bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Lukas Tenbrink
ffa6ef220b
Use append_
instead of parse_
for String
methods.
2025-03-27 17:51:02 +01:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
...
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Pāvels Nadtočajevs
4187c48a15
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-04 21:37:47 +02:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc569ac5ae9ff2944a8df7fc11b157d71.
This is no longer needed after 26fd3458f9fe61385fd9e2bb209e11529a22279d.
2025-02-20 17:47:37 +01:00
Thaddeus Crews
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Lukas Tenbrink
e34f1f504c
Use std::size
instead of sizeof(a) / sizeof(a[0])
pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Rémi Verschelde
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
...
Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Pāvels Nadtočajevs
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
Adam Scott
33e16435f5
Replace some problematic uses of String::num
to String::num_int64
2025-01-15 12:51:51 -05:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Pāvels Nadtočajevs
d3e16c9ee2
[iOS] Add options to specify additional entitlements and capabilities in the export settings.
2024-12-02 17:38:19 +02:00
Rémi Verschelde
506930063a
Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support
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Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER`
2024-11-29 22:46:29 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate
where possible
2024-11-10 12:41:26 -06:00
jpetersen
4036270f8d
Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
...
https://developer.apple.com/documentation/xcode/build-settings-reference\#Provisioning-Profile
Used to allow for specific provisioning profile to be specified by name instead of UUID.
Needed to solve this problem where uuid wasn’t disambiguating: https://stackoverflow.com/questions/45051712/signing-app-with-xcodebuild-command-line-with-provisioning-profile-fails
Allows for specification for release and debug versions through environment variables or through export template attributes.
Debug:
EnvironmentVariable: GODOT_IOS_PROFILE_SPECIFIER_DEBUG
Export template: “application/provisioning_profile_specifier_debug”
Release:
EnvironmentalVariable: GODOT_IOS_PROFILE_SPECIFIER_RELEASE
Export Template: “application/provisioning_profile_specifier_release”
2024-10-28 11:37:55 -07:00
bruvzg
4c520e9400
[iOS] Add support for dark and tinted icon versions.
2024-10-04 14:00:27 +03:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
bruvzg
824324e7c4
[iOS] Fix dylib GDExtension convertion.
2024-08-09 12:44:48 +03:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
bruvzg
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
Mikael Hermansson
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
Rémi Verschelde
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
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Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00
Mikael Hermansson
b6e5e16868
Prevent static XCFramework bundles from being embedded on iOS
2024-05-29 17:54:49 +02:00
bruvzg
c8ae9e9c76
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 12:47:49 +03:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
1f303e0019
Merge pull request #89790 from bruvzg/ios_safe_delete
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[iOS Export] Check directory content before deleting old export leftovers.
2024-04-29 13:00:30 +02:00
bruvzg
7446826ab9
[iOS export] Add support for privacy manifest configuration.
2024-04-16 12:10:12 +03:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
bruvzg
30babfc789
[iOS Export] Fix adding static libs to the Xcode project.
2024-04-08 11:55:59 +03:00
bruvzg
b3043674f6
[iOS Export] Check directory content before deleting old export leftovers.
2024-03-22 23:45:54 +02:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
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Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
bruvzg
2cd4a4e7e2
[iOS] Restore backward compatibility with old export templates.
2024-03-10 11:04:26 +02:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
bruvzg
fc49964de4
Fix crash on documentation generation on macOS.
2024-02-19 13:42:27 +02:00
Rémi Verschelde
e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
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Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
kobewi
343bfb112f
Don't invoke adb with no runnable Android preset
2024-02-15 22:37:32 +01:00
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-03 19:48:21 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
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Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00