1271 lines
50 KiB
Java
1271 lines
50 KiB
Java
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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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/*
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* This file is available under and governed by the GNU General Public
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* License version 2 only, as published by the Free Software Foundation.
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* However, the following notice accompanied the original version of this
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* file:
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*
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* Written by Doug Lea with assistance from members of JCP JSR-166
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* Expert Group and released to the public domain, as explained at
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* http://creativecommons.org/licenses/publicdomain
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*/
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package java.util.concurrent;
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import java.util.AbstractQueue;
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import java.util.Collection;
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import java.util.ConcurrentModificationException;
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import java.util.Iterator;
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import java.util.NoSuchElementException;
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import java.util.Queue;
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import java.util.concurrent.locks.LockSupport;
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/**
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* An unbounded {@link TransferQueue} based on linked nodes.
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* This queue orders elements FIFO (first-in-first-out) with respect
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* to any given producer. The <em>head</em> of the queue is that
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* element that has been on the queue the longest time for some
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* producer. The <em>tail</em> of the queue is that element that has
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* been on the queue the shortest time for some producer.
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*
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* <p>Beware that, unlike in most collections, the {@code size}
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* method is <em>NOT</em> a constant-time operation. Because of the
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* asynchronous nature of these queues, determining the current number
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* of elements requires a traversal of the elements.
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*
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* <p>This class and its iterator implement all of the
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* <em>optional</em> methods of the {@link Collection} and {@link
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* Iterator} interfaces.
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*
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* <p>Memory consistency effects: As with other concurrent
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* collections, actions in a thread prior to placing an object into a
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* {@code LinkedTransferQueue}
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* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
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* actions subsequent to the access or removal of that element from
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* the {@code LinkedTransferQueue} in another thread.
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*
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* <p>This class is a member of the
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* <a href="{@docRoot}/../technotes/guides/collections/index.html">
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* Java Collections Framework</a>.
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*
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* @since 1.7
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* @author Doug Lea
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* @param <E> the type of elements held in this collection
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*/
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public class LinkedTransferQueue<E> extends AbstractQueue<E>
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implements TransferQueue<E>, java.io.Serializable {
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private static final long serialVersionUID = -3223113410248163686L;
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/*
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* *** Overview of Dual Queues with Slack ***
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*
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* Dual Queues, introduced by Scherer and Scott
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* (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
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* (linked) queues in which nodes may represent either data or
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* requests. When a thread tries to enqueue a data node, but
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* encounters a request node, it instead "matches" and removes it;
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* and vice versa for enqueuing requests. Blocking Dual Queues
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* arrange that threads enqueuing unmatched requests block until
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* other threads provide the match. Dual Synchronous Queues (see
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* Scherer, Lea, & Scott
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* http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
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* additionally arrange that threads enqueuing unmatched data also
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* block. Dual Transfer Queues support all of these modes, as
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* dictated by callers.
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*
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* A FIFO dual queue may be implemented using a variation of the
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* Michael & Scott (M&S) lock-free queue algorithm
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* (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
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* It maintains two pointer fields, "head", pointing to a
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* (matched) node that in turn points to the first actual
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* (unmatched) queue node (or null if empty); and "tail" that
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* points to the last node on the queue (or again null if
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* empty). For example, here is a possible queue with four data
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* elements:
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*
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* head tail
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* | |
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* v v
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* M -> U -> U -> U -> U
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*
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* The M&S queue algorithm is known to be prone to scalability and
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* overhead limitations when maintaining (via CAS) these head and
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* tail pointers. This has led to the development of
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* contention-reducing variants such as elimination arrays (see
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* Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
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* optimistic back pointers (see Ladan-Mozes & Shavit
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* http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
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* However, the nature of dual queues enables a simpler tactic for
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* improving M&S-style implementations when dual-ness is needed.
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*
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* In a dual queue, each node must atomically maintain its match
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* status. While there are other possible variants, we implement
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* this here as: for a data-mode node, matching entails CASing an
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* "item" field from a non-null data value to null upon match, and
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* vice-versa for request nodes, CASing from null to a data
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* value. (Note that the linearization properties of this style of
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* queue are easy to verify -- elements are made available by
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* linking, and unavailable by matching.) Compared to plain M&S
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* queues, this property of dual queues requires one additional
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* successful atomic operation per enq/deq pair. But it also
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* enables lower cost variants of queue maintenance mechanics. (A
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* variation of this idea applies even for non-dual queues that
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* support deletion of interior elements, such as
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* j.u.c.ConcurrentLinkedQueue.)
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*
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* Once a node is matched, its match status can never again
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* change. We may thus arrange that the linked list of them
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* contain a prefix of zero or more matched nodes, followed by a
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* suffix of zero or more unmatched nodes. (Note that we allow
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* both the prefix and suffix to be zero length, which in turn
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* means that we do not use a dummy header.) If we were not
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* concerned with either time or space efficiency, we could
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* correctly perform enqueue and dequeue operations by traversing
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* from a pointer to the initial node; CASing the item of the
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* first unmatched node on match and CASing the next field of the
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* trailing node on appends. (Plus some special-casing when
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* initially empty). While this would be a terrible idea in
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* itself, it does have the benefit of not requiring ANY atomic
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* updates on head/tail fields.
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*
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* We introduce here an approach that lies between the extremes of
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* never versus always updating queue (head and tail) pointers.
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* This offers a tradeoff between sometimes requiring extra
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* traversal steps to locate the first and/or last unmatched
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* nodes, versus the reduced overhead and contention of fewer
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* updates to queue pointers. For example, a possible snapshot of
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* a queue is:
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*
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* head tail
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* | |
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* v v
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* M -> M -> U -> U -> U -> U
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*
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* The best value for this "slack" (the targeted maximum distance
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* between the value of "head" and the first unmatched node, and
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* similarly for "tail") is an empirical matter. We have found
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* that using very small constants in the range of 1-3 work best
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* over a range of platforms. Larger values introduce increasing
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* costs of cache misses and risks of long traversal chains, while
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* smaller values increase CAS contention and overhead.
