Initial binding to uv_tcp_t
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@ -40,6 +40,10 @@ NODE_EXT_LIST_ITEM(node_signal_watcher)
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#endif
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NODE_EXT_LIST_ITEM(node_stdio)
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NODE_EXT_LIST_ITEM(node_os)
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// libuv rewrite
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NODE_EXT_LIST_ITEM(node_timer_wrap)
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NODE_EXT_LIST_ITEM(node_tcp_wrap)
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NODE_EXT_LIST_END
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142
src/tcp_wrap.cc
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142
src/tcp_wrap.cc
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#include <v8.h>
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#include <uv.h>
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#include <node.h>
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// Rules:
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//
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// - Do not throw from handle methods. Set errno.
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//
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// - MakeCallback may only be made directly off the event loop.
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// That is there can be no JavaScript stack frames underneith it.
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// (Is there anyway to assert that?)
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//
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// - No use of v8::WeakReferenceCallback. The close callback signifies that
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// we're done with a handle - external resources can be freed.
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//
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// - Reusable?
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//
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// - The uv_close_cb is used to free the c++ object. The close callback
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// is not made into javascript land.
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//
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// - uv_ref, uv_unref counts are managed at this layer to avoid needless
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// js/c++ boundary crossing. At the javascript layer that should all be
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// taken care of.
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#define UNWRAP \
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assert(!args.Holder().IsEmpty()); \
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assert(args.Holder()->InternalFieldCount() > 0); \
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TCPWrap* wrap = \
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static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
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if (!wrap) { \
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SetErrno(UV_EBADF); \
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return scope.Close(Integer::New(-1)); \
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}
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namespace node {
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using v8::Object;
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using v8::Handle;
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using v8::Local;
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using v8::Persistent;
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using v8::Value;
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using v8::HandleScope;
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using v8::FunctionTemplate;
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using v8::String;
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using v8::Function;
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using v8::TryCatch;
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using v8::Context;
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using v8::Arguments;
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using v8::Integer;
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class TCPWrap {
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public:
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static void Initialize(Handle<Object> target) {
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HandleScope scope;
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Local<FunctionTemplate> constructor = FunctionTemplate::New(New);
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constructor->InstanceTemplate()->SetInternalFieldCount(1);
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constructor->SetClassName(String::NewSymbol("TCP"));
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NODE_SET_PROTOTYPE_METHOD(constructor, "bind", Bind);
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NODE_SET_PROTOTYPE_METHOD(constructor, "close", Close);
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target->Set(String::NewSymbol("TCP"), constructor->GetFunction());
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}
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private:
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static Handle<Value> New(const Arguments& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall());
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HandleScope scope;
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TCPWrap *wrap = new TCPWrap(args.This());
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assert(wrap);
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return scope.Close(args.This());
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}
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TCPWrap(Handle<Object> object) {
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int r = uv_tcp_init(&handle_);
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handle_.data = this;
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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assert(object_.IsEmpty());
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assert(object->InternalFieldCount() > 0);
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object_ = v8::Persistent<v8::Object>::New(object);
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object_->SetPointerInInternalField(0, this);
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}
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~TCPWrap() {
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assert(!object_.IsEmpty());
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object_->SetPointerInInternalField(0, NULL);
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object_.Dispose();
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}
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// Free the C++ object on the close callback.
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static void OnClose(uv_handle_t* handle) {
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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delete wrap;
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}
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static Handle<Value> Bind(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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int r = uv_bind(&wrap->handle_, address);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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// TODO: share me?
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static Handle<Value> Close(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int r = uv_close((uv_handle_t*) &wrap->handle_, OnClose);
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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uv_tcp_t handle_;
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Persistent<Object> object_;
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};
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} // namespace node
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NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);
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18
test/simple/test-tcp-wrap.js
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18
test/simple/test-tcp-wrap.js
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var common = require('../common');
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var assert = require('assert');
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var TCP = process.binding('tcp_wrap').TCP;
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var handle = new TCP();
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// Cannot bind to port 80 because of access rights.
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var r = handle.bind("0.0.0.0", 80);
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assert.equal(-1, r);
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console.log(errno);
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assert.equal(errno, "EACCESS");
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// Should be able to bind to the common.PORT
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var r = handle.bind("0.0.0.0", common.PORT);
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assert.equal(0, r);
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handle.close();
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