godotengine/modules/navigation_2d/2d/nav_region_builder_2d.cpp
smix8 2458370de4 Change 2D navigation region and link updates to an async process
Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00

256 lines
9.5 KiB
C++

/**************************************************************************/
/* nav_region_builder_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#include "nav_region_builder_2d.h"
#include "../nav_map_2d.h"
#include "../nav_region_2d.h"
#include "../triangle2.h"
#include "nav_region_iteration_2d.h"
using namespace Nav2D;
void NavRegionBuilder2D::build_iteration(NavRegionIterationBuild2D &r_build) {
PerformanceData &performance_data = r_build.performance_data;
performance_data.pm_polygon_count = 0;
performance_data.pm_edge_count = 0;
performance_data.pm_edge_merge_count = 0;
performance_data.pm_edge_connection_count = 0;
performance_data.pm_edge_free_count = 0;
_build_step_process_navmesh_data(r_build);
_build_step_find_edge_connection_pairs(r_build);
_build_step_merge_edge_connection_pairs(r_build);
_build_update_iteration(r_build);
}
void NavRegionBuilder2D::_build_step_process_navmesh_data(NavRegionIterationBuild2D &r_build) {
Vector<Vector2> _navmesh_vertices = r_build.navmesh_data.vertices;
Vector<Vector<int>> _navmesh_polygons = r_build.navmesh_data.polygons;
if (_navmesh_vertices.is_empty() || _navmesh_polygons.is_empty()) {
return;
}
PerformanceData &performance_data = r_build.performance_data;
Ref<NavRegionIteration2D> region_iteration = r_build.region_iteration;
const Transform2D &region_transform = region_iteration->transform;
LocalVector<Nav2D::Polygon> &navmesh_polygons = region_iteration->navmesh_polygons;
const int vertex_count = _navmesh_vertices.size();
const Vector2 *vertices_ptr = _navmesh_vertices.ptr();
const Vector<int> *polygons_ptr = _navmesh_polygons.ptr();
navmesh_polygons.resize(_navmesh_polygons.size());
real_t _new_region_surface_area = 0.0;
Rect2 _new_region_bounds;
bool first_vertex = true;
for (uint32_t i = 0; i < navmesh_polygons.size(); i++) {
Polygon &polygon = navmesh_polygons[i];
polygon.id = i;
polygon.owner = region_iteration.ptr();
polygon.surface_area = 0.0;
Vector<int> polygon_indices = polygons_ptr[i];
int polygon_size = polygon_indices.size();
if (polygon_size < 3) {
continue;
}
const int *indices_ptr = polygon_indices.ptr();
bool polygon_valid = true;
polygon.vertices.resize(polygon_size);
{
real_t _new_polygon_surface_area = 0.0;
for (int j(2); j < polygon_size; j++) {
const Triangle2 triangle = Triangle2(
region_transform.xform(vertices_ptr[indices_ptr[0]]),
region_transform.xform(vertices_ptr[indices_ptr[j - 1]]),
region_transform.xform(vertices_ptr[indices_ptr[j]]));
_new_polygon_surface_area += triangle.get_area();
}
polygon.surface_area = _new_polygon_surface_area;
_new_region_surface_area += _new_polygon_surface_area;
}
for (int j(0); j < polygon_size; j++) {
int vertex_index = indices_ptr[j];
if (vertex_index < 0 || vertex_index >= vertex_count) {
polygon_valid = false;
break;
}
const Vector2 point_position = region_transform.xform(vertices_ptr[vertex_index]);
polygon.vertices[j] = point_position;
if (first_vertex) {
first_vertex = false;
_new_region_bounds.position = point_position;
} else {
_new_region_bounds.expand_to(point_position);
}
}
if (!polygon_valid) {
polygon.surface_area = 0.0;
polygon.vertices.clear();
ERR_FAIL_COND_MSG(!polygon_valid, "Corrupted navigation mesh set on region. The indices of a polygon are out of range.");
}
}
region_iteration->surface_area = _new_region_surface_area;
region_iteration->bounds = _new_region_bounds;
performance_data.pm_polygon_count = navmesh_polygons.size();
}
Nav2D::PointKey NavRegionBuilder2D::get_point_key(const Vector2 &p_pos, const Vector2 &p_cell_size) {
