Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
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@ -1065,7 +1065,7 @@ RID RenderingDevice::texture_create(const TextureFormat &p_format, const Texture
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#endif
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if (data.size()) {
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for (uint32_t i = 0; i < p_format.array_layers; i++) {
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for (uint32_t i = 0; i < format.array_layers; i++) {
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_texture_initialize(id, i, data[i], immediate_flush);
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}
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