/**************************************************************************/ /* core_string_names.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/string/string_name.h" class CoreStringNames { inline static CoreStringNames *singleton = nullptr; public: static void create() { singleton = memnew(CoreStringNames); } static void free() { memdelete(singleton); singleton = nullptr; } _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; } const StringName free_ = "free"; // free would conflict with C++ keyword. const StringName changed = "changed"; const StringName script = "script"; const StringName script_changed = "script_changed"; const StringName _iter_init = "_iter_init"; const StringName _iter_next = "_iter_next"; const StringName _iter_get = "_iter_get"; const StringName get_rid = "get_rid"; const StringName _to_string = "_to_string"; const StringName _custom_features = "_custom_features"; const StringName x = "x"; const StringName y = "y"; const StringName z = "z"; const StringName w = "w"; const StringName r = "r"; const StringName g = "g"; const StringName b = "b"; const StringName a = "a"; const StringName position = "position"; const StringName size = "size"; const StringName end = "end"; const StringName basis = "basis"; const StringName origin = "origin"; const StringName normal = "normal"; const StringName d = "d"; const StringName h = "h"; const StringName s = "s"; const StringName v = "v"; const StringName r8 = "r8"; const StringName g8 = "g8"; const StringName b8 = "b8"; const StringName a8 = "a8"; const StringName call = "call"; const StringName call_deferred = "call_deferred"; const StringName bind = "bind"; const StringName notification = "notification"; const StringName property_list_changed = "property_list_changed"; }; #define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name