const int x = static_cast<int>(Math::floor(p_pos.x / p_cell_size.x));
const int y = static_cast<int>(Math::floor(p_pos.y / p_cell_size.y));
PointKey p;
p.key = 0;
p.x = x;
p.y = y;
return p;
}
Nav2D::EdgeKey NavRegionBuilder2D::get_edge_key(const Vector2 &p_vertex1, const Vector2 &p_vertex2, const Vector2 &p_cell_size) {
EdgeKey ek(get_point_key(p_vertex1, p_cell_size), get_point_key(p_vertex2, p_cell_size));
return ek;
}
void NavRegionBuilder2D::_build_step_find_edge_connection_pairs(NavRegionIterationBuild2D &r_build) {
PerformanceData &performance_data = r_build.performance_data;
const Vector2 &map_cell_size = r_build.map_cell_size;
Ref<NavRegionIteration2D> region_iteration = r_build.region_iteration;
LocalVector<Nav2D::Polygon> &navmesh_polygons = region_iteration->navmesh_polygons;
HashMap<EdgeKey, EdgeConnectionPair, EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
connection_pairs_map.clear();
region_iteration->internal_connections.clear();
region_iteration->internal_connections.resize(navmesh_polygons.size());
region_iteration->external_edges.clear();
int free_edges_count = 0;
for (Polygon &poly : region_iteration->navmesh_polygons) {
for (uint32_t p = 0; p < poly.vertices.size(); p++) {
const int next_point = (p + 1) % poly.vertices.size();
const EdgeKey ek = get_edge_key(poly.vertices[p], poly.vertices[next_point], map_cell_size);
HashMap<EdgeKey, EdgeConnectionPair, EdgeKey>::Iterator pair_it = connection_pairs_map.find(ek);
if (!pair_it) {
pair_it = connection_pairs_map.insert(ek, EdgeConnectionPair());
performance_data.pm_edge_count += 1;
++free_edges_count;
}
EdgeConnectionPair &pair = pair_it->value;
if (pair.size < 2) {
// Add the polygon/edge tuple to this key.
Connection new_connection;
new_connection.polygon = &poly;
new_connection.edge = p;
new_connection.pathway_start = poly.vertices[p];
new_connection.pathway_end = poly.vertices[next_point];
pair.connections[pair.size] = new_connection;
++pair.size;
if (pair.size == 2) {
--free_edges_count;
}
} else {
// The edge is already connected with another edge, skip.
ERR_FAIL_COND_MSG(pair.size >= 2, "Navigation region synchronization error. More than 2 edges tried to occupy the same map rasterization space. This is a logical error in the navigation mesh caused by overlap or too densely placed edges.");
}
}
}
performance_data.pm_edge_free_count = free_edges_count;
}
void NavRegionBuilder2D::_build_step_merge_edge_connection_pairs(NavRegionIterationBuild2D &r_build) {
PerformanceData &performance_data = r_build.performance_data;
Ref<NavRegionIteration2D> region_iteration = r_build.region_iteration;
HashMap<EdgeKey, EdgeConnectionPair, EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
for (const KeyValue<EdgeKey, EdgeConnectionPair> &pair_it : connection_pairs_map) {
const EdgeConnectionPair &pair = pair_it.value;
if (pair.size == 2) {
// Connect edge that are shared in different polygons.
const Connection &c1 = pair.connections[0];
const Connection &c2 = pair.connections[1];
region_iteration->internal_connections[c1.polygon->id].push_back(c2);
region_iteration->internal_connections[c2.polygon->id].push_back(c1);
performance_data.pm_edge_merge_count += 1;
} else {
ERR_FAIL_COND_MSG(pair.size != 1, vformat("Number of connection != 1. Found: %d", pair.size));
const Connection &connection = pair.connections[0];
ConnectableEdge ce;
ce.ek = pair_it.key;
ce.polygon_index = connection.polygon->id;
ce.pathway_start = connection.pathway_start;
ce.pathway_end = connection.pathway_end;
region_iteration->external_edges.push_back(ce);
}
}
}
void NavRegionBuilder2D::_build_update_iteration(NavRegionIterationBuild2D &r_build) {
ERR_FAIL_NULL(r_build.region);
// Stub. End of the build.
}