Merge pull request #106390 from akien-mga/linux-drop-ppc32
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
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bb47f01481
@ -224,40 +224,23 @@ String Engine::get_license_text() const {
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String Engine::get_architecture_name() const {
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#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
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return "x86_64";
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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return "x86_32";
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#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
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return "arm64";
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#elif defined(__arm__) || defined(_M_ARM)
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return "arm32";
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#elif defined(__riscv)
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#if __riscv_xlen == 8
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return "rv64";
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#else
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return "riscv";
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#endif
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#elif defined(__powerpc__)
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#if defined(__powerpc64__)
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#elif defined(__powerpc64__)
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return "ppc64";
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#else
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return "ppc";
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#endif
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#elif defined(__loongarch64)
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return "loongarch64";
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#elif defined(__wasm__)
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#if defined(__wasm64__)
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#elif defined(__wasm64__)
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return "wasm64";
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#elif defined(__wasm32__)
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return "wasm32";
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#endif
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#endif
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}
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bool Engine::is_abort_on_gpu_errors_enabled() const {
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@ -81,7 +81,7 @@ _ALWAYS_INLINE_ static void _cpu_pause() {
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__builtin_ia32_pause();
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#elif defined(__arm__) || defined(__aarch64__) // ARM.
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asm volatile("yield");
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#elif defined(__powerpc__) || defined(__ppc__) || defined(__PPC__) // PowerPC.
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#elif defined(__powerpc__) // PowerPC.
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asm volatile("or 27,27,27");
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#elif defined(__riscv) // RISC-V.
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asm volatile(".insn i 0x0F, 0, x0, x0, 0x010");
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@ -22,7 +22,7 @@
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<method name="get_architecture_name" qualifiers="const">
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<return type="String" />
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<description>
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Returns the name of the CPU architecture the Godot binary was built for. Possible return values include [code]"x86_64"[/code], [code]"x86_32"[/code], [code]"arm64"[/code], [code]"arm32"[/code], [code]"rv64"[/code], [code]"riscv"[/code], [code]"ppc64"[/code], [code]"ppc"[/code], [code]"wasm64"[/code], and [code]"wasm32"[/code].
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Returns the name of the CPU architecture the Godot binary was built for. Possible return values include [code]"x86_64"[/code], [code]"x86_32"[/code], [code]"arm64"[/code], [code]"arm32"[/code], [code]"rv64"[/code], [code]"ppc64"[/code], [code]"loongarch64"[/code], [code]"wasm64"[/code], and [code]"wasm32"[/code].
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To detect whether the current build is 64-bit, or the type of architecture, don't use the architecture name. Instead, use [method OS.has_feature] to check for the [code]"64"[/code] feature tag, or tags such as [code]"x86"[/code] or [code]"arm"[/code]. See the [url=$DOCS_URL/tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more details.
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[b]Note:[/b] This method does [i]not[/i] return the name of the system's CPU architecture (like [method OS.get_processor_name]). For example, when running an [code]x86_32[/code] Godot binary on an [code]x86_64[/code] system, the returned value will still be [code]"x86_32"[/code].
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</description>
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@ -255,7 +255,6 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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capitalize_string_remaps["pck"] = "PCK";
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capitalize_string_remaps["png"] = "PNG";
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capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
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capitalize_string_remaps["ppc32"] = "ppc32";
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capitalize_string_remaps["ppc64"] = "ppc64";
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capitalize_string_remaps["pvrtc"] = "PVRTC";
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capitalize_string_remaps["pvs"] = "PVS";
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@ -69,7 +69,6 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
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all_archs.insert("arm32");
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all_archs.insert("arm64");
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all_archs.insert("rv64");
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all_archs.insert("ppc32");
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all_archs.insert("ppc64");
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all_archs.insert("wasm32");
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all_archs.insert("loongarch64");
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@ -1,5 +1,5 @@
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def can_build(env, platform):
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return not env["disable_physics_3d"] and not env["arch"] == "ppc32"
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return not env["disable_physics_3d"]
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def configure(env):
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@ -73,7 +73,7 @@ def get_flags():
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def configure(env: "SConsEnvironment"):
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# Validate arch.
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supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "loongarch64"]
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supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc64", "loongarch64"]
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validate_arch(env["arch"], get_name(), supported_arches)
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## Build type
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@ -11,7 +11,7 @@
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<members>
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<member name="binary_format/architecture" type="String" setter="" getter="">
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Application executable architecture.
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], [code]ppc32[/code], and [code]loongarch64[/code].
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], and [code]loongarch64[/code].
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Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only.
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</member>
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<member name="binary_format/embed_pck" type="bool" setter="" getter="">
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@ -184,7 +184,7 @@ bool EditorExportPlatformLinuxBSD::get_export_option_visibility(const EditorExpo
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void EditorExportPlatformLinuxBSD::get_export_options(List<ExportOption> *r_options) const {
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EditorExportPlatformPC::get_export_options(r_options);
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,ppc32,loongarch64"), "x86_64"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,loongarch64"), "x86_64"));
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String run_script = "#!/usr/bin/env bash\n"
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"export DISPLAY=:0\n"
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@ -276,8 +276,6 @@ String EditorExportPlatformLinuxBSD::_get_exe_arch(const String &p_path) const {
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return "x86_32";
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case 0x003e:
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return "x86_64";
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case 0x0014:
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return "ppc32";
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case 0x0015:
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return "ppc64";
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case 0x0028:
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@ -17,7 +17,7 @@ compatibility_platform_aliases = {
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}
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# CPU architecture options.
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architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32", "loongarch64"]
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architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc64", "wasm32", "loongarch64"]
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architecture_aliases = {
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"x86": "x86_32",
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"x64": "x86_64",
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@ -29,8 +29,6 @@ architecture_aliases = {
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"rv": "rv64",
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"riscv": "rv64",
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"riscv64": "rv64",
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"ppcle": "ppc32",
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"ppc": "ppc32",
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"ppc64le": "ppc64",
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"loong64": "loongarch64",
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}
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