diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 2d547d522e6..c086657c90a 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -428,6 +428,7 @@
Saves the currently active scene as a file at [param path].
+ [b]Note:[/b] The [param with_preview] parameter has no effect.
diff --git a/editor/editor_interface.cpp b/editor/editor_interface.cpp
index 082b0ed3c96..ce7112d64db 100644
--- a/editor/editor_interface.cpp
+++ b/editor/editor_interface.cpp
@@ -52,9 +52,6 @@
#include "editor/property_selector.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
-#include "plugins/editor_preview_plugins.h"
-#include "scene/3d/light_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
@@ -103,27 +100,6 @@ EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {
return EditorUndoRedoManager::get_singleton();
}
-AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb) {
- MeshInstance3D *mesh_node = Object::cast_to(p_node);
- if (mesh_node && mesh_node->get_mesh().is_valid()) {
- Transform3D accum_xform;
- Node3D *base = mesh_node;
- while (base) {
- accum_xform = base->get_transform() * accum_xform;
- base = Object::cast_to(base->get_parent());
- }
-
- AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
- p_scene_aabb.merge_with(aabb);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- p_scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), p_scene_aabb);
- }
-
- return p_scene_aabb;
-}
-
TypedArray EditorInterface::_make_mesh_previews(const TypedArray &p_meshes, int p_preview_size) {
Vector[> meshes;
@@ -229,137 +205,6 @@ Vector][> EditorInterface::make_mesh_previews(const Vector][is_inside_tree(), "The scene must not be inside the tree.");
- ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be called from the editor.");
- ERR_FAIL_NULL_MSG(EditorNode::get_singleton(), "EditorNode doesn't exist.");
-
- SubViewport *sub_viewport_node = memnew(SubViewport);
- AABB scene_aabb;
- scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb);
-
- sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS);
- sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size));
- sub_viewport_node->set_transparent_background(false);
- Ref world;
- world.instantiate();
- sub_viewport_node->set_world_3d(world);
-
- EditorNode::get_singleton()->add_child(sub_viewport_node);
- Ref env;
- env.instantiate();
- env->set_background(Environment::BG_CLEAR_COLOR);
-
- Ref camera_attributes;
- camera_attributes.instantiate();
-
- Node3D *root = memnew(Node3D);
- root->set_name("Root");
- sub_viewport_node->add_child(root);
-
- Camera3D *camera = memnew(Camera3D);
- camera->set_environment(env);
- camera->set_attributes(camera_attributes);
- camera->set_name("Camera3D");
- root->add_child(camera);
- camera->set_current(true);
-
- camera->set_position(Vector3(0.0, 0.0, 3.0));
-
- DirectionalLight3D *light = memnew(DirectionalLight3D);
- light->set_name("Light");
- DirectionalLight3D *light2 = memnew(DirectionalLight3D);
- light2->set_name("Light2");
- light2->set_color(Color(0.7, 0.7, 0.7, 1.0));
-
- root->add_child(light);
- root->add_child(light2);
-
- sub_viewport_node->add_child(p_scene);
-
- // Calculate the camera and lighting position based on the size of the scene.
- Vector3 center = scene_aabb.get_center();
- float camera_size = scene_aabb.get_longest_axis_size();
-
- const float cam_rot_x = -Math::PI / 4;
- const float cam_rot_y = -Math::PI / 4;
-
- camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0);
-
- Transform3D xf;
- xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x);
- xf.origin = center;
- xf.translate_local(0, 0, camera_size);
-
- camera->set_transform(xf);
-
- Transform3D xform;
- xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math::PI / 6);
- xform.basis = Basis().rotated(Vector3(1, 0, 0), Math::PI / 6) * xform.basis;
-
- light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
- light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
-
- // Update the renderer to get the screenshot.
- DisplayServer::get_singleton()->process_events();
- Main::iteration();
- Main::iteration();
-
- // Get the texture.
- Ref texture = sub_viewport_node->get_texture();
- ERR_FAIL_COND_MSG(texture.is_null(), "Failed to get texture from sub_viewport_node.");
-
- // Remove the initial scene node.
- sub_viewport_node->remove_child(p_scene);
-
- // Cleanup the viewport.
- if (sub_viewport_node) {
- if (sub_viewport_node->get_parent()) {
- sub_viewport_node->get_parent()->remove_child(sub_viewport_node);
- }
- sub_viewport_node->queue_free();
- sub_viewport_node = nullptr;
- }
-
- // Now generate the cache image.
- Ref img = texture->get_image();
- if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
- img = img->duplicate();
-
- int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
- preview_size *= EDSCALE;
-
- int vp_size = MIN(img->get_width(), img->get_height());
- int x = (img->get_width() - vp_size) / 2;
- int y = (img->get_height() - vp_size) / 2;
-
- if (vp_size < preview_size) {
- img->crop_from_point(x, y, vp_size, vp_size);
- } else {
- int ratio = vp_size / preview_size;
- int size = preview_size * MAX(1, ratio / 2);
-
- x = (img->get_width() - size) / 2;
- y = (img->get_height() - size) / 2;
-
- img->crop_from_point(x, y, size, size);
- img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
- }
- img->convert(Image::FORMAT_RGB8);
-
- String temp_path = EditorPaths::get_singleton()->get_cache_dir();
- String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
- cache_base = temp_path.path_join("resthumb-" + cache_base);
-
- post_process_preview(img);
- img->save_png(cache_base + ".png");
- }
-
- EditorResourcePreview::get_singleton()->check_for_invalidation(p_path);
- EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed"));
-}
-
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
diff --git a/editor/editor_interface.h b/editor/editor_interface.h
index 3b95eb0e7d7..3fe52872327 100644
--- a/editor/editor_interface.h
+++ b/editor/editor_interface.h
@@ -79,9 +79,7 @@ class EditorInterface : public Object {
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
// Editor tools.
-
TypedArray _make_mesh_previews(const TypedArray &p_meshes, int p_preview_size);
- AABB _calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb);
protected:
static void _bind_methods();
@@ -110,7 +108,6 @@ public:
EditorUndoRedoManager *get_editor_undo_redo() const;
Vector][> make_mesh_previews(const Vector][> &p_meshes, Vector *p_transforms, int p_preview_size);
- void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9ab1df2a15d..a408f7b7afe 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1859,91 +1859,6 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
}
}
-void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
- save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 4));
-
- if (editor_data.get_edited_scene_root() != nullptr) {
- save_scene_progress->step(TTR("Analyzing"), 0);
-
- int c2d = 0;
- int c3d = 0;
-
- _find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
-
- save_scene_progress->step(TTR("Creating Thumbnail"), 1);
- // Current view?
-
- Ref img;
- // If neither 3D or 2D nodes are present, make a 1x1 black texture.
- // We cannot fallback on the 2D editor, because it may not have been used yet,
- // which would result in an invalid texture.
