Aaron Franke
61ff5f1bdd
GLTF: Support 64-bit sizes in glTF import and export
2025-06-05 12:40:21 -07:00
Pāvels Nadtočajevs
332352d37f
[RTL] Add options to override underline color and default alpha.
2025-06-05 12:39:25 +03:00
Fabio Alessandrelli
b73ec1fa9b
Expose get_rpc_config and get_node_rpc_config
2025-05-27 00:43:21 +02:00
Aaron Franke
15de1d6c35
Use Grisu2 algorithm in String::num_scientific to fix serializing
2025-05-22 09:13:16 -07:00
kobewi
e7e48cd58c
Allow undoredo actions to not make history unsaved
2025-05-13 02:40:31 +02:00
Sander
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
Aaron Franke
a404b668a1
Change Node set_name to use StringName
2025-05-01 15:15:19 -07:00
lawnjelly
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
...
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Pāvels Nadtočajevs
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
HolonProduction
e2c3731cdd
JSONRPC: Require manual method registration
2025-04-03 17:51:03 +02:00
David Snopek
9d3c950b5d
OpenXR: Clean-up OpenXRExtensionWrapper
by removing multiple inheritance and deprecating OpenXRExtensionWrapperExtension
2025-03-20 07:19:55 -05:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Rémi Verschelde
1c35a31b9e
Bump version to 4.5-dev
...
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
A Thousand Ships
fec3d9e68c
[Editor] Fix return of EditorTranslationParserPlugin._parse_file
...
Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
2025-02-19 20:11:24 +01:00
Caiman
bcd99bdb17
Fix GraphEdit::frame_rect_changed signal parameter type
...
Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
...
Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
...
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Lars Pettersson
ff39adddd1
Prevent tooltip from showing when hovering past end of script line
2025-01-18 00:02:06 +01:00
Rémi Verschelde
21fcb56547
Remove unused EditorSceneFormatImporter::_get_import_flags
...
This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
...
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
thimenesup
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
...
Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Pāvels Nadtočajevs
b983b9d9f4
[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-13 21:44:06 +02:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
...
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Yelloween
0153cb8c16
Fix incorrect MODIFIER_MASK value
...
Updated key modifier mask and documented API change
Changed the old value
Changed the old value inside the .expected file
Resolved Conflicts
Moved changes to the end
2024-12-18 02:59:29 +03:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
...
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Hendrik Brucker
e5be03a42b
[GraphEdit] Make connections a property
2024-12-16 02:28:34 +01:00
Robert Yevdokimov
7f09804154
Add inherit parameter to open_scene_from_path
2024-12-12 10:24:58 -05:00
smix8
476479419b
Despaghettify NavigationServer path queries
...
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Timo Schwarzer
1daa9a180b
Fix Control offset_* property types
2024-12-06 09:06:55 +01:00
Pāvels Nadtočajevs
dc71fbacc5
[RTL] Add tooltip support to meta/url tag.
2024-12-02 15:26:14 +02:00
bruvzg
a4b17e7852
[FileAccess] Return error codes from store_*
methods.
2024-11-29 23:22:31 +02:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Danil Alexeev
03b05cf9ac
Core: Fix built-in enum constant bindings
2024-11-22 14:03:21 +03:00
Dan Nicholson
6f4fadf65d
Expose standardize_locale add_default param publicly
...
Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +02:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
...
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe
.
2024-09-06 14:16:39 +03:00
Chris Cranford
9122be6474
Pass current value to EditorInterface
node/property popups
2024-09-03 00:54:55 -04:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
...
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Nikita\Nick
ebb5a5cc3d
[RegEx] Add show_error parameter to control error printing on compilation fail
2024-08-28 15:35:42 +03:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
...
Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +03:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Rémi Verschelde
f0d297d059
Merge pull request #95594 from aaronfranke/extension-api-validation
...
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-25 22:24:14 +02:00