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*
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* Dual queues with slack differ from plain M&S dual queues by
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* virtue of only sometimes updating head or tail pointers when
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* matching, appending, or even traversing nodes; in order to
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* maintain a targeted slack. The idea of "sometimes" may be
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* operationalized in several ways. The simplest is to use a
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* per-operation counter incremented on each traversal step, and
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* to try (via CAS) to update the associated queue pointer
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* whenever the count exceeds a threshold. Another, that requires
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* more overhead, is to use random number generators to update
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* with a given probability per traversal step.
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*
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* In any strategy along these lines, because CASes updating
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* fields may fail, the actual slack may exceed targeted
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* slack. However, they may be retried at any time to maintain
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* targets. Even when using very small slack values, this
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* approach works well for dual queues because it allows all
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* operations up to the point of matching or appending an item
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* (hence potentially allowing progress by another thread) to be
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* read-only, thus not introducing any further contention. As
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* described below, we implement this by performing slack
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* maintenance retries only after these points.
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*
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* As an accompaniment to such techniques, traversal overhead can
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* be further reduced without increasing contention of head
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* pointer updates: Threads may sometimes shortcut the "next" link
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* path from the current "head" node to be closer to the currently
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* known first unmatched node, and similarly for tail. Again, this
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* may be triggered with using thresholds or randomization.
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*
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* These ideas must be further extended to avoid unbounded amounts
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* of costly-to-reclaim garbage caused by the sequential "next"
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* links of nodes starting at old forgotten head nodes: As first
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* described in detail by Boehm
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* (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
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* delays noticing that any arbitrarily old node has become
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* garbage, all newer dead nodes will also be unreclaimed.
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* (Similar issues arise in non-GC environments.) To cope with
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* this in our implementation, upon CASing to advance the head
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* pointer, we set the "next" link of the previous head to point
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* only to itself; thus limiting the length of connected dead lists.
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* (We also take similar care to wipe out possibly garbage
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* retaining values held in other Node fields.) However, doing so
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* adds some further complexity to traversal: If any "next"
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* pointer links to itself, it indicates that the current thread
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* has lagged behind a head-update, and so the traversal must
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* continue from the "head". Traversals trying to find the
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* current tail starting from "tail" may also encounter
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* self-links, in which case they also continue at "head".
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*
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* It is tempting in slack-based scheme to not even use CAS for
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* updates (similarly to Ladan-Mozes & Shavit). However, this
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* cannot be done for head updates under the above link-forgetting
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* mechanics because an update may leave head at a detached node.
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* And while direct writes are possible for tail updates, they
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* increase the risk of long retraversals, and hence long garbage
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* chains, which can be much more costly than is worthwhile
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* considering that the cost difference of performing a CAS vs
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* write is smaller when they are not triggered on each operation
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* (especially considering that writes and CASes equally require
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* additional GC bookkeeping ("write barriers") that are sometimes
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* more costly than the writes themselves because of contention).
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*
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* Removal of interior nodes (due to timed out or interrupted
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* waits, or calls to remove(x) or Iterator.remove) can use a
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* scheme roughly similar to that described in Scherer, Lea, and
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* Scott's SynchronousQueue. Given a predecessor, we can unsplice
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* any node except the (actual) tail of the queue. To avoid
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* build-up of cancelled trailing nodes, upon a request to remove
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* a trailing node, it is placed in field "cleanMe" to be
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* unspliced upon the next call to unsplice any other node.
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* Situations needing such mechanics are not common but do occur
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* in practice; for example when an unbounded series of short
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* timed calls to poll repeatedly time out but never otherwise
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* fall off the list because of an untimed call to take at the
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* front of the queue. Note that maintaining field cleanMe does
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* not otherwise much impact garbage retention even if never
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* cleared by some other call because the held node will
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* eventually either directly or indirectly lead to a self-link
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* once off the list.
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*
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* *** Overview of implementation ***
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*
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* We use a threshold-based approach to updates, with a slack
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* threshold of two -- that is, we update head/tail when the
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* current pointer appears to be two or more steps away from the
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* first/last node. The slack value is hard-wired: a path greater
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* than one is naturally implemented by checking equality of
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* traversal pointers except when the list has only one element,
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* in which case we keep slack threshold at one. Avoiding tracking
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* explicit counts across method calls slightly simplifies an
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* already-messy implementation. Using randomization would
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* probably work better if there were a low-quality dirt-cheap
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* per-thread one available, but even ThreadLocalRandom is too
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* heavy for these purposes.
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*
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* With such a small slack threshold value, it is rarely
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* worthwhile to augment this with path short-circuiting; i.e.,
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* unsplicing nodes between head and the first unmatched node, or
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* similarly for tail, rather than advancing head or tail
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* proper. However, it is used (in awaitMatch) immediately before
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* a waiting thread starts to block, as a final bit of helping at
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* a point when contention with others is extremely unlikely
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* (since if other threads that could release it are operating,
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* then the current thread wouldn't be blocking).
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*
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* We allow both the head and tail fields to be null before any
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* nodes are enqueued; initializing upon first append. This
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* simplifies some other logic, as well as providing more
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* efficient explicit control paths instead of letting JVMs insert
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* implicit NullPointerExceptions when they are null. While not
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* currently fully implemented, we also leave open the possibility
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* of re-nulling these fields when empty (which is complicated to
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* arrange, for little benefit.)
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*
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* All enqueue/dequeue operations are handled by the single method
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* "xfer" with parameters indicating whether to act as some form
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* of offer, put, poll, take, or transfer (each possibly with
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* timeout). The relative complexity of using one monolithic
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* method outweighs the code bulk and maintenance problems of
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* using separate methods for each case.
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*
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* Operation consists of up to three phases. The first is
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* implemented within method xfer, the second in tryAppend, and
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* the third in method awaitMatch.
