121 lines
5.1 KiB
Plaintext
121 lines
5.1 KiB
Plaintext
/**************************************************************************/
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/* display_server_ios.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "display_server_ios.h"
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#import "device_metrics.h"
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#import <UIKit/UIKit.h>
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#import <sys/utsname.h>
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DisplayServerIOS *DisplayServerIOS::get_singleton() {
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return (DisplayServerIOS *)DisplayServerAppleEmbedded::get_singleton();
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}
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DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) :
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DisplayServerAppleEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error) {
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}
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DisplayServerIOS::~DisplayServerIOS() {
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}
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DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
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return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
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}
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void DisplayServerIOS::register_ios_driver() {
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register_create_function("iOS", create_func, get_rendering_drivers_func);
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}
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String DisplayServerIOS::get_name() const {
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return "iOS";
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}
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int DisplayServerIOS::screen_get_dpi(int p_screen) const {
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p_screen = _get_screen_index(p_screen);
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int screen_count = get_screen_count();
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ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
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struct utsname systemInfo;
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uname(&systemInfo);
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NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
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NSDictionary *iOSModelToDPI = [GDTDeviceMetrics dpiList];
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for (NSArray *keyArray in iOSModelToDPI) {
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if ([keyArray containsObject:string]) {
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NSNumber *value = iOSModelToDPI[keyArray];
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return [value intValue];
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}
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}
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// If device wasn't found in dictionary
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// make a best guess from device metrics.
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CGFloat scale = [UIScreen mainScreen].scale;
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UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
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switch (idiom) {
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case UIUserInterfaceIdiomPad:
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return scale == 2 ? 264 : 132;
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case UIUserInterfaceIdiomPhone: {
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if (scale == 3) {
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CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
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return nativeScale == 3 ? 458 : 401;
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}
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return 326;
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}
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default:
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return 72;
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}
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}
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float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
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p_screen = _get_screen_index(p_screen);
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int screen_count = get_screen_count();
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ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
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float fps = [UIScreen mainScreen].maximumFramesPerSecond;
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if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
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fps = 60;
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}
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return fps;
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}
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float DisplayServerIOS::screen_get_scale(int p_screen) const {
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p_screen = _get_screen_index(p_screen);
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int screen_count = get_screen_count();
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ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
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return [UIScreen mainScreen].scale;
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}
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