- if (c3d == 0 && c2d == 0) {
- img.instantiate();
- img->initialize_data(1, 1, false, Image::FORMAT_RGB8);
- } else if (c3d < c2d) {
- Ref viewport_texture = scene_root->get_texture();
- if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
- img = viewport_texture->get_image();
- }
- } else {
- // The 3D editor may be disabled as a feature, but scenes can still be opened.
- // This check prevents the preview from regenerating in case those scenes are then saved.
- // The preview will be generated if no feature profile is set (as the 3D editor is enabled by default).
- Ref profile = feature_profile_manager->get_current_profile();
- if (profile.is_null() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
- }
- }
-
- if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
- img = img->duplicate();
-
- save_scene_progress->step(TTR("Creating Thumbnail"), 3);
-
- int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
- preview_size *= EDSCALE;
-
- // Consider a square region.
- int vp_size = MIN(img->get_width(), img->get_height());
- int x = (img->get_width() - vp_size) / 2;
- int y = (img->get_height() - vp_size) / 2;
-
- if (vp_size < preview_size) {
- // Just square it.
- img->crop_from_point(x, y, vp_size, vp_size);
- } else {
- int ratio = vp_size / preview_size;
- int size = preview_size * MAX(1, ratio / 2);
-
- x = (img->get_width() - size) / 2;
- y = (img->get_height() - size) / 2;
-
- img->crop_from_point(x, y, size, size);
- img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
- }
- img->convert(Image::FORMAT_RGB8);
-
- // Save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5.
- String temp_path = EditorPaths::get_singleton()->get_cache_dir();
- String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
- cache_base = temp_path.path_join("resthumb-" + cache_base);
-
- // Does not have it, try to load a cached thumbnail.
- post_process_preview(img);
- img->save_png(cache_base + ".png");
- }
- }
-
- save_scene_progress->step(TTR("Saving Scene"), 4);
- _save_scene(p_file, p_idx);
-
- if (!singleton->cmdline_mode) {
- EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
- }
-
- _close_save_scene_progress();
-}
-
void EditorNode::_close_save_scene_progress() {
memdelete_notnull(save_scene_progress);
save_scene_progress = nullptr;
@@ -2074,13 +1989,18 @@ void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
+ save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
+ save_scene_progress->step(TTR("Analyzing"), 0);
+
if (!scene) {
show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
+ _close_save_scene_progress();
return;
}
if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
+ _close_save_scene_progress();
return;
}
@@ -2092,6 +2012,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
_reset_animation_mixers(scene, &anim_backups);
_save_editor_states(p_file, idx);
+ save_scene_progress->step(TTR("Packing Scene"), 1);
+
Ref sdata;
if (ResourceCache::has(p_file)) {
@@ -2112,9 +2034,12 @@ void EditorNode::_save_scene(String p_file, int idx) {
if (err != OK) {
show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
+ _close_save_scene_progress();
return;
}
+ save_scene_progress->step(TTR("Saving scene"), 2);
+
int flg = 0;
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
@@ -2127,6 +2052,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
emit_signal(SNAME("scene_saved"), p_file);
editor_data.notify_scene_saved(p_file);
+ save_scene_progress->step(TTR("Saving external resources"), 3);
+
_save_external_resources();
saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
editor_data.save_editor_external_data();
@@ -2151,6 +2078,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
_update_unsaved_cache();
+ _close_save_scene_progress();
}
void EditorNode::save_all_scenes() {
@@ -2190,7 +2118,7 @@ void EditorNode::try_autosave() {
Node *scene = editor_data.get_edited_scene_root();
if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
- _save_scene_with_preview(scene->get_scene_file_path());
+ _save_scene(scene->get_scene_file_path());
}
}
_menu_option(SCENE_SAVE_ALL_SCENES);
@@ -2218,7 +2146,7 @@ void EditorNode::_save_all_scenes() {
}
if (i == editor_data.get_edited_scene()) {
- _save_scene_with_preview(scene_path);
+ _save_scene(scene_path);
} else {
_save_scene(scene_path, i);
}
@@ -2312,7 +2240,7 @@ void EditorNode::_dialog_action(String p_file) {
}
save_default_environment();
- _save_scene_with_preview(p_file, scene_idx);
+ _save_scene(p_file, scene_idx);
_add_to_recent_scenes(p_file);
save_editor_layout_delayed();
@@ -2333,7 +2261,7 @@ void EditorNode::_dialog_action(String p_file) {
case SAVE_AND_RUN: {
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
save_default_environment();
- _save_scene_with_preview(p_file);
+ _save_scene(p_file);
project_run_bar->play_custom_scene(p_file);
}
} break;
@@ -2344,7 +2272,7 @@ void EditorNode::_dialog_action(String p_file) {
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
save_default_environment();
- _save_scene_with_preview(p_file);
+ _save_scene(p_file);
project_run_bar->play_main_scene((bool)pick_main_scene->get_meta("from_native", false));
}
} break;
@@ -2458,7 +2386,7 @@ void EditorNode::_dialog_action(String p_file) {
default: {
// Save scene?
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
- _save_scene_with_preview(p_file);
+ _save_scene(p_file);
}
} break;
@@ -3008,9 +2936,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (scene && !scene->get_scene_file_path().is_empty()) {
if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (scene_idx != editor_data.get_edited_scene()) {
- _save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
+ _save_scene(scene->get_scene_file_path(), scene_idx);
} else {
- _save_scene_with_preview(scene->get_scene_file_path());
+ _save_scene(scene->get_scene_file_path());
}
if (scene_idx != -1) {
@@ -3180,7 +3108,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
confirmation_button->grab_focus();
break;
} else {
- _save_scene_with_preview(scene_filename);
+ _save_scene(scene_filename);
}
}
@@ -7544,7 +7472,7 @@ EditorNode::EditorNode() {
ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
- add_io_warning(p_warning);
+ callable_mp_static(EditorNode::add_io_warning).call_deferred(p_warning);
callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
});
diff --git a/editor/editor_node.h b/editor/editor_node.h
index e8043b89be0..ceb1e8f7724 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -640,7 +640,6 @@ private:
bool _is_scene_unsaved(int p_idx);
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
- void _save_scene_with_preview(String p_file, int p_idx = -1);
void _close_save_scene_progress();
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
@@ -937,11 +936,8 @@ public:
Control *get_gui_base() { return gui_base; }
void save_scene_to_path(String p_file, bool p_with_preview = true) {
- if (p_with_preview) {
- _save_scene_with_preview(p_file);
- } else {
- _save_scene(p_file);
- }
+ // p_with_preview has no effect, now generates preview at EditorPackedScenePreviewPlugin
+ _save_scene(p_file);
}
bool close_scene();
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index bfb304fe8d5..8c6f3292c5f 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -97,7 +97,9 @@ void EditorResourcePreviewGenerator::DrawRequester::request_and_wait(RID p_viewp
Callable request_vp_update_once = callable_mp(RS::get_singleton(), &RS::viewport_set_update_mode).bind(p_viewport, RS::VIEWPORT_UPDATE_ONCE);
if (EditorResourcePreview::get_singleton()->is_threaded()) {
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), request_vp_update_once, Object::CONNECT_ONE_SHOT);
+ if (!RS::get_singleton()->is_connected(SNAME("frame_pre_draw"), request_vp_update_once)) {
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), request_vp_update_once, Object::CONNECT_ONE_SHOT);
+ }
RS::get_singleton()->request_frame_drawn_callback(callable_mp(this, &EditorResourcePreviewGenerator::DrawRequester::_post_semaphore));
semaphore.wait();
@@ -127,10 +129,14 @@ Variant EditorResourcePreviewGenerator::DrawRequester::_post_semaphore() {
return Variant(); // Needed because of how the callback is used.