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*
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* 1. Try to match an existing node
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*
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* Starting at head, skip already-matched nodes until finding
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* an unmatched node of opposite mode, if one exists, in which
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* case matching it and returning, also if necessary updating
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* head to one past the matched node (or the node itself if the
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* list has no other unmatched nodes). If the CAS misses, then
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* a loop retries advancing head by two steps until either
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* success or the slack is at most two. By requiring that each
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* attempt advances head by two (if applicable), we ensure that
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* the slack does not grow without bound. Traversals also check
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* if the initial head is now off-list, in which case they
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* start at the new head.
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*
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* If no candidates are found and the call was untimed
|
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* poll/offer, (argument "how" is NOW) return.
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*
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* 2. Try to append a new node (method tryAppend)
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*
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* Starting at current tail pointer, find the actual last node
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* and try to append a new node (or if head was null, establish
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* the first node). Nodes can be appended only if their
|
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* predecessors are either already matched or are of the same
|
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* mode. If we detect otherwise, then a new node with opposite
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* mode must have been appended during traversal, so we must
|
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* restart at phase 1. The traversal and update steps are
|
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* otherwise similar to phase 1: Retrying upon CAS misses and
|
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* checking for staleness. In particular, if a self-link is
|
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* encountered, then we can safely jump to a node on the list
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* by continuing the traversal at current head.
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*
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* On successful append, if the call was ASYNC, return.
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*
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* 3. Await match or cancellation (method awaitMatch)
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*
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* Wait for another thread to match node; instead cancelling if
|
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* the current thread was interrupted or the wait timed out. On
|
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* multiprocessors, we use front-of-queue spinning: If a node
|
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* appears to be the first unmatched node in the queue, it
|
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* spins a bit before blocking. In either case, before blocking
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* it tries to unsplice any nodes between the current "head"
|
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* and the first unmatched node.
|
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*
|
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* Front-of-queue spinning vastly improves performance of
|
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* heavily contended queues. And so long as it is relatively
|
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* brief and "quiet", spinning does not much impact performance
|
||
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* of less-contended queues. During spins threads check their
|
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* interrupt status and generate a thread-local random number
|
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* to decide to occasionally perform a Thread.yield. While
|
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* yield has underdefined specs, we assume that might it help,
|
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* and will not hurt in limiting impact of spinning on busy
|
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* systems. We also use smaller (1/2) spins for nodes that are
|
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* not known to be front but whose predecessors have not
|
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* blocked -- these "chained" spins avoid artifacts of
|
||
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* front-of-queue rules which otherwise lead to alternating
|
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* nodes spinning vs blocking. Further, front threads that
|
||
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* represent phase changes (from data to request node or vice
|
||
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* versa) compared to their predecessors receive additional
|
||
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* chained spins, reflecting longer paths typically required to
|
||
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* unblock threads during phase changes.
|
||
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*/
|
||
|
|
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/** True if on multiprocessor */
|
||
|
private static final boolean MP =
|
||
|
Runtime.getRuntime().availableProcessors() > 1;
|
||
|
|
||
|
/**
|
||
|
* The number of times to spin (with randomly interspersed calls
|
||
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* to Thread.yield) on multiprocessor before blocking when a node
|
||
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* is apparently the first waiter in the queue. See above for
|
||
|
* explanation. Must be a power of two. The value is empirically
|
||
|
* derived -- it works pretty well across a variety of processors,
|
||
|
* numbers of CPUs, and OSes.
|
||
|
*/
|
||
|
private static final int FRONT_SPINS = 1 << 7;
|
||
|
|
||
|
/**
|
||
|
* The number of times to spin before blocking when a node is
|
||
|
* preceded by another node that is apparently spinning. Also
|
||
|
* serves as an increment to FRONT_SPINS on phase changes, and as
|
||
|
* base average frequency for yielding during spins. Must be a
|
||
|
* power of two.
|
||
|
*/
|
||
|
private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;
|
||
|
|
||
|
/**
|
||
|
* Queue nodes. Uses Object, not E, for items to allow forgetting
|
||
|
* them after use. Relies heavily on Unsafe mechanics to minimize
|
||
|
* unnecessary ordering constraints: Writes that intrinsically
|
||
|
* precede or follow CASes use simple relaxed forms. Other
|
||
|
* cleanups use releasing/lazy writes.
|
||
|
*/
|
||
|
static final class Node {
|
||
|
final boolean isData; // false if this is a request node
|
||
|
volatile Object item; // initially non-null if isData; CASed to match
|
||
|
volatile Node next;
|
||
|
volatile Thread waiter; // null until waiting
|
||
|
|
||
|
// CAS methods for fields
|
||
|
final boolean casNext(Node cmp, Node val) {
|
||
|
return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
|
||
|
}
|
||
|
|
||
|
final boolean casItem(Object cmp, Object val) {
|
||
|
// assert cmp == null || cmp.getClass() != Node.class;
|
||
|
return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a new node. Uses relaxed write because item can only
|
||
|
* be seen if followed by CAS.
|
||
|
*/
|
||
|
Node(Object item, boolean isData) {
|
||
|
UNSAFE.putObject(this, itemOffset, item); // relaxed write
|
||
|
this.isData = isData;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Links node to itself to avoid garbage retention. Called
|
||
|
* only after CASing head field, so uses relaxed write.
|
||
|
*/
|
||
|
final void forgetNext() {
|
||
|
UNSAFE.putObject(this, nextOffset, this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets item to self (using a releasing/lazy write) and waiter
|
||
|
* to null, to avoid garbage retention after extracting or
|
||
|
* cancelling.
|
||
|
*/
|
||
|
final void forgetContents() {
|
||
|
UNSAFE.putOrderedObject(this, itemOffset, this);
|
||
|
UNSAFE.putOrderedObject(this, waiterOffset, null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if this node has been matched, including the
|
||
|
* case of artificial matches due to cancellation.
