Logo
Explore Help
Sign In
1berry/godotengine
1
0
Fork 0
You've already forked godotengine
Code Issues Packages Projects Releases Wiki Activity
godotengine/modules/lightmapper_rd
History
Rémi Verschelde 36d7a87cc8
Merge pull request #107168 from Rudolph-B/Issue-102300
Fix SH lightmap coefficients for direct lights
2025-06-09 00:44:59 +02:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
LightmapGI: Search for shadowmask light index only after sorting the lights
2025-06-05 15:55:48 +02:00
lightmapper_rd.h
LightmapGI: Search for shadowmask light index only after sorting the lights
2025-06-05 15:55:48 +02:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix SH lightmap coefficients for direct lights
2025-06-05 20:38:13 +02:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Powered by Gitea Version: 1.23.8 Page: 1137ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API