}
-bool EditorResourcePreview::is_threaded() const {
+bool EditorResourcePreview::can_run_on_thread() const {
return RSG::rasterizer->can_create_resources_async();
}
+bool EditorResourcePreview::is_threaded() const {
+ return thread.is_started();
+}
+
void EditorResourcePreview::_thread_func(void *ud) {
EditorResourcePreview *erp = (EditorResourcePreview *)ud;
erp->_thread();
@@ -269,11 +275,14 @@ void EditorResourcePreview::_iterate() {
QueueItem item = queue.front()->get();
queue.pop_front();
+ singleton->processing_item = item;
+ singleton->last_process_msec = OS::get_singleton()->get_ticks_msec();
if (cache.has(item.path)) {
Item cached_item = cache[item.path];
// Already has it because someone loaded it, just let it know it's ready.
_preview_ready(item.path, cached_item.last_hash, cached_item.preview, cached_item.small_preview, item.id, item.function, item.userdata, cached_item.preview_metadata);
+ singleton->processing_item = QueueItem();
preview_mutex.unlock();
return;
}
@@ -289,6 +298,9 @@ void EditorResourcePreview::_iterate() {
Dictionary preview_metadata;
_generate_preview(texture, small_texture, item, String(), preview_metadata);
_preview_ready(item.path, item.resource->hash_edited_version_for_preview(), texture, small_texture, item.id, item.function, item.userdata, preview_metadata);
+ preview_mutex.lock();
+ singleton->processing_item = QueueItem();
+ preview_mutex.unlock();
return;
}
@@ -327,7 +339,7 @@ void EditorResourcePreview::_iterate() {
cache_valid = false;
f.unref();
} else if (last_modtime != modtime) {
- String last_md5 = f->get_line();
+ String last_md5 = hash;
String md5 = FileAccess::get_md5(item.path);
f.unref();
@@ -377,6 +389,9 @@ void EditorResourcePreview::_iterate() {
}
}
_preview_ready(item.path, 0, texture, small_texture, item.id, item.function, item.userdata, preview_metadata);
+ preview_mutex.lock();
+ singleton->processing_item = QueueItem();
+ preview_mutex.unlock();
}
void EditorResourcePreview::_write_preview_cache(Ref p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, const String &p_hash, const Dictionary &p_metadata) {
@@ -413,11 +428,57 @@ void EditorResourcePreview::_idle_callback() {
return;
}
- // Process preview tasks, trying to leave a little bit of responsiveness worst case.
- uint64_t start = OS::get_singleton()->get_ticks_msec();
- while (!singleton->queue.is_empty() && OS::get_singleton()->get_ticks_msec() - start < 100) {
- singleton->_iterate();
+ singleton->_update_progress_bar();
+
+ // Ensure to process one item at a time
+ singleton->preview_mutex.lock();
+ bool processing = singleton->processing_item.path != "";
+ singleton->preview_mutex.unlock();
+ if (processing) {
+ return;
}
+
+ singleton->_iterate();
+}
+
+EditorProgress *EditorResourcePreview::thumbnail_progress = nullptr; // it's static
+
+void EditorResourcePreview::_update_progress_bar() {
+ DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); // Progress bar can only be updated in main thread
+
+ // Return if nothing is happening
+ if (singleton->queue.is_empty() && thumbnail_progress == nullptr) {
+ singleton->progress_total_steps = -1;
+ return;
+ }
+
+ // Create progress bar if not present
+ if (!singleton->queue.is_empty() && thumbnail_progress == nullptr && singleton->progress_total_steps == -1) {
+ singleton->progress_total_steps = singleton->queue.size();
+ thumbnail_progress = memnew(EditorProgress("generate_thumbnails", "Generate Thumbnails", singleton->progress_total_steps));
+ }
+
+ // Update progress bar
+ if (!singleton->queue.is_empty() && thumbnail_progress != nullptr) {
+ // The full path could be too long to display, show only the file name
+ String queue_file;
+ if (singleton->queue.front()->get().path.count("/") > 1) {
+ queue_file = singleton->queue.front()->get().path.rsplit("/", true, 1)[1];
+ }
+ int queue_steps = singleton->progress_total_steps - singleton->queue.size();
+ int queue_total = singleton->progress_total_steps;
+ String msg = vformat("%s (%d/%d)", queue_file, queue_steps, queue_total);
+
+ // Don't force update or will stuck in infinite loop at _idle_callback(), since ProgressDialog::task_step() iterates the main loop
+ thumbnail_progress->step(msg, queue_steps, false);
+ }
+
+ // Destroy progress bar when queue empty
+ if (singleton->queue.is_empty() && thumbnail_progress != nullptr) {
+ memdelete(thumbnail_progress);
+ thumbnail_progress = nullptr;
+ }
+ return;
}
void EditorResourcePreview::_update_thumbnail_sizes() {
@@ -556,7 +617,7 @@ void EditorResourcePreview::start() {
return;
}
- if (is_threaded()) {
+ if (can_run_on_thread()) {
ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
thread.start(_thread_func, this);
} else {
@@ -568,23 +629,21 @@ void EditorResourcePreview::start() {
void EditorResourcePreview::stop() {
if (is_threaded()) {
- if (thread.is_started()) {
- exiting.set();
- preview_sem.post();
+ exiting.set();
+ preview_sem.post();
- for (int i = 0; i < preview_generators.size(); i++) {
- preview_generators.write[i]->abort();
- }
-
- while (!exited.is_set()) {
- // Sync pending work.
- OS::get_singleton()->delay_usec(10000);
- RenderingServer::get_singleton()->sync();
- MessageQueue::get_singleton()->flush();
- }
-
- thread.wait_to_finish();
+ for (int i = 0; i < preview_generators.size(); i++) {
+ preview_generators.write[i]->abort();
}
+
+ while (!exited.is_set()) {
+ // Sync pending work.