|
||
|
*/
|
||
|
final boolean isMatched() {
|
||
|
Object x = item;
|
||
|
return (x == this) || ((x == null) == isData);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if this is an unmatched request node.
|
||
|
*/
|
||
|
final boolean isUnmatchedRequest() {
|
||
|
return !isData && item == null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a node with the given mode cannot be
|
||
|
* appended to this node because this node is unmatched and
|
||
|
* has opposite data mode.
|
||
|
*/
|
||
|
final boolean cannotPrecede(boolean haveData) {
|
||
|
boolean d = isData;
|
||
|
Object x;
|
||
|
return d != haveData && (x = item) != this && (x != null) == d;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tries to artificially match a data node -- used by remove.
|
||
|
*/
|
||
|
final boolean tryMatchData() {
|
||
|
// assert isData;
|
||
|
Object x = item;
|
||
|
if (x != null && x != this && casItem(x, null)) {
|
||
|
LockSupport.unpark(waiter);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Unsafe mechanics
|
||
|
private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
|
||
|
private static final long nextOffset =
|
||
|
objectFieldOffset(UNSAFE, "next", Node.class);
|
||
|
private static final long itemOffset =
|
||
|
objectFieldOffset(UNSAFE, "item", Node.class);
|
||
|
private static final long waiterOffset =
|
||
|
objectFieldOffset(UNSAFE, "waiter", Node.class);
|
||
|
|
||
|
private static final long serialVersionUID = -3375979862319811754L;
|
||
|
}
|
||
|
|
||
|
/** head of the queue; null until first enqueue */
|
||
|
transient volatile Node head;
|
||
|
|
||
|
/** predecessor of dangling unspliceable node */
|
||
|
private transient volatile Node cleanMe; // decl here reduces contention
|
||
|
|
||
|
/** tail of the queue; null until first append */
|
||
|
private transient volatile Node tail;
|
||
|
|
||
|
// CAS methods for fields
|
||
|
private boolean casTail(Node cmp, Node val) {
|
||
|
return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
|
||
|
}
|
||
|
|
||
|
private boolean casHead(Node cmp, Node val) {
|
||
|
return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
|
||
|
}
|
||
|
|
||
|
private boolean casCleanMe(Node cmp, Node val) {
|
||
|
return UNSAFE.compareAndSwapObject(this, cleanMeOffset, cmp, val);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Possible values for "how" argument in xfer method.
|
||
|
*/
|
||
|
private static final int NOW = 0; // for untimed poll, tryTransfer
|
||
|
private static final int ASYNC = 1; // for offer, put, add
|
||
|
private static final int SYNC = 2; // for transfer, take
|
||
|
private static final int TIMED = 3; // for timed poll, tryTransfer
|
||
|
|
||
|
@SuppressWarnings("unchecked")
|
||
|
static <E> E cast(Object item) {
|
||
|
// assert item == null || item.getClass() != Node.class;
|
||
|
return (E) item;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Implements all queuing methods. See above for explanation.
|
||
|
*
|
||
|
* @param e the item or null for take
|
||
|
* @param haveData true if this is a put, else a take
|
||
|
* @param how NOW, ASYNC, SYNC, or TIMED
|
||
|
* @param nanos timeout in nanosecs, used only if mode is TIMED
|
||
|
* @return an item if matched, else e
|
||
|
* @throws NullPointerException if haveData mode but e is null
|
||
|
*/
|
||
|
private E xfer(E e, boolean haveData, int how, long nanos) {
|
||
|
if (haveData && (e == null))
|
||
|
throw new NullPointerException();
|
||
|
Node s = null; // the node to append, if needed
|
||
|
|
||
|
retry: for (;;) { // restart on append race
|
||
|
|
||
|
for (Node h = head, p = h; p != null;) { // find & match first node
|
||
|
boolean isData = p.isData;
|
||
|
Object item = p.item;
|
||
|
if (item != p && (item != null) == isData) { // unmatched
|
||
|
if (isData == haveData) // can't match
|
||
|
break;
|
||
|
if (p.casItem(item, e)) { // match
|
||
|
for (Node q = p; q != h;) {
|
||
|
Node n = q.next; // update head by 2
|
||
|
if (n != null) // unless singleton
|
||
|
q = n;
|
||
|
if (head == h && casHead(h, q)) {
|
||
|
h.forgetNext();
|
||
|
break;
|
||
|
} // advance and retry
|
||
|
if ((h = head) == null ||
|
||
|
(q = h.next) == null || !q.isMatched())
|
||
|
break; // unless slack < 2
|
||
|
}
|
||
|
LockSupport.unpark(p.waiter);
|
||
|
return this.<E>cast(item);
|
||
|
}
|
||
|
}
|
||
|
Node n = p.next;
|
||
|
p = (p != n) ? n : (h = head); // Use head if p offlist
|
||
|
}
|
||
|
|
||
|
if (how != NOW) { // No matches available
|
||
|
if (s == null)
|
||
|
s = new Node(e, haveData);
|
||
|
Node pred = tryAppend(s, haveData);
|
||
|
if (pred == null)
|
||
|
continue retry; // lost race vs opposite mode
|
||
|
if (how != ASYNC)
|
||
|
return awaitMatch(s, pred, e, (how == TIMED), nanos);
|
||
|
}
|
||
|
return e; // not waiting
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tries to append node s as tail.
