nodejs/lib/_http_agent.js

212 lines
6.7 KiB
JavaScript
Raw Normal View History

2013-04-11 14:47:15 -07:00
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var net = require('net');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
function Agent(options) {
if (!(this instanceof Agent))
return new Agent(options);
2013-04-11 14:47:15 -07:00
EventEmitter.call(this);
var self = this;
self.options = options || {};
self.requests = {};
self.sockets = {};
self.freeSockets = {};
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
self.keepAlive = self.options.keepAlive || false;
2013-04-11 14:47:15 -07:00
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
2013-04-11 14:47:15 -07:00
self.on('free', function(socket, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!socket.destroyed &&
self.requests[name] && self.requests[name].length) {
self.requests[name].shift().onSocket(socket);
if (self.requests[name].length === 0) {
// don't leak
delete self.requests[name];
}
} else {
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
var req = socket._httpMessage;
if (req &&
req.shouldKeepAlive &&
!socket.destroyed &&
self.options.keepAlive) {
var freeSockets = self.freeSockets[name];
var count = freeSockets ? freeSockets.length : 0;
if (self.sockets[name])
count += self.sockets[name].length;
if (count > self.maxSockets) {
socket.destroy();
} else {
freeSockets = freeSockets || [];
self.freeSockets[name] = freeSockets;
socket.setKeepAlive(true, self.keepAliveMsecs);
socket.unref();
socket._httpMessage = null;
freeSockets.push(socket);
}
} else {
socket.destroy();
}
2013-04-11 14:47:15 -07:00
}
});
self.createConnection = net.createConnection;
}
2013-05-15 14:24:08 -07:00
2013-04-11 14:47:15 -07:00
util.inherits(Agent, EventEmitter);
exports.Agent = Agent;
Agent.defaultMaxSockets = Infinity;
2013-04-11 14:47:15 -07:00
Agent.prototype.defaultPort = 80;
Agent.prototype.addRequest = function(req, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!this.sockets[name]) {
this.sockets[name] = [];
}
if (this.freeSockets[name] && this.freeSockets[name].length) {
// we have a free socket, so use that.
var socket = this.freeSockets[name].shift();
// don't leak
if (!this.freeSockets[name].length)
delete this.freeSockets[name];
socket.ref();
req.onSocket(socket);
} else if (this.sockets[name].length < this.maxSockets) {
2013-04-11 14:47:15 -07:00
// If we are under maxSockets create a new one.
req.onSocket(this.createSocket(name, host, port, localAddress, req));
} else {
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
this.requests[name].push(req);
}
};
2013-05-15 14:24:08 -07:00
2013-04-11 14:47:15 -07:00
Agent.prototype.createSocket = function(name, host, port, localAddress, req) {
var self = this;
var options = util._extend({}, self.options);
options.port = port;
options.host = host;
options.localAddress = localAddress;
options.servername = host;
if (req) {
var hostHeader = req.getHeader('host');
if (hostHeader) {
options.servername = hostHeader.replace(/:.*$/, '');
}
}
var s = self.createConnection(options);
if (!self.sockets[name]) {
self.sockets[name] = [];
}
this.sockets[name].push(s);
2013-05-15 14:24:08 -07:00
function onFree() {
2013-04-11 14:47:15 -07:00
self.emit('free', s, host, port, localAddress);
}
s.on('free', onFree);
2013-05-15 14:24:08 -07:00
function onClose(err) {
2013-04-11 14:47:15 -07:00
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
self.removeSocket(s, name, host, port, localAddress);
}
s.on('close', onClose);
2013-05-15 14:24:08 -07:00
function onRemove() {
2013-04-11 14:47:15 -07:00
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the pool
// because it'll be locked up indefinitely
self.removeSocket(s, name, host, port, localAddress);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
s.removeListener('agentRemove', onRemove);
}
s.on('agentRemove', onRemove);
return s;
};
2013-05-15 14:24:08 -07:00
2013-04-11 14:47:15 -07:00
Agent.prototype.removeSocket = function(s, name, host, port, localAddress) {
if (this.sockets[name]) {
var index = this.sockets[name].indexOf(s);
if (index !== -1) {
this.sockets[name].splice(index, 1);
if (this.sockets[name].length === 0) {
// don't leak
delete this.sockets[name];
}
}
}
if (this.requests[name] && this.requests[name].length) {
var req = this.requests[name][0];
// If we have pending requests and a socket gets closed a new one
this.createSocket(name, host, port, localAddress, req).emit('free');
}
};
Agent.prototype.destroy = function() {
var sets = [this.freeSockets, this.sockets];
sets.forEach(function(set) {
Object.keys(set).forEach(function(name) {
set[name].forEach(function(socket) {
socket.destroy();
});
});
});
};
2013-04-11 14:47:15 -07:00
var globalAgent = new Agent();
exports.globalAgent = globalAgent;