+ OS::get_singleton()->delay_usec(10000);
+ RenderingServer::get_singleton()->sync();
+ MessageQueue::get_singleton()->flush();
+ }
+
+ thread.wait_to_finish();
}
}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 5b25b5c6113..2b7ebeae45a 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -33,6 +33,7 @@
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
+#include "editor/editor_node.h"
#include "scene/main/node.h"
class ImageTexture;
@@ -73,7 +74,7 @@ public:
class EditorResourcePreview : public Node {
GDCLASS(EditorResourcePreview, Node);
- static constexpr int CURRENT_METADATA_VERSION = 1; // Increment this number to invalidate all previews.
+ inline static constexpr int CURRENT_METADATA_VERSION = 2; // Increment this number to invalidate all previews.
inline static EditorResourcePreview *singleton = nullptr;
struct QueueItem {
@@ -91,6 +92,10 @@ class EditorResourcePreview : public Node {
Thread thread;
SafeFlag exiting;
SafeFlag exited;
+ QueueItem processing_item;
+ int last_process_msec = -1;
+ int progress_total_steps = -1;
+ static EditorProgress *thumbnail_progress;
struct Item {
Ref preview;
@@ -111,6 +116,7 @@ class EditorResourcePreview : public Node {
void _thread(); // For rendering drivers supporting async texture creation.
static void _idle_callback(); // For other rendering drivers (i.e., OpenGL).
void _iterate();
+ void _update_progress_bar();
void _write_preview_cache(Ref p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, const String &p_hash, const Dictionary &p_metadata);
void _read_preview_cache(Ref p_file, int *r_thumbnail_size, bool *r_has_small_texture, uint64_t *r_modified_time, String *r_hash, Dictionary *r_metadata, bool *r_outdated);
@@ -145,6 +151,7 @@ public:
void start();
void stop();
+ bool can_run_on_thread() const;
bool is_threaded() const;
EditorResourcePreview();
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp
index f0da6d24603..45bcd1930e7 100644
--- a/editor/import/3d/resource_importer_scene.cpp
+++ b/editor/import/3d/resource_importer_scene.cpp
@@ -34,7 +34,6 @@
#include "core/io/dir_access.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
-#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/import/3d/scene_import_settings.h"
@@ -2864,15 +2863,6 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
}
}
-void ResourceImporterScene::_generate_editor_preview_for_scene(const String &p_path, Node *p_scene) {
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- ERR_FAIL_COND_MSG(p_path.is_empty(), "Path is empty, cannot generate preview.");
- ERR_FAIL_NULL_MSG(p_scene, "Scene is null, cannot generate preview.");
- EditorInterface::get_singleton()->make_scene_preview(p_path, p_scene, 1024);
-}
-
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap &p_options) {
Ref importer;
String ext = p_source_file.get_extension().to_lower();
@@ -3280,7 +3270,6 @@ Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
- _generate_editor_preview_for_scene(p_source_file, scene);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
}
diff --git a/editor/import/3d/resource_importer_scene.h b/editor/import/3d/resource_importer_scene.h
index 224ad97e3d0..775c69c816e 100644
--- a/editor/import/3d/resource_importer_scene.h
+++ b/editor/import/3d/resource_importer_scene.h
@@ -231,7 +231,6 @@ class ResourceImporterScene : public ResourceImporter {
};
void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
- void _generate_editor_preview_for_scene(const String &p_path, Node *p_scene);
String _scene_import_type = "PackedScene";
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5927f9d7363..f203c6b21de 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -34,9 +34,28 @@
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
+#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
+#include "main/main.h"
+#include "modules/gridmap/grid_map.h"
+#include "scene/2d/animated_sprite_2d.h"
+#include "scene/2d/camera_2d.h"
+#include "scene/2d/line_2d.h"
+#include "scene/2d/mesh_instance_2d.h"
+#include "scene/2d/multimesh_instance_2d.h"
+#include "scene/2d/physics/touch_screen_button.h"
+#include "scene/2d/polygon_2d.h"
+#include "scene/2d/sprite_2d.h"
+#include "scene/2d/tile_map_layer.h"
+#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/gpu_particles_3d.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/option_button.h"
+#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/font.h"
@@ -44,6 +63,7 @@
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/world_2d.h"
#include "servers/audio/audio_stream.h"
void post_process_preview(Ref p_image) {
@@ -283,6 +303,11 @@ bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
///////////////////////////////////////////////////////////////////////////
+void EditorPackedScenePreviewPlugin::abort() {
+ draw_requester.abort();
+ aborted = true;
+}
+
bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "PackedScene");
}
@@ -292,28 +317,701 @@ Ref EditorPackedScenePreviewPlugin::generate(const Ref &p_f
}
Ref EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
- String temp_path = EditorPaths::get_singleton()->get_cache_dir();
- String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
- cache_base = temp_path.path_join("resthumb-" + cache_base);
+ ERR_FAIL_COND_V_MSG(!Engine::get_singleton()->is_editor_hint(), Ref(), "This function can only be called from the editor.");
+ ERR_FAIL_NULL_V_MSG(EditorNode::get_singleton(), Ref(), "EditorNode doesn't exist.");
- //does not have it, try to load a cached thumbnail
+ // Lower abort flag
+ aborted = false;
- String path = cache_base + ".png";
-
- if (!FileAccess::exists(path)) {
+ Error load_error;
+ Ref pack = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE, &load_error); // no more cache issues?
