124 Commits

Author SHA1 Message Date
Alex Luccisano
abb8cdf0da libobs, libobs-opengl: Add memory and identification APIs
Add graphics APIs to obtain the GPU driver version and renderer
strings, as well as GDDR memory sizes. The GDDR memory sizes
include the dmem (dedicated memory on the GPU) and smem
(shared CPU memory used by the GPU but resides in the CPU DDR).

The version and renderer strings are needed for identification
purposes, for example enhanced broadcasting used by Twitch, to
associate the GPU used by OBS with the PCIe-based identification
values such as device_id and vendor_id.
2025-04-01 23:18:15 -04:00
Ryan Foster
a1fbf1015f clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
tytan652
26d275223a libobs-opengl: Relax texture format copy check
SRGB and non-SRGB formats are compatible for copy.
2024-09-12 15:35:46 -04:00
Kurt Kartaltepe
7912d06b65 libobs-opengl: Disable NV12/P010 on Windows
These formats are used for texture encoding but the OpenGL texture
encoding pipeline is not supported on Windows. This can also cause
failure to initialize on Windows so it's better to disable the formats.
2024-07-22 18:07:03 -04:00
Kurt Kartaltepe
02c90207fc libobs,libobs-opengl: enable GPU encoding for OpenGL
Enable all of the previously Windows only paths for OpenGL backends that
support encode_texture2

Co-authored-by: Torge Matthies <openglfreak@googlemail.com>
2024-01-26 20:01:58 -05:00
Lain
106c7aa61f Update copyrights/names 2023-05-20 01:31:18 -07:00
Norihiro Kamae
af3890a4a9 libobs: Cleanup unused-parameters
- Add OBS_UNUSED to unused function parameters
- Remove unnecessary UNUSED_PARAMETER
Also update libobs-opengl/
2022-07-19 11:01:00 -04:00
jpark37
abddfead2f libobs/graphics: Add color space support 2022-03-23 22:35:26 -07:00
jp9000
8ed8301452 libobs-opengl: Fix border color support on GL textures 2022-01-12 06:35:16 -08:00
jw0z96
33a6d2a5fd libobs: Expose blending operation types 2021-12-20 09:06:38 -08:00
jpark37
3c45ae2e9d libobs, libobs-opengl: Consistent near/far undef 2021-10-10 19:12:45 -07:00
jpark37
dd62bd05fb libobs-opengl: Fix unused parameters 2021-01-29 21:50:19 -08:00
jpark37
66259560e0 libobs: Add dormant SRGB format support
GS_RGBA, GS_BGRX, and GS_BGRA now use TYPELESS DXGI formats, so we can
alias them between UNORM and UNORM_SRGB as necessary. GS_RGBA_UNORM,
GS_BGRX_UNORM, and GS_BGRA_UNORM have been added to support straight
UNORM types, which Windows requires for sharing textures from D3D9 and
OpenGL. The D3D path aliases via views, and GL aliases via
GL_EXT_texture_sRGB_decode/GL_FRAMEBUFFER_SRGB.

A significant amount of code has changed in the D3D/GL backends, but the
concepts are simple. On the D3D side, we need separate SRVs and RTVs to
support nonlinear/linear reads and writes. On the GL side, we need to
set the proper GL parameters to emulate the same.

Add gs_enable_framebuffer_srgb/gs_framebuffer_srgb_enabled to set/get
the framebuffer as SRGB or not.

Add gs_linear_srgb_active/gs_set_linear_srgb to instruct sources that
they should render as SRGB. Legacy sources can ignore this setting
without regression.

Update obs_source_draw to use linear SRGB as needed.

Update render_filter_tex to use linear SRGB as needed.

Add gs_effect_set_texture_srgb next to gs_effect_set_texture to set
texture with SRGB view instead.

Add SRGB helpers for vec4 struct.

Create GDI-compatible textures without SRGB support. Doesn't seem to
work with SRGB formats.
2021-01-21 07:42:13 -08:00
jpark37
7427272062 libobs-opengl: SRGB-safe GLSL path for raw loads
texelFetch ignores SKIP_DECODE_EXT. Replace implementation with
textureSize and textureLod.
2021-01-19 12:24:36 -08:00
jpark37
44ebde553d libobs-opengl: Fix viewport flip
Flip viewport in coordination with update_viewproj_matrix.
2020-04-18 22:13:03 -07:00
Jim
d75245f017
Merge pull request #2264 from jpark37/mac-context-share
Fix OpenGL thread-safety on Mac to use latest Xcode
2020-02-05 14:33:27 -08:00
jpark37
882687934c libobs-opengl: Fix volume texture leak 2020-01-04 01:28:16 -08:00
jpark37
9f330050ef libobs-opengl: OpenGL thread-safety on Mac
Attempt to fix threading issues that cause OBS to force-crash when
compiled with latest Xcode. There are two places where the new SDK
introduces a force-crash because operations are not happening on the
main thread: when we modify the context view to switch swap chains, and
when we resize a swap chain.