|
||
|
*
|
||
|
* @param s the node to append
|
||
|
* @param haveData true if appending in data mode
|
||
|
* @return null on failure due to losing race with append in
|
||
|
* different mode, else s's predecessor, or s itself if no
|
||
|
* predecessor
|
||
|
*/
|
||
|
private Node tryAppend(Node s, boolean haveData) {
|
||
|
for (Node t = tail, p = t;;) { // move p to last node and append
|
||
|
Node n, u; // temps for reads of next & tail
|
||
|
if (p == null && (p = head) == null) {
|
||
|
if (casHead(null, s))
|
||
|
return s; // initialize
|
||
|
}
|
||
|
else if (p.cannotPrecede(haveData))
|
||
|
return null; // lost race vs opposite mode
|
||
|
else if ((n = p.next) != null) // not last; keep traversing
|
||
|
p = p != t && t != (u = tail) ? (t = u) : // stale tail
|
||
|
(p != n) ? n : null; // restart if off list
|
||
|
else if (!p.casNext(null, s))
|
||
|
p = p.next; // re-read on CAS failure
|
||
|
else {
|
||
|
if (p != t) { // update if slack now >= 2
|
||
|
while ((tail != t || !casTail(t, s)) &&
|
||
|
(t = tail) != null &&
|
||
|
(s = t.next) != null && // advance and retry
|
||
|
(s = s.next) != null && s != t);
|
||
|
}
|
||
|
return p;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Spins/yields/blocks until node s is matched or caller gives up.
|
||
|
*
|
||
|
* @param s the waiting node
|
||
|
* @param pred the predecessor of s, or s itself if it has no
|
||
|
* predecessor, or null if unknown (the null case does not occur
|
||
|
* in any current calls but may in possible future extensions)
|
||
|
* @param e the comparison value for checking match
|
||
|
* @param timed if true, wait only until timeout elapses
|
||
|
* @param nanos timeout in nanosecs, used only if timed is true
|
||
|
* @return matched item, or e if unmatched on interrupt or timeout
|
||
|
*/
|
||
|
private E awaitMatch(Node s, Node pred, E e, boolean timed, long nanos) {
|
||
|
long lastTime = timed ? System.nanoTime() : 0L;
|
||
|
Thread w = Thread.currentThread();
|
||
|
int spins = -1; // initialized after first item and cancel checks
|
||
|
ThreadLocalRandom randomYields = null; // bound if needed
|
||
|
|
||
|
for (;;) {
|
||
|
Object item = s.item;
|
||
|
if (item != e) { // matched
|
||
|
// assert item != s;
|
||
|
s.forgetContents(); // avoid garbage
|
||
|
return this.<E>cast(item);
|
||
|
}
|
||
|
if ((w.isInterrupted() || (timed && nanos <= 0)) &&
|
||
|
s.casItem(e, s)) { // cancel
|
||
|
unsplice(pred, s);
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
if (spins < 0) { // establish spins at/near front
|
||
|
if ((spins = spinsFor(pred, s.isData)) > 0)
|
||
|
randomYields = ThreadLocalRandom.current();
|
||
|
}
|
||
|
else if (spins > 0) { // spin
|
||
|
if (--spins == 0)
|
||
|
shortenHeadPath(); // reduce slack before blocking
|
||
|
else if (randomYields.nextInt(CHAINED_SPINS) == 0)
|
||
|
Thread.yield(); // occasionally yield
|
||
|
}
|
||
|
else if (s.waiter == null) {
|
||
|
s.waiter = w; // request unpark then recheck
|
||
|
}
|
||
|
else if (timed) {
|
||
|
long now = System.nanoTime();
|
||
|
if ((nanos -= now - lastTime) > 0)
|
||
|
LockSupport.parkNanos(this, nanos);
|
||
|
lastTime = now;
|
||
|
}
|
||
|
else {
|
||
|
LockSupport.park(this);
|
||
|
s.waiter = null;
|
||
|
spins = -1; // spin if front upon wakeup
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns spin/yield value for a node with given predecessor and
|
||
|
* data mode. See above for explanation.
|
||
|
*/
|
||
|
private static int spinsFor(Node pred, boolean haveData) {
|
||
|
if (MP && pred != null) {
|
||
|
if (pred.isData != haveData) // phase change
|
||
|
return FRONT_SPINS + CHAINED_SPINS;
|
||
|
if (pred.isMatched()) // probably at front
|
||
|
return FRONT_SPINS;
|
||
|
if (pred.waiter == null) // pred apparently spinning
|
||
|
return CHAINED_SPINS;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tries (once) to unsplice nodes between head and first unmatched
|
||
|
* or trailing node; failing on contention.
|
||
|
*/
|
||
|
private void shortenHeadPath() {
|
||
|
Node h, hn, p, q;
|
||
|
if ((p = h = head) != null && h.isMatched() &&
|
||
|
(q = hn = h.next) != null) {
|
||
|
Node n;
|
||
|
while ((n = q.next) != q) {
|
||
|
if (n == null || !q.isMatched()) {
|
||
|
if (hn != q && h.next == hn)
|
||
|
h.casNext(hn, q);
|
||
|
break;
|
||
|
}
|
||
|
p = q;
|
||
|
q = n;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* -------------- Traversal methods -------------- */
|
||
|
|
||
|
/**
|
||
|
* Returns the successor of p, or the head node if p.next has been
|
||
|
* linked to self, which will only be true if traversing with a
|
||
|
* stale pointer that is now off the list.
|
||
|
*/
|
||
|
final Node succ(Node p) {
|
||
|
Node next = p.next;
|
||
|
return (p == next) ? head : next;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the first unmatched node of the given mode, or null if
|
||
|
* none. Used by methods isEmpty, hasWaitingConsumer.
|
||
|
*/
|
||
|
private Node firstOfMode(boolean isData) {
|
||
|
for (Node p = head; p != null; p = succ(p)) {
|
||
|
if (!p.isMatched())
|
||
|
return (p.isData == isData) ? p : null;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the item in the first unmatched node with isData; or
|
||
|
* null if none. Used by peek.
|
||
|
*/
|
||
|
private E firstDataItem() {
|
||
|
for (Node p = head; p != null; p = succ(p)) {
|
||
|
Object item = p.item;
|
||
|
if (p.isData) {
|
||
|
if (item != null && item != p)
|
||
|
return this.<E>cast(item);
|
||
|
}
|
||
|
else if (item == null)
|
||
|
return null;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Traverses and counts unmatched nodes of the given mode.