+ if (load_error != OK) {
+ print_error(vformat("Failed to generate scene thumbnail for %s : Loaded with error code %d", p_path, int(load_error)));
+ return Ref();
+ }
+ if (pack.is_null()) {
+ print_error(vformat("Failed to generate scene thumbnail for %s : Invalid scene file", p_path));
return Ref();
}
- Ref img;
- img.instantiate();
- Error err = img->load(path);
- if (err == OK) {
- post_process_preview(img);
- return ImageTexture::create_from_image(img);
+ bool _scene_setup_success = _setup_packed_scene(pack); // We don't want tool scripts to fire off when generating previews
+ if (!_scene_setup_success) {
+ print_error(vformat("Failed to generate scene thumbnail for %s : error in setting up preview scene, thus not safe to create thumbnail image", p_path));
+ return Ref();
+ }
+ Node *p_scene = pack->instantiate(); // The instantiated preview scene
+
+ // Prohibit Viewport class as root when generating thumbnails
+ if (Object::cast_to(p_scene)) {
+ p_scene->queue_free();
+ return Ref();
+ }
+
+ int count_2d = 0;
+ int count_3d = 0;
+ int count_light_3d = 0;
+ _count_node_types(p_scene, count_2d, count_3d, count_light_3d);
+
+ if (count_3d > 0) { // Is 3d scene
+ // Setup preview viewport
+ SubViewport *sub_viewport = memnew(SubViewport);
+ sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
+
+ sub_viewport->set_size(Size2i(Math::round(p_size.x), Math::round(p_size.y)));
+ sub_viewport->set_transparent_background(false);
+ sub_viewport->set_disable_3d(false);
+
+ if (p_size.x < 2048 && p_size.y < 2048) { // Universal baseline for textures in Godot 4 is 4K
+ sub_viewport->set_scaling_3d_scale(2.0); // Supersampling x2
+ }
+
+ if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
+ sub_viewport->set_msaa_3d(Viewport::MSAA::MSAA_8X);
+ }
+
+ Ref environment;
+ Color default_clear_color = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
+ environment.instantiate();
+ environment->set_background(Environment::BGMode::BG_CLEAR_COLOR);
+ environment->set_bg_color(default_clear_color);
+ Ref world_3d;
+ sub_viewport->set_world_3d(world_3d);
+ sub_viewport->set_use_own_world_3d(true);
+
+ Camera3D *camera_3d = memnew(Camera3D);
+
+ sub_viewport->add_child(camera_3d);
+ camera_3d->set_perspective(preview_3d_fov, 0.05, 10000.0);
+
+ // Add scene to viewport
+ _setup_scene_3d(p_scene);
+ sub_viewport->add_child(p_scene);
+
+ // Setup preview light
+ DirectionalLight3D *light_1 = nullptr;
+ DirectionalLight3D *light_2 = nullptr;
+
+ if (count_light_3d == 0) {
+ light_1 = memnew(DirectionalLight3D);
+ light_2 = memnew(DirectionalLight3D);
+ sub_viewport->add_child(light_1);
+ sub_viewport->add_child(light_2);
+ light_1->set_color(Color(1.0, 1.0, 1.0, 1.0));
+ light_2->set_color(Color(0.7, 0.7, 0.7, 1.0));
+ light_1->set_transform(Transform3D(Basis().rotated(Vector3(0, 1, 0), -Math::PI / 6), Vector3(0.0, 0.0, 0.0)));
+ light_2->set_transform(Transform3D(Basis().rotated(Vector3(1, 0, 0), -Math::PI / 6), Vector3(0.0, 0.0, 0.0)));
+ }
+
+ // Setup preview camera
+ AABB scene_aabb;
+ _calculate_scene_aabb(p_scene, scene_aabb);
+ float bound_sphere_radius = (scene_aabb.get_end() - scene_aabb.get_position()).length() / 2.0f;
+ if (bound_sphere_radius <= 0.0f) {
+ // The scene has zero volume, so just it give a literal
+ bound_sphere_radius = 1.0f;
+ }
+
+ float cam_distance = bound_sphere_radius / Math::tan(Math::deg_to_rad(preview_3d_fov) / 2.0f);
+ Transform3D thumbnail_cam_trans_3d;
+ thumbnail_cam_trans_3d.set_origin(scene_aabb.get_center() + Vector3(1.0f, 0.25f, 1.0f).normalized() * cam_distance);
+ thumbnail_cam_trans_3d.set_look_at(thumbnail_cam_trans_3d.origin, scene_aabb.get_center());
+
+ // Set camera to orthogonal if distance exceeds camera default far (large scene)
+ if (thumbnail_cam_trans_3d.origin.length() > camera_3d->get_far()) {
+ real_t distance = thumbnail_cam_trans_3d.origin.length();
+ camera_3d->set_orthogonal(distance / 2.0, distance / 1000.0, distance); // Approximately contains the whole scene
+ }
+
+ camera_3d->set_transform(thumbnail_cam_trans_3d);
+
+ // Attach the preview viewport to MainTree
+ sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
+ if (EditorResourcePreview::get_singleton()->is_threaded()) {
+ callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
+ callable_mp(camera_3d, &Camera3D::set_current).call_deferred(true);
+ } else {
+ EditorNode::get_singleton()->add_child(sub_viewport);
+ camera_3d->set_current(true);
+ }
+ _wait_frame();
+ draw_requester.request_and_wait(sub_viewport->get_viewport_rid());
+
+ if (aborted) {
+ sub_viewport->queue_free();
+ return Ref();
+ }
+
+ // Retrieve thumbnail image
+ Ref thumbnail;
+ thumbnail = ImageTexture::create_from_image(sub_viewport->get_texture()->get_image());
+
+ // Clean up
+ sub_viewport->queue_free();
+
+ return thumbnail;
+ }
+
+ if (count_2d > 0) { // Is 2d scene
+ // If anyone want to rewrite this part to call RenderingServer directly, note that at the time of writing,
+ // there's a limitation where CanvasItem cannot be rendered outside of the tree.
+ // See CanvasItem::queue_redraw() and RenderingServer::draw()
+ int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
+ int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
+
+ SubViewport *sub_viewport = memnew(SubViewport);
+ sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
+ sub_viewport->set_disable_3d(true);
+ sub_viewport->set_transparent_background(false);
+ if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
+ sub_viewport->set_msaa_2d(Viewport::MSAA::MSAA_8X);
+ }
+ sub_viewport->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
+ sub_viewport->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
+ Ref world;
+ world.instantiate();
+ sub_viewport->set_world_2d(world);
+ sub_viewport->add_child(p_scene);
+
+ _setup_scene_2d(p_scene);
+ _hide_gui_in_scene(p_scene);
+
+ // Preview camera
+ Camera2D *camera = memnew(Camera2D);
+ sub_viewport->add_child(camera);
+ camera->set_enabled(true);
+
+ // Attach subviewport (following process needs scene to be in tree)
+ if (EditorResourcePreview::get_singleton()->is_threaded()) {
+ callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
+ callable_mp((Camera2D *)camera, &Camera2D::make_current).call_deferred();
+ } else {
+ EditorNode::get_singleton()->add_child(sub_viewport);
+ camera->make_current();
+ }
+ _wait_frame();
+
+ if (aborted) {
+ sub_viewport->queue_free();
+ return Ref();
+ }
+
+ // Calculate scene rect
+ Rect2 scene_rect;
+ _calculate_scene_rect(p_scene, scene_rect);
+ Vector2 scene_true_center = scene_rect.get_center();
+
+ // Place camera 2D
+ camera->set_position(Point2(scene_true_center));
+
+ // Render viewport
+ uint16_t scene_rect_long = MAX(scene_rect.get_size().x, scene_rect.get_size().y);
+ if (scene_rect_long == 0) {
+ scene_rect_long = MAX(p_size.x, p_size.y); // Prevent 0 size rect (which causes error) and defaults to thumbnail size.