Instead of using just one context for all rendering, we create an
additional context for each swap chain, set each view once on
initialization, and switch contexts only in present to blit the final
framebuffer. This is an extra copy, but it's pretty hairy to optimize
away, and it's not worth potential regressions just to speed up Mac.

For resizing, we schedule the update code to run on the main thread from
the render thread. Ideally, we wouldn't have to round trip the logic
from main thread to graphics thread and back, but I don't think we want
to hack up the interface for this, especially since OpenGL will give way
to Metal soon enough.
2019-12-26 01:45:48 -08:00
jpark37
8f6984e345 libobs: Add support for volume textures
Also fix some mip calculations along the way.
2019-12-15 14:38:26 -08:00
Jim
3e01fdf3e5
Merge pull request #2116 from jpark37/begin-frame
libobs: Add gs_begin_frame for duplicators
2019-10-15 22:23:34 -07:00
jpark37
ade65df2aa libobs: Add gs_begin_frame for duplicators
We really shouldn't be resetting duplicator state as part of gs_flush.
gs_begin_scene is not ideal because it is called twice per frame, and
only after duplicators have been ticked. Even though it makes no
user-facing difference, it makes more logical sense to reset at the top
of the frame than the bottom.
2019-10-10 21:06:01 -07:00
jpark37
6eca70a529 libobs-opengl: Require OpenGL 3.3 instead of 3.2
There don't appear to be any GPUs that support 3.2, but not 3.3. GLSL
330 maps to HLSL Shader Model 4, so this will theoretically make shaders
programs less likely to diverge, particularly for behavior around NaNs.
2019-09-12 21:28:26 -07:00
jpark37
2af98bf483 libobs-opengl: Fix Clang warnings 2019-08-17 11:02:03 -07:00
jpark37
0e12d8189c libobs: Add GPU timestamp query support
This change only wraps the functionality. I have rough code to exercise
the the query functionality, but that part is not really clean enough to
submit.
2019-07-27 13:31:07 -07:00
jpark37
b8e5cf3a95 libobs-opengl: Empty VAO
Use an empty VAO for shaders that generate their own vertices.
2019-06-24 23:13:04 -05:00
jp9000
f53df7da64 clang-format: Apply formatting
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed.  Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
2019-06-23 23:49:10 -07:00
James Park
aa22b61e3e libobs: Full-screen triangle format conversions
The cache coherency of rasterization for full-screen passes is better
using an oversized triangle that is clipped rather than two triangles.
Traversal order of rasterization is GPU-specific, but will almost
certainly be better using an undivided primitive.

A smaller benefit is that quads along the diagonal are not evaluated
multiple times, but that's minor in comparison.

Redo format shaders to bypass vertex buffer, and input layout. Add
global shader bool "obs_glsl_compile" to make API-specific decisions,
i.e. handle upside-down UVs. gl_ortho is not needed for format
conversion because the vertex shader does not use ViewProj anymore.

This can be applied to more situations, but start small first.

Testbed full screen passes, Intel HD Graphics 530:
RGBA -> UYVX: 467 -> 439 us, ~6% savings
UYVX -> uv: 295 -> 239 us, ~19% savings
2019-06-18 22:29:07 -07:00
James Park
2996a6c06b libobs/graphics: Support debug markers
Add support for debug markers via D3DPERF API and KHR_debug. This makes
it easier to understand RenderDoc captures.

D3DPERF is preferred to ID3DUserDefinedAnnotation because it supports
colors. d3d9.lib is now linked in to support this.

This feature is disabled by default, and is controlled by
GS_USE_DEBUG_MARKERS.

From: obsproject/obs-studio#1799
2019-04-08 02:05:37 -07:00
Shaolin
acd44b525e libobs-opengl: Store FBOs per texture instead of per device
The previous model stored a new FBO per texture width/height/format on
a array in the device struct. This allocated memory was only released
on gs_device_destroy (obs exit).

The new approach stores a FBO on gs_texture and the its info is
destroyed once the texture is deleted.
2018-08-31 19:00:20 -03:00
Shaolin
d9f3482504 libobs-opengl: Log adapter and driver info
Closes jp9000/obs-studio#1197
2018-02-15 17:02:48 -08:00
jp9000
5ba37f81ec libobs-opengl: Fix potential crash w/ viewports
'device->cur_swap' can be null in this function, and gl_getclientsize
expects it not to be null.
2017-05-13 01:21:15 -07:00
Ryan Foster
bfed33aa77 libobs-opengl: Log OpenGL version on all systems
This commit logs the OpenGL version on all operating systems and brings
the OpenGL subsystem's initialization logging more in line with the
D3D11 logging to make logs more uniform.
2017-04-23 19:42:24 -04:00
Richard Stanway
8b640fae24
Fix various null pointer issues detected by Coverity 2017-02-25 16:45:45 +01:00
jp9000
234fddcf56 libobs-opengl: Add warning when used on windows 2016-11-20 01:48:16 -08:00
jp9000
ad0ee4d2d8 libobs-opengl: Bind index buffers to VAO
To be able to use index buffers, they must also be bound to a vertex
array object along with the vertex buffers.

