -147,21 +147,21 @@ struct NamesCache {
string_name_type, string_name_type,
node_path_type, node_path_type,
StaticCString::create(_STR(Array)), StringName(_STR(Array)),
StaticCString::create(_STR(Dictionary)), StringName(_STR(Dictionary)),
StaticCString::create(_STR(Callable)), StringName(_STR(Callable)),
StaticCString::create(_STR(Signal)), StringName(_STR(Signal)),
StaticCString::create(_STR(PackedByteArray)), StringName(_STR(PackedByteArray)),
StaticCString::create(_STR(PackedInt32Array)), StringName(_STR(PackedInt32Array)),
StaticCString::create(_STR(PackedInt64rray)), StringName(_STR(PackedInt64rray)),
StaticCString::create(_STR(PackedFloat32Array)), StringName(_STR(PackedFloat32Array)),
StaticCString::create(_STR(PackedFloat64Array)), StringName(_STR(PackedFloat64Array)),
StaticCString::create(_STR(PackedStringArray)), StringName(_STR(PackedStringArray)),
StaticCString::create(_STR(PackedVector2Array)), StringName(_STR(PackedVector2Array)),
StaticCString::create(_STR(PackedVector3Array)), StringName(_STR(PackedVector3Array)),
StaticCString::create(_STR(PackedColorArray)), StringName(_STR(PackedColorArray)),
StaticCString::create(_STR(PackedVector4Array)), StringName(_STR(PackedVector4Array)),
}; };
bool is_nullable_type(const StringName &p_type) const { bool is_nullable_type(const StringName &p_type) const {