This was added together with `ppc64le` in #54490, but seemingly only for the purpose of getting it to compile on a Linux distro that aims at maximizing support for all CPU architectures. I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even support OpenGL ES 3.0?) and so I don't think we should aim to support it. Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released in 2017.
7 lines
102 B
Python
7 lines
102 B
Python
def can_build(env, platform):
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return not env["disable_physics_3d"]
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def configure(env):
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pass
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