Merge pull request #100322 from darksylinc/matias-tf-comment-fix
Fix grammar / spelling in comments
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b7501d219c
@ -3830,7 +3830,7 @@ static void _add_descriptor_count_for_uniform(RenderingDevice::UniformType p_typ
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}
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RDD::UniformSetID RenderingDeviceDriverD3D12::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) {
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// p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
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//p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
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// Pre-bookkeep.
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UniformSetInfo *uniform_set_info = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
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@ -2570,7 +2570,7 @@ void RenderingDeviceDriverMetal::shader_destroy_modules(ShaderID p_shader) {
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/*********************/
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RDD::UniformSetID RenderingDeviceDriverMetal::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) {
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// p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
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//p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
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MDUniformSet *set = new MDUniformSet();
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Vector<BoundUniform> bound_uniforms;
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@ -1384,9 +1384,9 @@ Error RenderingDeviceDriverVulkan::initialize(uint32_t p_device_index, uint32_t
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vkGetPhysicalDeviceProperties(physical_device, &physical_device_properties);
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// Workaround a driver bug on Adreno 730 GPUs that keeps leaking memory on each call to vkResetDescriptorPool.
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// Which eventually run out of memory. in such case we should not be using linear allocated pools
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// Bug introduced in driver 512.597.0 and fixed in 512.671.0
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// Confirmed by Qualcomm
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// Which eventually run out of memory. In such case we should not be using linear allocated pools
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// Bug introduced in driver 512.597.0 and fixed in 512.671.0.
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// Confirmed by Qualcomm.
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if (linear_descriptor_pools_enabled) {
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const uint32_t reset_descriptor_pool_broken_driver_begin = VK_MAKE_VERSION(512u, 597u, 0u);
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const uint32_t reset_descriptor_pool_fixed_driver_begin = VK_MAKE_VERSION(512u, 671u, 0u);
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@ -1749,7 +1749,7 @@ RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &
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// VUID-VkImageCreateInfo-usage-00963 :
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// If usage includes VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
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// then bits other than VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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// and VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT must not be set
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// and VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT must not be set.
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create_info.usage &= (VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT);
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} else {
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alloc_create_info.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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@ -5925,7 +5925,7 @@ RenderingDeviceDriverVulkan::~RenderingDeviceDriverVulkan() {
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}
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vmaDestroyAllocator(allocator);
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// Destroy linearly allocated descriptor pools
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// Destroy linearly allocated descriptor pools.
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for (KeyValue<int, DescriptorSetPools> &pool_map : linear_descriptor_set_pools) {
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for (KeyValue<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>> pools : pool_map.value) {
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for (KeyValue<VkDescriptorPool, uint32_t> descriptor_pool : pools.value) {
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@ -4037,7 +4037,7 @@ Error RenderingDevice::screen_create(DisplayServer::WindowID p_screen) {
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Error RenderingDevice::screen_prepare_for_drawing(DisplayServer::WindowID p_screen) {
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_THREAD_SAFE_METHOD_
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// After submitting work, acquire the swapchain image(s)
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// After submitting work, acquire the swapchain image(s).
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HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
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ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
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@ -4640,18 +4640,18 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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}
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if (!dl->state.sets[i].bound) {
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// Batch contiguous descriptor sets in a single call
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// Batch contiguous descriptor sets in a single call.
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if (descriptor_set_batching) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = dl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = dl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -4668,7 +4668,7 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (descriptor_set_batching && valid_set_count > 0) {
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draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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@ -5213,14 +5213,14 @@ void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_g
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if (descriptor_set_batching) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -5237,7 +5237,7 @@ void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_g
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (valid_set_count > 0) {
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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@ -5358,14 +5358,14 @@ void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p
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if (!cl->state.sets[i].bound) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -5380,7 +5380,7 @@ void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (valid_set_count > 0) {
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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@ -197,7 +197,7 @@ private:
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Error _buffer_initialize(Buffer *p_buffer, const uint8_t *p_data, size_t p_data_size, uint32_t p_required_align = 32);
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void update_perf_report();
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// flag for batching descriptor sets
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// Flag for batching descriptor sets.
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bool descriptor_set_batching = true;
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// When true, the final draw call that copies our offscreen result into the Swapchain is put into its
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// own cmd buffer, so that the whole rendering can start early instead of having to wait for the
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