+ }
+ sub_viewport->set_size(p_size);
+ camera->set_zoom(Vector2(p_size.x / float(scene_rect_long), p_size.y / float(scene_rect_long)));
+ sub_viewport->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
+ _wait_frame();
+ draw_requester.request_and_wait(sub_viewport->get_viewport_rid());
+
+ if (aborted) {
+ sub_viewport->queue_free();
+ return Ref();
+ }
+
+ // Retrieve thumbnail of 2D (No GUI)
+ Ref capture_2d = ImageTexture::create_from_image(sub_viewport->get_texture()->get_image());
+ capture_2d->get_image()->resize(p_size.x, p_size.y);
+ capture_2d->get_image()->convert(Image::Format::FORMAT_RGBA8); // ALPHA channel is required for image blending
+
+ // Prepare for gui render
+ callable_mp((Node *)sub_viewport, &Node::remove_child).call_deferred(p_scene);
+ p_scene->queue_free();
+ p_scene = pack->instantiate();
+ _setup_scene_2d(p_scene);
+ _hide_node_2d_in_scene(p_scene);
+ SubViewport *sub_viewport_gui = memnew(SubViewport);
+ sub_viewport_gui->set_size(Size2i(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")));
+ sub_viewport_gui->set_update_mode(SubViewport::UpdateMode::UPDATE_DISABLED);
+ sub_viewport_gui->set_transparent_background(true);
+ if (RS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
+ sub_viewport_gui->set_msaa_2d(Viewport::MSAA::MSAA_8X);
+ }
+ sub_viewport_gui->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
+ sub_viewport_gui->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
+ sub_viewport_gui->set_disable_3d(true);
+ sub_viewport_gui->add_child(p_scene);
+
+ // Render GUI
+ sub_viewport_gui->set_update_mode(SubViewport::UpdateMode::UPDATE_ONCE);
+ if (EditorResourcePreview::get_singleton()->is_threaded()) {
+ callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(sub_viewport_gui, false, Node::InternalMode::INTERNAL_MODE_DISABLED);
+ } else {
+ EditorNode::get_singleton()->add_child(sub_viewport_gui);
+ }
+ _wait_frame();
+ draw_requester.request_and_wait(sub_viewport_gui->get_viewport_rid());
+
+ if (aborted) {
+ sub_viewport->queue_free();
+ sub_viewport_gui->queue_free();
+ return Ref();
+ }
+
+ // Retrieve thumbnail of gui
+ Ref capture_gui = ImageTexture::create_from_image(sub_viewport_gui->get_texture()->get_image());
+ capture_gui->get_image()->resize(p_size.x, p_size.y);
+
+ // Mix 2D, GUI thumbnail images into one
+ Ref thumbnail;
+ thumbnail.instantiate();
+ Ref thumbnail_image = Image::create_empty(p_size.x, p_size.y, false, Image::Format::FORMAT_RGBA8); // blend_rect needs ALPHA channel to work
+ thumbnail_image->blend_rect(capture_2d->get_image(), capture_2d->get_image()->get_used_rect(), Point2i(0, 0));
+ thumbnail_image->blend_rect(capture_gui->get_image(), capture_gui->get_image()->get_used_rect(), Point2i(0, 0));
+ thumbnail->set_image(thumbnail_image);
+
+ // Clean up
+ sub_viewport->queue_free();
+ sub_viewport_gui->queue_free();
+
+ return thumbnail;
+ }
+
+ // Is scene without any visuals (No Node2D, Node3D, Control found)
+ return Ref();
+}
+
+void EditorPackedScenePreviewPlugin::_setup_scene_3d(Node *p_node) const {
+ // Do not account any SubViewport at preview scene, as it would not render correctly
+ if (Object::cast_to(p_node) && p_node->get_parent()) {
+ p_node->get_parent()->remove_child(p_node);
+ callable_mp(p_node, &Node::queue_free).call_deferred();
+ return;
+ }
+
+ // Don't let window to popup
+ Window *window = Object::cast_to(p_node);
+ if (window) {
+ window->set_visible(false);
+ }
+
+ // Make sure no Node2D, Control node is visible (Might occupy large proportion of the thumbnail)
+ Node2D *n2d = Object::cast_to(p_node);
+ if (n2d) {
+ n2d->set_visible(false);
+ }
+
+ Control *ctrl = Object::cast_to(p_node);
+ if (ctrl) {
+ ctrl->set_visible(false);
+ }
+
+ // Disable skinning for skeleton meshes (animations and skeleton scaling might disturb aabb calculation)
+ MeshInstance3D *mesh = Object::cast_to(p_node);
+ if (mesh && mesh->is_visible_in_tree()) {
+ mesh->set_skeleton_path(NodePath());
+ }
+
+ CPUParticles3D *cpu_particles = Object::cast_to(p_node);
+ if (cpu_particles && cpu_particles->is_visible_in_tree()) {
+ cpu_particles->set_pre_process_time(cpu_particles->get_lifetime() * 0.5); // Fast forward the particle emission to make it render something
+ cpu_particles->set_use_local_coordinates(true); // HACK - Now constructs scene outside of tree, using global coords will cause error, this may introduce visual bugs, but is the best solution now
+ cpu_particles->restart(true); // Keep seed to make simulation persistent
+ }
+
+ GPUParticles3D *gpu_particles = Object::cast_to(p_node);
+ if (gpu_particles && gpu_particles->is_visible_in_tree()) {
+ // Convert to CPUParticles (As GPUParticles can't be rendered correctly in thumbnails, don't know why)
+ CPUParticles3D *gtc_particles = memnew(CPUParticles3D); // GPU to CPU particles
+ gtc_particles->convert_from_particles(gpu_particles);
+ gpu_particles->add_child(gtc_particles); // So the created CPUParticles instance will be freed later we call queue_free() on the preview scene
+
+ // Setup CPUParticles
+ gtc_particles->set_pre_process_time(gtc_particles->get_lifetime() * 0.5);
+ gtc_particles->set_use_local_coordinates(true);
+ gtc_particles->restart(true);
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _setup_scene_3d(p_node->get_child(i));
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_setup_scene_2d(Node *p_node) const {
+ // Do not account any SubViewport at preview scene, as it would not render correctly
+ if (Object::cast_to(p_node) && p_node->get_parent()) {
+ p_node->get_parent()->remove_child(p_node);
+ callable_mp(p_node, &Node::queue_free).call_deferred();
+ return;
+ }
+
+ // Don't let window to popup
+ Window *window = Object::cast_to(p_node);
+ if (window) {
+ window->set_visible(false);
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _setup_scene_2d(p_node->get_child(i));
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_count_node_types(Node *p_node, int &r_c2d, int &r_c3d, int &r_clight3d) const {
+ if (p_node->is_class("Control") || p_node->is_class("Node2D")) {
+ r_c2d++;
+ }
+ if (p_node->is_class("Node3D")) {
+ r_c3d++;
+ }
+ if (p_node->is_class("Light3D")) {
+ r_clight3d++;
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ // Do not count anything under SubViewport node, those children are irrelevant for determining if the scene is 2D or 3D.
