32 lines
360 B
GLSL
32 lines
360 B
GLSL
#[versions]
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lines = "#define MODE_LINES";
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#[vertex]
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#version 450
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#VERSION_DEFINES
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layout(location = 0) out vec3 uv_interp;
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void main() {
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#ifdef MODE_LINES
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uv_interp = vec3(0, 0, 1);
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#endif
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}
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#[fragment]
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#version 450
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#VERSION_DEFINES
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#include "_included.glsl"
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layout(location = 0) out vec4 dst_color;
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void main() {
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dst_color = vec4(1, 1, 0, 0);
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}
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