|
||
|
* Used by methods size and getWaitingConsumerCount.
|
||
|
*/
|
||
|
private int countOfMode(boolean data) {
|
||
|
int count = 0;
|
||
|
for (Node p = head; p != null; ) {
|
||
|
if (!p.isMatched()) {
|
||
|
if (p.isData != data)
|
||
|
return 0;
|
||
|
if (++count == Integer.MAX_VALUE) // saturated
|
||
|
break;
|
||
|
}
|
||
|
Node n = p.next;
|
||
|
if (n != p)
|
||
|
p = n;
|
||
|
else {
|
||
|
count = 0;
|
||
|
p = head;
|
||
|
}
|
||
|
}
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
final class Itr implements Iterator<E> {
|
||
|
private Node nextNode; // next node to return item for
|
||
|
private E nextItem; // the corresponding item
|
||
|
private Node lastRet; // last returned node, to support remove
|
||
|
private Node lastPred; // predecessor to unlink lastRet
|
||
|
|
||
|
/**
|
||
|
* Moves to next node after prev, or first node if prev null.
|
||
|
*/
|
||
|
private void advance(Node prev) {
|
||
|
lastPred = lastRet;
|
||
|
lastRet = prev;
|
||
|
for (Node p = (prev == null) ? head : succ(prev);
|
||
|
p != null; p = succ(p)) {
|
||
|
Object item = p.item;
|
||
|
if (p.isData) {
|
||
|
if (item != null && item != p) {
|
||
|
nextItem = LinkedTransferQueue.this.<E>cast(item);
|
||
|
nextNode = p;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (item == null)
|
||
|
break;
|
||
|
}
|
||
|
nextNode = null;
|
||
|
}
|
||
|
|
||
|
Itr() {
|
||
|
advance(null);
|
||
|
}
|
||
|
|
||
|
public final boolean hasNext() {
|
||
|
return nextNode != null;
|
||
|
}
|
||
|
|
||
|
public final E next() {
|
||
|
Node p = nextNode;
|
||
|
if (p == null) throw new NoSuchElementException();
|
||
|
E e = nextItem;
|
||
|
advance(p);
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
public final void remove() {
|
||
|
Node p = lastRet;
|
||
|
if (p == null) throw new IllegalStateException();
|
||
|
findAndRemoveDataNode(lastPred, p);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* -------------- Removal methods -------------- */
|
||
|
|
||
|
/**
|
||
|
* Unsplices (now or later) the given deleted/cancelled node with
|
||
|
* the given predecessor.
|
||
|
*
|
||
|
* @param pred predecessor of node to be unspliced
|
||
|
* @param s the node to be unspliced
|
||
|
*/
|
||
|
private void unsplice(Node pred, Node s) {
|
||
|
s.forgetContents(); // clear unneeded fields
|
||
|
/*
|
||
|
* At any given time, exactly one node on list cannot be
|
||
|
* unlinked -- the last inserted node. To accommodate this, if
|
||
|
* we cannot unlink s, we save its predecessor as "cleanMe",
|
||
|
* processing the previously saved version first. Because only
|
||
|
* one node in the list can have a null next, at least one of
|
||
|
* node s or the node previously saved can always be
|
||
|
* processed, so this always terminates.
|
||
|
*/
|
||
|
if (pred != null && pred != s) {
|
||
|
while (pred.next == s) {
|
||
|
Node oldpred = (cleanMe == null) ? null : reclean();
|
||
|
Node n = s.next;
|
||
|
if (n != null) {
|
||
|
if (n != s)
|
||
|
pred.casNext(s, n);
|
||
|
break;
|
||
|
}
|
||
|
if (oldpred == pred || // Already saved
|
||
|
((oldpred == null || oldpred.next == s) &&
|
||
|
casCleanMe(oldpred, pred))) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tries to unsplice the deleted/cancelled node held in cleanMe
|
||
|
* that was previously uncleanable because it was at tail.
|
||
|
*
|
||
|
* @return current cleanMe node (or null)
|
||
|
*/
|
||
|
private Node reclean() {
|
||
|
/*
|
||
|
* cleanMe is, or at one time was, predecessor of a cancelled
|
||
|
* node s that was the tail so could not be unspliced. If it
|
||
|
* is no longer the tail, try to unsplice if necessary and
|
||
|
* make cleanMe slot available. This differs from similar
|
||
|
* code in unsplice() because we must check that pred still
|
||
|
* points to a matched node that can be unspliced -- if not,
|
||
|
* we can (must) clear cleanMe without unsplicing. This can
|
||
|
* loop only due to contention.
|
||
|
*/
|
||
|
Node pred;
|
||
|
while ((pred = cleanMe) != null) {
|
||
|
Node s = pred.next;
|
||
|
Node n;
|
||
|
if (s == null || s == pred || !s.isMatched())
|
||
|
casCleanMe(pred, null); // already gone
|
||
|
else if ((n = s.next) != null) {
|
||
|
if (n != s)
|
||
|
pred.casNext(s, n);
|
||
|
casCleanMe(pred, null);
|
||
|
}
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
return pred;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Main implementation of Iterator.remove(). Finds
|
||
|
* and unsplices the given data node.
