Avoid crash when texture layers is greater than 1 and format is not an ARRAY type

This commit is contained in:
clayjohn 2025-06-05 10:21:19 -07:00
parent d59994688c
commit cc9aedd898

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@ -1065,7 +1065,7 @@ RID RenderingDevice::texture_create(const TextureFormat &p_format, const Texture
#endif
if (data.size()) {
for (uint32_t i = 0; i < p_format.array_layers; i++) {
for (uint32_t i = 0; i < format.array_layers; i++) {
_texture_initialize(id, i, data[i], immediate_flush);
}