Ideally, if there are multiple index buffers for a vertex buffer,
separate VAOs should be created for each combination.
2016-04-19 15:35:05 -07:00
jp9000
9a22ebdc71 libobs-opengl: Fix sampler not being assigned to texture 2016-03-22 12:01:35 -07:00
John R. Bradley
2278051985 libobs-opengl: Make sampler optional when binding textures 2016-03-21 21:22:29 -07:00
jp9000
ccfd57d100 libobs/graphics: Rename inconsistent function names
Renames functions:
gs_shader_setmatrix3 -> gs_shader_set_matrix3
gs_voltexture_getdepth -> gs_voltexture_get_depth
2015-10-21 07:46:43 -07:00
jp9000
a496f64de4 libobs-opengl: Implement windowless context
(Non-compiling commit: windowless-context branch)
2015-08-05 01:07:17 -07:00
jp9000
05a191618f libobs-opengl: Only flush if no active swap on OSX
glFlush is somewhat implementation-specific; on OSX for example, it is
additionally used to draw to a view.  However, we're already using the
Objective-C function flushBuffer, which apparently calls glFlush
internally anyway to draw to views.  That means that we're superfluously
calling glFlush most of the time if there's an active swap chain.  So
instead, only call glFlush when there are no active swap chains on OSX.
2015-07-30 17:59:34 -07:00
jp9000
de65407ac4 libobs-opengl: Make sure current swap is valid 2015-07-30 17:28:40 -07:00
jp9000
be52fa26f9 Add gs_blend_function_separate
This allows the ability to separate the blend states of color and alpha.

The default blend state has also changed so that alpha is always added
together to ensure that the destination image always gets an alpha value
that is actually usable after the operation (for render targets).

Old default state:
  color source: GS_BLEND_SRCALPHA, color dest: GS_BLEND_INVSRCALPHA
  alpha source: GS_BLEND_SRCALPHA, alpha dest: GS_BLEND_INVSRCALPHA

New default state:
  color source: GS_BLEND_SRCALPHA, color dest: GS_BLEND_INVSRCALPHA
  alpha source: GS_BLEND_ONE,      alpha dest: GS_BLEND_ONE
2015-03-27 11:18:02 -07:00
jp9000
2abf7b057a libobs-opengl: Fix bug switching render targets
If a render target was switched from one to another and then back
consecutively, the texture would not get reattached at the last point
due to the fact that the cur_render_target variable of the FBO storage
structure would already be set to that texture, and then it would never
get reattached because it thought it was already using that render
target.

So to fix this, any time a render target legitimately changes from one
to another, it sets the cur_render_target and cur_zstencil_buffer
variables of the FBO structure to null.
2015-03-22 18:38:47 -07:00
jp9000
2fa37a1f2e libobs-opengl: Fix render targets being flipped
When render targets are used, they output to the render target inverted
due to the way that opengl works.  This fixes that issue by inverting
the projection matrix so that it renders the image upside down and
inverting the front face from counterclockwise to clockwise.
2015-03-22 18:38:45 -07:00
jp9000
8ba279fa45 libobs-opengl: Change a log message to debug
The anisotropy message isn't particularly useful for users.
2015-01-05 02:45:38 -08:00
jp9000
e88632ed73 libobs-opengl: Don't display unimportant messages
The glDebugMessageCallback function will set a callback that will relay
all messages coming from the driver (on supported drivers at least).
For nvidia, sometimes there are a lot of irrelevant messages, which is
nice depending on the type of application you're writing.

I actually at first thought these messages were important, but it turns
out that they're almost always irrelevant and not actually warnings.
Most of the messages at a certain type/severity are mostly for debugging
purposes or minor hints about how to maximize performance, so
unfortunately there ends up being a lot of pointless spam in the debug
output.

The particular performance messages are related to optimizations you can
get via multithreading, and are optimizations you would expect for games
more than for this type of application.  They don't really apply for our
use cases most of the time.

High severity messages however are not omitted regardless of message
type.

These messages can be enabled again by simply defining the
SHOW_ALL_GL_MESSAGES macro.
2014-12-09 14:21:02 -08:00
jp9000
41fad2d1a4 (API Change) Use const params where applicable
This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
2014-09-26 17:23:07 -07:00
jp9000
0ef7a3f3d0 libobs-opengl: Fix styling (80 column limit) 2014-09-25 21:48:16 -07:00
jp9000
c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000
732d24caa1 Remove unused variables 2014-09-19 18:46:25 -07:00