|
||
|
*
|
||
|
* @param possiblePred possible predecessor of s
|
||
|
* @param s the node to remove
|
||
|
*/
|
||
|
final void findAndRemoveDataNode(Node possiblePred, Node s) {
|
||
|
// assert s.isData;
|
||
|
if (s.tryMatchData()) {
|
||
|
if (possiblePred != null && possiblePred.next == s)
|
||
|
unsplice(possiblePred, s); // was actual predecessor
|
||
|
else {
|
||
|
for (Node pred = null, p = head; p != null; ) {
|
||
|
if (p == s) {
|
||
|
unsplice(pred, p);
|
||
|
break;
|
||
|
}
|
||
|
if (p.isUnmatchedRequest())
|
||
|
break;
|
||
|
pred = p;
|
||
|
if ((p = p.next) == pred) { // stale
|
||
|
pred = null;
|
||
|
p = head;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Main implementation of remove(Object)
|
||
|
*/
|
||
|
private boolean findAndRemove(Object e) {
|
||
|
if (e != null) {
|
||
|
for (Node pred = null, p = head; p != null; ) {
|
||
|
Object item = p.item;
|
||
|
if (p.isData) {
|
||
|
if (item != null && item != p && e.equals(item) &&
|
||
|
p.tryMatchData()) {
|
||
|
unsplice(pred, p);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (item == null)
|
||
|
break;
|
||
|
pred = p;
|
||
|
if ((p = p.next) == pred) { // stale
|
||
|
pred = null;
|
||
|
p = head;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Creates an initially empty {@code LinkedTransferQueue}.
|
||
|
*/
|
||
|
public LinkedTransferQueue() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a {@code LinkedTransferQueue}
|
||
|
* initially containing the elements of the given collection,
|
||
|
* added in traversal order of the collection's iterator.
|
||
|
*
|
||
|
* @param c the collection of elements to initially contain
|
||
|
* @throws NullPointerException if the specified collection or any
|
||
|
* of its elements are null
|
||
|
*/
|
||
|
public LinkedTransferQueue(Collection<? extends E> c) {
|
||
|
this();
|
||
|
addAll(c);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified element at the tail of this queue.
|
||
|
* As the queue is unbounded, this method will never block.
|
||
|
*
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public void put(E e) {
|
||
|
xfer(e, true, ASYNC, 0);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified element at the tail of this queue.
|
||
|
* As the queue is unbounded, this method will never block or
|
||
|
* return {@code false}.
|
||
|
*
|
||
|
* @return {@code true} (as specified by
|
||
|
* {@link BlockingQueue#offer(Object,long,TimeUnit) BlockingQueue.offer})
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public boolean offer(E e, long timeout, TimeUnit unit) {
|
||
|
xfer(e, true, ASYNC, 0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified element at the tail of this queue.
|
||
|
* As the queue is unbounded, this method will never return {@code false}.
|
||
|
*
|
||
|
* @return {@code true} (as specified by
|
||
|
* {@link BlockingQueue#offer(Object) BlockingQueue.offer})
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public boolean offer(E e) {
|
||
|
xfer(e, true, ASYNC, 0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified element at the tail of this queue.
|
||
|
* As the queue is unbounded, this method will never throw
|
||
|
* {@link IllegalStateException} or return {@code false}.
|
||
|
*
|
||
|
* @return {@code true} (as specified by {@link Collection#add})
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public boolean add(E e) {
|
||
|
xfer(e, true, ASYNC, 0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Transfers the element to a waiting consumer immediately, if possible.
|
||
|
*
|
||
|
* <p>More precisely, transfers the specified element immediately
|
||
|
* if there exists a consumer already waiting to receive it (in
|
||
|
* {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
|
||
|
* otherwise returning {@code false} without enqueuing the element.
|
||
|
*
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public boolean tryTransfer(E e) {
|
||
|
return xfer(e, true, NOW, 0) == null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Transfers the element to a consumer, waiting if necessary to do so.
|
||
|
*
|
||
|
* <p>More precisely, transfers the specified element immediately
|
||
|
* if there exists a consumer already waiting to receive it (in
|
||
|
* {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
|
||
|
* else inserts the specified element at the tail of this queue
|
||
|
* and waits until the element is received by a consumer.
|
||
|
*
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public void transfer(E e) throws InterruptedException {
|
||
|
if (xfer(e, true, SYNC, 0) != null) {
|
||
|
Thread.interrupted(); // failure possible only due to interrupt
|
||
|
throw new InterruptedException();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Transfers the element to a consumer if it is possible to do so
|
||
|
* before the timeout elapses.
|
||
|
*
|
||
|
* <p>More precisely, transfers the specified element immediately
|
||
|
* if there exists a consumer already waiting to receive it (in
|
||
|
* {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
|
||
|
* else inserts the specified element at the tail of this queue
|
||
|
* and waits until the element is received by a consumer,
|
||
|
* returning {@code false} if the specified wait time elapses
|
||
|
* before the element can be transferred.
|
||
|
*
|
||
|
* @throws NullPointerException if the specified element is null
|
||
|
*/
|
||
|
public boolean tryTransfer(E e, long timeout, TimeUnit unit)
|
||
|
throws InterruptedException {
|
||
|
if (xfer(e, true, TIMED, unit.toNanos(timeout)) == null)
|
||
|
return true;
|
||
|
if (!Thread.interrupted())
|
||
|
return false;
|
||
|
throw new InterruptedException();
|
||
|
}
|
||
|
|
||
|
public E take() throws InterruptedException {
|
||
|
E e = xfer(null, false, SYNC, 0);
|
||
|
if (e != null)
|
||
|
return e;
|
||
|
Thread.interrupted();
|
||
|
throw new InterruptedException();
|
||
|
}
|
||
|
|
||
|
public E poll(long timeout, TimeUnit unit) throws InterruptedException {
|
||
|
E e = xfer(null, false, TIMED, unit.toNanos(timeout));
|
||
|
if (e != null || !Thread.interrupted())
|
||
|
return e;
|
||
|
throw new InterruptedException();
|
||
|
}
|
||
|
|
||
|
public E poll() {
|
||
|
return xfer(null, false, NOW, 0);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
* @throws IllegalArgumentException {@inheritDoc}
|
||
|
*/
|
||
|
public int drainTo(Collection<? super E> c) {
|
||
|
if (c == null)
|
||
|
throw new NullPointerException();
|
||
|
if (c == this)
|
||
|
throw new IllegalArgumentException();
|
||
|
int n = 0;
|
||
|
E e;
|
||
|
while ( (e = poll()) != null) {
|
||
|
c.add(e);
|
||
|
++n;
|
||
|
}
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
* @throws IllegalArgumentException {@inheritDoc}
|
||
|
*/
|
||
|
public int drainTo(Collection<? super E> c, int maxElements) {
|
||
|
if (c == null)
|
||
|
throw new NullPointerException();
|
||
|
if (c == this)
|
||
|
throw new IllegalArgumentException();
|
||
|
int n = 0;
|
||
|
E e;
|
||
|
while (n < maxElements && (e = poll()) != null) {
|
||
|
c.add(e);
|
||
|
++n;
|
||
|
}
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns an iterator over the elements in this queue in proper
|
||
|
* sequence, from head to tail.