+ if (p_node->get_child(i)->is_class("SubViewport")) {
+ continue;
+ }
+ _count_node_types(p_node->get_child(i), r_c2d, r_c3d, r_clight3d);
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_calculate_scene_rect(Node *p_node, Rect2 &r_rect) const {
+ // NOTE: There's no universal way to get the exact global rect as a Node2D, so we dig into subclasses one by one
+
+ // NOTE:
+ // 1. Sprite2D::position by default is at the **center** of the sprite. (with offset == (0,0) AND centered == true)
+ // 2. Rect2::position is at the **up-left** of the rect
+ // 3. AABB::position is at the **bottom-left-forward** of the bounding box
+ //
+ // calculation below is done with these in mind.
+
+ Rect2 n2d_rect; // The rect of the current iterating Node2D
+
+ Sprite2D *sprite = Object::cast_to(p_node);
+ if (sprite && sprite->is_visible_in_tree()) {
+ n2d_rect.size = sprite->get_global_scale() * sprite->get_rect().size;
+ n2d_rect.position = sprite->get_global_position() + sprite->get_offset() * sprite->get_global_scale();
+ if (sprite->is_centered()) {
+ n2d_rect.position -= n2d_rect.size / 2.0f;
+ }
+ }
+
+ AnimatedSprite2D *anim_sprite = Object::cast_to(p_node);
+ if (anim_sprite && anim_sprite->is_visible_in_tree()) {
+ if (anim_sprite->get_sprite_frames().is_valid()) {
+ Ref current_frame_tex = anim_sprite->get_sprite_frames()->get_frame_texture(anim_sprite->get_animation(), anim_sprite->get_frame());
+
+ if (current_frame_tex.is_valid()) {
+ n2d_rect.size = current_frame_tex->get_size() * anim_sprite->get_global_scale();
+ n2d_rect.position = anim_sprite->get_global_position() + anim_sprite->get_offset() * anim_sprite->get_global_scale();
+ if (anim_sprite->is_centered()) {
+ n2d_rect.position -= n2d_rect.size / 2.0f;
+ }
+ }
+ }
+ }
+
+ MeshInstance2D *mesh2d = Object::cast_to(p_node);
+ if (mesh2d && mesh2d->is_visible_in_tree()) {
+ // NOTE: Conversion is 1m = 1px (before 2d scale)
+ Ref mesh = mesh2d->get_mesh();
+
+ if (mesh.is_valid()) {
+ // Discard z axis (depth) and only get length of mesh in x,y axis
+ n2d_rect.size.x = (mesh->get_aabb().get_end() - mesh->get_aabb().position).x;
+ n2d_rect.size.y = (mesh->get_aabb().get_end() - mesh->get_aabb().position).y;
+ n2d_rect.size *= mesh2d->get_global_scale();
+
+ // Account for mesh offset in 3d space when calculating rect2
+ n2d_rect.position.x = mesh2d->get_global_position().x + mesh->get_aabb().position.x * mesh2d->get_global_scale().x; // AABB::position is bottom-left
+ n2d_rect.position.y = mesh2d->get_global_position().y + mesh->get_aabb().position.y * mesh2d->get_global_scale().y;
+ }
+ }
+
+ MultiMeshInstance2D *mmesh2d = Object::cast_to(p_node);
+ if (mmesh2d && mmesh2d->is_visible_in_tree()) {
+ // Basically the same procedure as MeshInstance2D.
+ Ref mmesh = mmesh2d->get_multimesh();
+
+ if (mmesh.is_valid()) {
+ n2d_rect.size.x = (mmesh->get_aabb().get_end() - mmesh->get_aabb().position).x;
+ n2d_rect.size.y = (mmesh->get_aabb().get_end() - mmesh->get_aabb().position).y;
+ n2d_rect.size *= mmesh2d->get_global_scale();
+
+ n2d_rect.position.x = mmesh2d->get_global_position().x + mmesh->get_aabb().position.x * mmesh2d->get_global_scale().x;
+ n2d_rect.position.y = mmesh2d->get_global_position().y + mmesh->get_aabb().position.y * mmesh2d->get_global_scale().y;
+ }
+ }
+
+ TileMapLayer *tile_map = Object::cast_to(p_node);
+ if (tile_map && tile_map->is_visible_in_tree()) {
+ // NOTE: TileMapLayer::get_used_rect() only count cells, not their actual pixel size
+
+ if (tile_map->get_tile_set().is_valid()) {
+ Size2 tile_size = tile_map->get_tile_set()->get_tile_size(); // Tile map cell pixel size (x,y).
+ Rect2 tile_rect = tile_map->get_used_rect(); // Unit is in cells, not pixels!
+
+ n2d_rect.position = tile_map->get_global_position() + tile_rect.position * tile_size * tile_map->get_global_scale(); // Accounts tilemap offset
+ n2d_rect.size = tile_rect.size * tile_size * tile_map->get_global_scale();
+ }
+ }
+
+ Polygon2D *poly2d = Object::cast_to(p_node);
+ if (poly2d && poly2d->is_visible_in_tree()) {
+ PackedVector2Array polygon = poly2d->get_polygon();
+
+ if (polygon.size() > 2) { // Abort if there's no surface (min = 3 verts)
+ // Calculate bounds
+ float max_x = polygon[0].x;
+ float min_x = polygon[0].x;
+ float max_y = polygon[0].y;
+ float min_y = polygon[0].y;
+ for (int i = 0; i < polygon.size(); i++) {
+ if (polygon[i].x > max_x) {
+ max_x = polygon[i].x;
+ }
+ if (polygon[i].x < min_x) {
+ min_x = polygon[i].x;
+ }
+
+ if (polygon[i].y > max_y) {
+ max_y = polygon[i].y;
+ }
+ if (polygon[i].y < min_y) {
+ min_y = polygon[i].y;
+ }
+ }
+
+ Rect2 poly_rect = Rect2(min_x, min_y, max_x - min_x, max_y - min_y);
+
+ n2d_rect.position = poly2d->get_global_position() + poly2d->get_offset() * poly2d->get_global_scale();
+ n2d_rect.position += poly_rect.position * poly2d->get_global_scale();
+ n2d_rect.size = poly_rect.size * poly2d->get_global_scale();
+ }
+ }
+
+ Line2D *line2d = Object::cast_to(p_node);
+ if (line2d && line2d->is_visible_in_tree()) {
+ // The same procedure as Polygon2D
+ PackedVector2Array points = line2d->get_points();
+
+ if (line2d->get_point_count() > 1) { // Abort if there's no line drawn
+ // Calculate bounds
+ float max_x = points[0].x;
+ float min_x = points[0].x;
+ float max_y = points[0].y;
+ float min_y = points[0].y;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].x > max_x) {
+ max_x = points[i].x;
+ }
+ if (points[i].x < min_x) {
+ min_x = points[i].x;
+ }
+
+ if (points[i].y > max_y) {
+ max_y = points[i].y;
+ }
+ if (points[i].y < min_y) {
+ min_y = points[i].y;
+ }
+ }
+
+ Rect2 line2d_rect = Rect2(min_x, min_y, max_x - min_x, max_y - min_y);
+
+ n2d_rect.position = line2d->get_global_position();
+ n2d_rect.position += line2d_rect.position * line2d->get_global_scale();
+ n2d_rect.size = line2d_rect.size * line2d->get_global_scale();
+ n2d_rect.size += Size2(line2d->get_width(), line2d->get_width()) / 2.0f; // account for line width
+ }
+ }
+
+ TouchScreenButton *btn = Object::cast_to(p_node);
+ if (btn && btn->is_visible_in_tree()) {
+ Ref btn_tex = btn->get_texture_normal();
+
+ if (btn_tex.is_valid()) { // Abort if there's no normal texture for this button (won't display anything)
+ n2d_rect.position = btn->get_global_position(); // It's not possible to offset image in this node
+ n2d_rect.size = btn_tex->get_size() * btn->get_global_scale();
+ }
+ }
+
+ // Merge the calculated node 2d rect
+ if (r_rect.get_size().length_squared() == 0.0f) { // Avoid accounting scene origin (0,0) into scene rect.
