Didn't realize OBS could output both program and preview views at the
same time with multiple devices.
Also remove render callbacks earlier on stop to avoid use-after-free.
Use the render path that preview uses for non-preview rendering, which
uses the GPU to rescale rather than the CPU and pulls the image from the
GPU before pixel format conversion happens. This means it's no longer
necessary to select BGRA to use the keyer anymore.
Mapping a GPU resource for CPU read immediately after GPU write creates
a large stall on the graphics thread. Use a small circular buffer, and
read the oldest frame instead.
Removing the first call to `video_output_stop` prevents the `data_mutex`
field in `struct video_output` from being destroyed while still in use.
The `render_preview_source` function will call `video_output_lock_frame`
upon that mutex and encounter a NULL pointer exception.
Co-authored-by: Paul Hindt <paulh@aja.com>
This leads to a crash when the output is stopped, either by clicking the
stop button or when exiting OBS studio.
This crash is:
- intermittent in release builds
- reliable for me in debug builds
It is held by an `OBSData`, which, if not null, will automatically
call `obs_data_release()` on scope exit.
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.