|
||
|
*
|
||
|
* <p>The returned iterator is a "weakly consistent" iterator that
|
||
|
* will never throw
|
||
|
* {@link ConcurrentModificationException ConcurrentModificationException},
|
||
|
* and guarantees to traverse elements as they existed upon
|
||
|
* construction of the iterator, and may (but is not guaranteed
|
||
|
* to) reflect any modifications subsequent to construction.
|
||
|
*
|
||
|
* @return an iterator over the elements in this queue in proper sequence
|
||
|
*/
|
||
|
public Iterator<E> iterator() {
|
||
|
return new Itr();
|
||
|
}
|
||
|
|
||
|
public E peek() {
|
||
|
return firstDataItem();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns {@code true} if this queue contains no elements.
|
||
|
*
|
||
|
* @return {@code true} if this queue contains no elements
|
||
|
*/
|
||
|
public boolean isEmpty() {
|
||
|
return firstOfMode(true) == null;
|
||
|
}
|
||
|
|
||
|
public boolean hasWaitingConsumer() {
|
||
|
return firstOfMode(false) != null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the number of elements in this queue. If this queue
|
||
|
* contains more than {@code Integer.MAX_VALUE} elements, returns
|
||
|
* {@code Integer.MAX_VALUE}.
|
||
|
*
|
||
|
* <p>Beware that, unlike in most collections, this method is
|
||
|
* <em>NOT</em> a constant-time operation. Because of the
|
||
|
* asynchronous nature of these queues, determining the current
|
||
|
* number of elements requires an O(n) traversal.
|
||
|
*
|
||
|
* @return the number of elements in this queue
|
||
|
*/
|
||
|
public int size() {
|
||
|
return countOfMode(true);
|
||
|
}
|
||
|
|
||
|
public int getWaitingConsumerCount() {
|
||
|
return countOfMode(false);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes a single instance of the specified element from this queue,
|
||
|
* if it is present. More formally, removes an element {@code e} such
|
||
|
* that {@code o.equals(e)}, if this queue contains one or more such
|
||
|
* elements.
|
||
|
* Returns {@code true} if this queue contained the specified element
|
||
|
* (or equivalently, if this queue changed as a result of the call).
|
||
|
*
|
||
|
* @param o element to be removed from this queue, if present
|
||
|
* @return {@code true} if this queue changed as a result of the call
|
||
|
*/
|
||
|
public boolean remove(Object o) {
|
||
|
return findAndRemove(o);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Always returns {@code Integer.MAX_VALUE} because a
|
||
|
* {@code LinkedTransferQueue} is not capacity constrained.
|
||
|
*
|
||
|
* @return {@code Integer.MAX_VALUE} (as specified by
|
||
|
* {@link BlockingQueue#remainingCapacity()})
|
||
|
*/
|
||
|
public int remainingCapacity() {
|
||
|
return Integer.MAX_VALUE;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Saves the state to a stream (that is, serializes it).
|
||
|
*
|
||
|
* @serialData All of the elements (each an {@code E}) in
|
||
|
* the proper order, followed by a null
|
||
|
* @param s the stream
|
||
|
*/
|
||
|
private void writeObject(java.io.ObjectOutputStream s)
|
||
|
throws java.io.IOException {
|
||
|
s.defaultWriteObject();
|
||
|
for (E e : this)
|
||
|
s.writeObject(e);
|
||
|
// Use trailing null as sentinel
|
||
|
s.writeObject(null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Reconstitutes the Queue instance from a stream (that is,
|
||
|
* deserializes it).
|
||
|
*
|
||
|
* @param s the stream
|
||
|
*/
|
||
|
private void readObject(java.io.ObjectInputStream s)
|
||
|
throws java.io.IOException, ClassNotFoundException {
|
||
|
s.defaultReadObject();
|
||
|
for (;;) {
|
||
|
@SuppressWarnings("unchecked") E item = (E) s.readObject();
|
||
|
if (item == null)
|
||
|
break;
|
||
|
else
|
||
|
offer(item);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Unsafe mechanics
|
||
|
|
||
|
private static final sun.misc.Unsafe UNSAFE = sun.misc.Unsafe.getUnsafe();
|
||
|
private static final long headOffset =
|
||
|
objectFieldOffset(UNSAFE, "head", LinkedTransferQueue.class);
|
||
|
private static final long tailOffset =
|
||
|
objectFieldOffset(UNSAFE, "tail", LinkedTransferQueue.class);
|
||
|
private static final long cleanMeOffset =
|
||
|
objectFieldOffset(UNSAFE, "cleanMe", LinkedTransferQueue.class);
|
||
|
|
||
|
static long objectFieldOffset(sun.misc.Unsafe UNSAFE,
|
||
|
String field, Class<?> klazz) {
|
||
|
try {
|
||
|
return UNSAFE.objectFieldOffset(klazz.getDeclaredField(field));
|
||
|
} catch (NoSuchFieldException e) {
|
||
|
// Convert Exception to corresponding Error
|
||
|
NoSuchFieldError error = new NoSuchFieldError(field);
|
||
|
error.initCause(e);
|
||
|
throw error;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|