+ r_rect = n2d_rect.abs();
} else {
- return Ref();
+ r_rect = r_rect.merge(n2d_rect.abs());
}
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _calculate_scene_rect(p_node->get_child(i), r_rect);
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_hide_node_2d_in_scene(Node *p_node) const {
+ // NOTE: Irreversible (cannot unhide nodes after this)
+ // We cannot simple hide() since it will affect all its children (may contain Control nodes)
+
+ if (p_node->is_class("Node2D")) {
+ Node2D *n2d = Object::cast_to(p_node);
+ n2d->set_self_modulate(Color(0.0f, 0.0f, 0.0f, 0.0f));
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _hide_node_2d_in_scene(p_node->get_child(i));
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_hide_gui_in_scene(Node *p_node) const {
+ // NOTE: Irreversible (cannot unhide nodes after this)
+ // We cannot simply hide() since it will affect all its children (may contain Node2D nodes)
+
+ if (p_node->is_class("Control")) {
+ Control *ctrl = Object::cast_to(p_node);
+ ctrl->set_self_modulate(Color(0.0f, 0.0f, 0.0f, 0.0f));
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _hide_gui_in_scene(p_node->get_child(i));
+ }
+}
+
+// Hacky implementation, remove this when draw_requester.request_and_wait() is sufficient to render previews properly.
+// Is needed for 2 reason:
+// 1. Scene preview requires adding scene to tree and wait for RenderingServer to redraw.
+// 2. To resolve some rendering bugs by waiting extra frames.
+void EditorPackedScenePreviewPlugin::_wait_frame() const {
+ const uint64_t prev_frame = Engine::get_singleton()->get_frames_drawn();
+ while (Engine::get_singleton()->get_frames_drawn() - prev_frame < 1) {
+ if (!EditorResourcePreview::get_singleton()->is_threaded()) {
+ // Is running this on main thread, iterate main loop (or will get stuck here forever)
+ DisplayServer::get_singleton()->process_events();
+ Main::iteration();
+ }
+ if (aborted) {
+ break;
+ }
+ continue;
+ }
+}
+
+void EditorPackedScenePreviewPlugin::_calculate_scene_aabb(Node *p_node, AABB &r_aabb) const {
+ GeometryInstance3D *g3d = Object::cast_to(p_node);
+ if (g3d && g3d->is_visible_in_tree()) { // Use this because VisualInstance3D may have derived classes that are non-graphical (probes, volumes)
+ AABB node_aabb = _get_global_transform_3d(g3d).xform(g3d->get_aabb());
+ r_aabb.merge_with(node_aabb);
+ }
+
+ CPUParticles3D *cpu_particles = Object::cast_to(p_node);
+ if (cpu_particles && cpu_particles->is_visible_in_tree()) { // CPUParticles3D does not calculate particle bounds, so do it here
+ // Account the furthest position where particles can go
+ Vector3 particle_destination = _get_global_transform_3d(cpu_particles).origin;
+ particle_destination += cpu_particles->get_direction() * cpu_particles->get_param_max(CPUParticles3D::PARAM_INITIAL_LINEAR_VELOCITY);
+ r_aabb.expand_to(particle_destination * 0.5);
+ r_aabb.expand_to(particle_destination * -0.5);
+ }
+
+ GPUParticles3D *gpu_particles = Object::cast_to(p_node);
+ if (gpu_particles && gpu_particles->is_visible_in_tree()) {
+ r_aabb.merge_with(_get_global_transform_3d(gpu_particles).xform(gpu_particles->get_visibility_aabb()));
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _calculate_scene_aabb(p_node->get_child(i), r_aabb);
+ }
+}
+
+Transform3D EditorPackedScenePreviewPlugin::_get_global_transform_3d(Node *p_n3d) const {
+ // Designed to work even if node is outside the tree (is_inside_tree() != true)
+ Transform3D global_transform;
+ Array parents;
+
+ if (!p_n3d->is_class("Node3D")) {
+ ERR_PRINT("Expected a Node3D node as argument");
+ return global_transform;
+ }
+
+ Node *p_loop_node = p_n3d;
+ while (p_loop_node != nullptr) {
+ if (p_loop_node->is_class("Node3D")) {
+ parents.append(p_loop_node);
+ }
+ p_loop_node = p_loop_node->get_parent();
+ }
+
+ parents.reverse();
+
+ for (int i = 0; i < parents.size(); i++) {
+ Node3D *p_parent = Object::cast_to(parents[i]);
+ if (i == 0) {
+ global_transform = p_parent->get_transform();
+ continue;
+ }
+ global_transform *= p_parent->get_transform();
+ }
+
+ return global_transform;
+}
+
+bool EditorPackedScenePreviewPlugin::_setup_packed_scene(Ref p_pack) const {
+ // Refer to SceneState in packed_scene.cpp to see how PackedScene is managed underhood.
+
+ // Sanitize
+ Dictionary bundle = p_pack->get_state()->get_bundled_scene();
+ ERR_FAIL_COND_V(!bundle.has("names"), false);
+ ERR_FAIL_COND_V(!bundle.has("variants"), false);
+ ERR_FAIL_COND_V(!bundle.has("node_count"), false);
+ ERR_FAIL_COND_V(!bundle.has("nodes"), false);
+ ERR_FAIL_COND_V(!bundle.has("conn_count"), false);
+ ERR_FAIL_COND_V(!bundle.has("conns"), false);
+
+ const uint8_t supported_version = 3;
+ uint8_t current_version = bundle.get("version", 1);
+
+ if (current_version > supported_version) {
+ WARN_PRINT_ONCE(vformat("Scene thumbnail creation was built upon PackedScene with version %d, but the version has changed to %d now.", supported_version, current_version));
+ // And assume it's safe to continue, there should have no reason to change the main structure of PackedScene
+ }
+
+ // Find and remove variants in scene
+ const Ref]