/**************************************************************************/ /* nav_region_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "nav_region_2d.h" #include "nav_map_2d.h" #include "2d/nav_mesh_queries_2d.h" #include "2d/nav_region_builder_2d.h" #include "2d/nav_region_iteration_2d.h" #include "core/config/project_settings.h" using namespace Nav2D; void NavRegion2D::set_map(NavMap2D *p_map) { if (map == p_map) { return; } cancel_async_thread_join(); cancel_sync_request(); if (map) { map->remove_region(this); } map = p_map; iteration_dirty = true; if (map) { map->add_region(this); request_sync(); if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) { request_async_thread_join(); } } } void NavRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; iteration_dirty = true; request_sync(); } void NavRegion2D::set_use_edge_connections(bool p_enabled) { if (use_edge_connections != p_enabled) { use_edge_connections = p_enabled; iteration_dirty = true; } request_sync(); } void NavRegion2D::set_transform(Transform2D p_transform) { if (transform == p_transform) { return; } transform = p_transform; iteration_dirty = true; request_sync(); } void NavRegion2D::set_navigation_mesh(Ref p_navigation_mesh) { #ifdef DEBUG_ENABLED if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) { ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size()))); } #endif // DEBUG_ENABLED navmesh = p_navigation_mesh; iteration_dirty = true; request_sync(); } ClosestPointQueryResult NavRegion2D::get_closest_point_info(const Vector2 &p_point) const { RWLockRead read_lock(region_rwlock); return NavMeshQueries2D::polygons_get_closest_point_info(get_polygons(), p_point); } Vector2 NavRegion2D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const { RWLockRead read_lock(region_rwlock); if (!get_enabled()) { return Vector2(); } return NavMeshQueries2D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly); } void NavRegion2D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; iteration_dirty = true; request_sync(); } void NavRegion2D::set_enter_cost(real_t p_enter_cost) { real_t new_enter_cost = MAX(p_enter_cost, 0.0); if (enter_cost == new_enter_cost) { return; } enter_cost = new_enter_cost; iteration_dirty = true; request_sync(); } void NavRegion2D::set_travel_cost(real_t p_travel_cost) { real_t new_travel_cost = MAX(p_travel_cost, 0.0); if (travel_cost == new_travel_cost) { return; } travel_cost = new_travel_cost; iteration_dirty = true; request_sync(); } void NavRegion2D::set_owner_id(ObjectID p_owner_id) { if (owner_id == p_owner_id) { return; } owner_id = p_owner_id; iteration_dirty = true; request_sync(); } void NavRegion2D::scratch_polygons() { iteration_dirty = true; request_sync(); } real_t NavRegion2D::get_surface_area() const { RWLockRead read_lock(iteration_rwlock); return iteration->get_surface_area(); } Rect2 NavRegion2D::get_bounds() const { RWLockRead read_lock(iteration_rwlock); return iteration->get_bounds(); } LocalVector const &NavRegion2D::get_polygons() const { RWLockRead read_lock(iteration_rwlock); return iteration->get_navmesh_polygons(); } bool NavRegion2D::sync() { bool requires_map_update = false; if (!map) { return requires_map_update; } if (iteration_dirty && !iteration_building && !iteration_ready) { _build_iteration(); } if (iteration_ready) { _sync_iteration(); requires_map_update = true; } return requires_map_update; } void NavRegion2D::sync_async_tasks() { if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) { if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) { WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id); iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID; iteration_building = false; iteration_ready = true; request_sync(); } } } void NavRegion2D::_build_iteration() { if (!iteration_dirty || iteration_building || iteration_ready) { return; } iteration_dirty = false; iteration_building = true; iteration_ready = false; iteration_build.reset(); if (navmesh.is_valid()) { navmesh->get_data(iteration_build.navmesh_data.vertices, iteration_build.navmesh_data.polygons); } iteration_build.map_cell_size = map->get_merge_rasterizer_cell_size(); Ref new_iteration; new_iteration.instantiate(); new_iteration->navigation_layers = get_navigation_layers(); new_iteration->enter_cost = get_enter_cost(); new_iteration->travel_cost = get_travel_cost(); new_iteration->owner_object_id = get_owner_id(); new_iteration->owner_type = get_type(); new_iteration->owner_rid = get_self(); new_iteration->enabled = get_enabled(); new_iteration->transform = get_transform(); new_iteration->owner_use_edge_connections = get_use_edge_connections(); iteration_build.region_iteration = new_iteration; if (use_async_iterations) { iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavRegion2D::_build_iteration_threaded, &iteration_build, true, SNAME("NavRegionBuilder2D")); request_async_thread_join(); } else { NavRegionBuilder2D::build_iteration(iteration_build); iteration_building = false; iteration_ready = true; } } void NavRegion2D::_build_iteration_threaded(void *p_arg) { NavRegionIterationBuild2D *_iteration_build = static_cast(p_arg); NavRegionBuilder2D::build_iteration(*_iteration_build); } void NavRegion2D::_sync_iteration() { if (iteration_building || !iteration_ready) { return; } performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count; performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count; performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count; RWLockWrite write_lock(iteration_rwlock); ERR_FAIL_COND(iteration.is_null()); iteration = Ref(); DEV_ASSERT(iteration.is_null()); iteration = iteration_build.region_iteration; iteration_build.region_iteration = Ref(); DEV_ASSERT(iteration_build.region_iteration.is_null()); iteration_id = iteration_id % UINT32_MAX + 1; iteration_ready = false; cancel_async_thread_join(); } Ref NavRegion2D::get_iteration() { RWLockRead read_lock(iteration_rwlock); return iteration; } void NavRegion2D::request_async_thread_join() { DEV_ASSERT(map); if (map && !async_list_element.in_list()) { map->add_region_async_thread_join_request(&async_list_element); } } void NavRegion2D::cancel_async_thread_join() { if (map && async_list_element.in_list()) { map->remove_region_async_thread_join_request(&async_list_element); } } void NavRegion2D::request_sync() { if (map && !sync_dirty_request_list_element.in_list()) { map->add_region_sync_dirty_request(&sync_dirty_request_list_element); } } void NavRegion2D::cancel_sync_request() { if (map && sync_dirty_request_list_element.in_list()) { map->remove_region_sync_dirty_request(&sync_dirty_request_list_element); } } void NavRegion2D::set_use_async_iterations(bool p_enabled) { if (use_async_iterations == p_enabled) { return; } #ifdef THREADS_ENABLED use_async_iterations = p_enabled; #endif } bool NavRegion2D::get_use_async_iterations() const { return use_async_iterations; } NavRegion2D::NavRegion2D() : sync_dirty_request_list_element(this), async_list_element(this) { type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION; iteration_build.region = this; iteration.instantiate(); #ifdef THREADS_ENABLED use_async_iterations = GLOBAL_GET("navigation/world/region_use_async_iterations"); #else use_async_iterations = false; #endif } NavRegion2D::~NavRegion2D() { cancel_async_thread_join(); cancel_sync_request(); if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) { WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id); iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID; } iteration_build.region = nullptr; iteration_build.region_iteration = Ref(); iteration = Ref(); }