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luanti/client/shaders
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sfan5 03affa1bbb Some minor code cleanups
2025-04-08 22:24:37 +02:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (#11004)
2021-03-01 13:37:32 +01:00
bloom_downsample
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
bloom_upsample
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
blur_h
Support OpenGL 3 (#13321)
2024-01-16 21:09:18 +01:00
blur_v
Support OpenGL 3 (#13321)
2024-01-16 21:09:18 +01:00
cloud_shader
Fix vertex color on OpenGL 3
2024-09-28 12:09:58 +02:00
extract_bloom
Fix MSAA and bloom flashing artifacts (#15610)
2025-01-01 14:18:05 -08:00
fxaa
Fix whitespaces
2024-08-17 21:02:54 +02:00
Irrlicht
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
2024-12-28 22:04:05 +01:00
minimap_shader
Fix vertex color on OpenGL 3
2024-09-28 12:09:58 +02:00
nodes_shader
Some minor code cleanups
2025-04-08 22:24:37 +02:00
object_shader
Fix vertex color on OpenGL 3
2024-09-28 12:09:58 +02:00
second_stage
Update github URL references (#15705)
2025-01-24 16:50:39 +01:00
selection_shader
Fix vertex color on OpenGL 3
2024-09-28 12:09:58 +02:00
shadow_shaders
Implement shadow offsets for the new SM distortion function (#12191)
2022-04-14 22:49:30 +02:00
stars_shader
Drop fixed pipeline lighting stuff (#15165)
2024-09-18 12:18:28 +02:00
update_exposure
Add dynamic exposure correction (#12959)
2023-01-06 22:33:25 +01:00
volumetric_light
Visual Effects Vol. 1 (#14610)
2024-09-24 11:14:27 -07:00
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