205 Commits

Author SHA1 Message Date
Anish Mishra
96c6dec9a7 Android Code Cleanup: Rename constants to uppercase 2024-12-23 14:14:41 +05:30
Anish Mishra
5d8e2cd63f Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
Fredia Huya-Kouadio
2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
ArchercatNEO
00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
1719f8ed3d
Merge pull request #99834 from kiroxas/passLengthToParseUTF8
Ensure `parse_utf8` has length of string passed in when available
2024-12-03 14:41:06 -06:00
Thaddeus Crews
6e8c0a43c3
Merge pull request #99378 from syntaxerror247/optional_monochrome_icon
Android: Refactor icon logic and make monochrome icon optional
2024-12-03 14:40:52 -06:00
Anish Mishra
f767cf00fd Android: Make monochrome icon optional 2024-12-02 22:04:38 +05:30
Kiro
83d4bde0a2 When calling code has length of string, pass it to parse_utf8 2024-12-01 08:31:22 +01:00
Alexander Hartmann
796d943f14 Fix missing space after period in error message. 2024-11-24 02:46:42 +01:00
Thaddeus Crews
650e96b768
Merge pull request #99353 from syntaxerror247/some_uid_issues
Fix Android boot splash and gradle build issue
2024-11-19 15:20:23 -06:00
Anish Mishra
5e09d747e8 Revert "Add warning when monochrome icon is not specified"
This reverts commit a84292e8358c6e73cbb22dcbf7613fde564ee17b.
2024-11-19 21:27:56 +05:30
Anish Mishra
728927425f Fix Android boot splash and gradle build issue 2024-11-18 21:12:22 +05:30
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
bruvzg
45593d45b3 Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
Thaddeus Crews
a73e2d459e
Merge pull request #98604 from Summersay415/read-music
Android: Add various media permissions
2024-11-12 12:13:08 -06:00
Thaddeus Crews
b6bbd4034e
Merge pull request #98971 from syntaxerror247/new_appCategory
Add `CATEGORY_UNDEFINED` option in Android export
2024-11-12 09:27:45 -06:00
Juan
2ac562cdf8 Add ability for PCK patches to remove files
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Anish Mishra
b2cb858572 Android: Add app_category "Undefined" 2024-11-08 23:37:27 +05:30
Thaddeus Crews
b00e1cbf74
Merge pull request #97631 from m4gr3d/prompt_apk_install_after_generation
[Android editor] Enable automatic install of exported apks for the Android editor
2024-11-04 21:52:08 -06:00
Summersay415
a84292e835 Add warning when monochrome icon is not specified 2024-10-29 21:19:21 +07:00
Fredia Huya-Kouadio
af2423ba4d Enable automatic install of export apks for the Android editor 2024-10-28 16:12:16 -07:00
Summersay415
4fd53eb128 Add media permissions 2024-10-28 19:14:20 +07:00
Fredia Huya-Kouadio
4587d14796 Add logic to automatically pick up jar/aar library dependencies in the res://addons directory 2024-09-29 14:32:10 -07:00
Anish Mishra
dbcc7f3051
Add support for Android Themed Icons (monochrome) 2024-09-27 13:56:34 +02:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Hilderin
e064efccbc Fix editor_doc_cache locked on editor startup 2024-09-14 09:37:04 -04:00
bruvzg
2c991a727b [Windows] Only use long executable path when necessary, fix broken apksigner detection. 2024-09-10 10:34:44 +03:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Fredia Huya-Kouadio
923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
Fredia Huya-Kouadio
a5897d579b Update the GodotHost interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Chris
7afefe6469 Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog. 2024-07-27 01:33:59 +02:00
Fredia Huya-Kouadio
5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Fredia Huya-Kouadio
9e9ffdd1bb Revert hiding of custom templates under the Advanced Options toggle 2024-06-24 06:14:27 -07:00
Fredia Huya-Kouadio
f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
d38c5b6737 Clean up the build commands used by the editor for gradle builds 2024-05-31 06:21:16 -07:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
e500046e00
Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore
Automatically generate the Android debug keystore
2024-04-22 12:52:03 +02:00
Fredia Huya-Kouadio
a8c9b59f3f Automatically generate the Android debug keystore
Automatically generate the Android debug keystore when the Java SDK path is specified.
2024-04-12 23:53:28 -07:00
Fredia Huya-Kouadio
6fd5238955 Fix issue with resolving the path for the Android keystore file
The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
Mikael Hermansson
a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
melquiadess
739190ca2b Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 2024-04-08 09:45:16 +01:00
Rémi Verschelde
3a73c04af6
Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
beicause
428fa0dfa7 Fix gdextensionlibs.json storage path in Android gradle build
It should relative to gradle build directory
2024-03-17 01:11:36 +08:00
David Nikdel
5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
Fredia Huya-Kouadio
90b43648c4 Update the Android export validation logic to account for the custom gradle android source template
Follow-up to https://github.com/godotengine/godot/pull/88297 to address the following issues:
- Ensure that the custom gradle android source template is valid. Show a warning if it's not
- Don't show an error when the official export templates are not installed but a custom android source template is specified
2024-03-05 01:32:14 -08:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00