Don't force-enable tileable_horizontal/vertical for solid nodes
This commit is contained in:
parent
f431c12b85
commit
e452c2900f
@ -464,8 +464,6 @@ void MapblockMeshGenerator::drawSolidNode()
|
|||||||
for (auto &layer : tiles[face].layers) {
|
for (auto &layer : tiles[face].layers) {
|
||||||
if (backface_culling)
|
if (backface_culling)
|
||||||
layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
||||||
layer.material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
|
|
||||||
layer.material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
|
|
||||||
}
|
}
|
||||||
if (!data->m_smooth_lighting) {
|
if (!data->m_smooth_lighting) {
|
||||||
lights[face] = getFaceLight(cur_node.n, neighbor, nodedef);
|
lights[face] = getFaceLight(cur_node.n, neighbor, nodedef);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user