542 lines
25 KiB
JavaScript
Raw Permalink Normal View History

"use strict";
// farActionGrabEntity.js
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
2017-08-31 18:06:55 -07:00
/* jslint bitwise: true */
/* global Script, Controller, RIGHT_HAND, LEFT_HAND, Mat4, MyAvatar, Vec3, Camera, Quat,
getEnabledModuleByName, makeRunningValues, Entities,
enableDispatcherModule, disableDispatcherModule, entityIsDistanceGrabbable, entityIsGrabbable,
2017-08-13 15:54:03 -07:00
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
2020-08-30 03:23:22 -07:00
getControllerWorldLocation, projectOntoEntityXYPlane, HMD,
Picks, makeLaserLockInfo, makeLaserParams, AddressManager, getEntityParents, Selection, DISPATCHER_HOVERING_LIST,
worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES, Uuid, Picks, handsAreTracked, Messages
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() {
var controllerStandard = Controller.Standard;
var MARGIN = 25;
2017-11-03 17:14:27 -07:00
function TargetObject(entityID, entityProps) {
2017-11-03 17:14:27 -07:00
this.entityID = entityID;
this.entityProps = entityProps;
this.targetEntityID = null;
this.targetEntityProps = null;
this.previousCollisionStatus = null;
2017-11-03 17:14:27 -07:00
this.madeDynamic = null;
this.makeDynamic = function() {
if (this.targetEntityID) {
var newProps = {
dynamic: true,
collisionless: true
};
this.previousCollisionStatus = this.targetEntityProps.collisionless;
Entities.editEntity(this.targetEntityID, newProps);
this.madeDynamic = true;
}
2017-11-03 17:14:27 -07:00
};
this.restoreTargetEntityOriginalProps = function() {
if (this.madeDynamic) {
var props = {};
props.dynamic = false;
props.collisionless = this.previousCollisionStatus;
var zeroVector = {x: 0, y: 0, z:0};
props.localVelocity = zeroVector;
props.localRotation = zeroVector;
Entities.editEntity(this.targetEntityID, props);
}
2017-11-03 17:14:27 -07:00
};
this.getTargetEntity = function() {
var parentPropsLength = this.parentProps.length;
if (parentPropsLength !== 0) {
var targetEntity = {
id: this.parentProps[parentPropsLength - 1].id,
props: this.parentProps[parentPropsLength - 1]};
this.targetEntityID = targetEntity.id;
this.targetEntityProps = targetEntity.props;
return targetEntity;
2017-11-03 17:14:27 -07:00
}
this.targetEntityID = this.entityID;
this.targetEntityProps = this.entityProps;
return {
id: this.entityID,
props: this.entityProps};
2017-11-03 17:14:27 -07:00
};
}
function FarActionGrabEntity(hand) {
this.hand = hand;
this.grabbedThingID = null;
2017-11-03 17:14:27 -07:00
this.targetObject = null;
this.actionID = null; // action this script created...
2017-11-03 17:14:27 -07:00
this.entityToLockOnto = null;
this.locked = false;
this.reticleMinX = MARGIN;
this.reticleMaxX = null;
this.reticleMinY = MARGIN;
this.reticleMaxY = null;
this.ignoredEntities = [];
2017-08-13 15:54:03 -07:00
var ACTION_TTL = 15; // seconds
var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
var DISTANCE_HOLDING_UNITY_MASS = 1200; // The mass at which the distance holding action timeframe is unmodified
var DISTANCE_HOLDING_UNITY_DISTANCE = 6; // The distance at which the distance holding action timeframe is unmodified
this.parameters = makeDispatcherModuleParameters(
550,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100,
2017-11-28 15:37:36 -08:00
makeLaserParams(this.hand, false));
this.handToController = function() {
return (this.hand === RIGHT_HAND) ? controllerStandard.RightHand : controllerStandard.LeftHand;
};
2017-08-13 15:54:03 -07:00
this.distanceGrabTimescale = function(mass, distance) {
var timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME * mass /
DISTANCE_HOLDING_UNITY_MASS * distance /
DISTANCE_HOLDING_UNITY_DISTANCE;
if (timeScale < DISTANCE_HOLDING_ACTION_TIMEFRAME) {
timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;
}
return timeScale;
};
this.getMass = function(dimensions, density) {
return (dimensions.x * dimensions.y * dimensions.z) * density;
};
this.startFarGrabAction = function (controllerData, grabbedProperties) {
var controllerLocation = controllerData.controllerLocations[this.hand];
var worldControllerPosition = controllerLocation.position;
var worldControllerRotation = controllerLocation.orientation;
// transform the position into room space
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
var now = Date.now();
// add the action and initialize some variables
this.currentObjectPosition = grabbedProperties.position;
this.currentObjectRotation = grabbedProperties.rotation;
this.currentObjectTime = now;
this.currentCameraOrientation = Camera.orientation;
this.grabRadius = this.grabbedDistance;
this.grabRadialVelocity = 0.0;
// offset between controller vector at the grab radius and the entity position
var targetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));
targetPosition = Vec3.sum(targetPosition, worldControllerPosition);
this.offsetPosition = Vec3.subtract(this.currentObjectPosition, targetPosition);
// compute a constant based on the initial conditions which we use below to exaggerate hand motion
// onto the held object
this.radiusScalar = Math.log(this.grabRadius + 1.0);
if (this.radiusScalar < 1.0) {
this.radiusScalar = 1.0;
}
// compute the mass for the purpose of energy and how quickly to move object
this.mass = this.getMass(grabbedProperties.dimensions, grabbedProperties.density);
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, grabbedProperties.position));
var timeScale = this.distanceGrabTimescale(this.mass, distanceToObject);
this.linearTimeScale = timeScale;
this.actionID = Entities.addAction("far-grab", this.grabbedThingID, {
targetPosition: this.currentObjectPosition,
linearTimeScale: timeScale,
targetRotation: this.currentObjectRotation,
angularTimeScale: timeScale,
tag: "far-grab-" + MyAvatar.sessionUUID,
ttl: ACTION_TTL
});
2024-10-19 19:06:16 +02:00
if (this.actionID === Uuid.NONE) {
2017-08-13 15:54:03 -07:00
this.actionID = null;
}
if (this.actionID !== null) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
2017-09-15 12:07:50 -07:00
Entities.callEntityMethod(this.grabbedThingID, "startDistanceGrab", args);
}
2017-08-13 15:54:03 -07:00
Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
this.previousRoomControllerPosition = roomControllerPosition;
};
this.continueDistanceHolding = function(controllerData) {
var controllerLocation = controllerData.controllerLocations[this.hand];
var worldControllerPosition = controllerLocation.position;
var worldControllerRotation = controllerLocation.orientation;
// also transform the position into room space
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
var grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, "position");
2017-08-13 15:54:03 -07:00
var now = Date.now();
var deltaObjectTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds
this.currentObjectTime = now;
// the action was set up when this.distanceHolding was called. update the targets.
var radius = Vec3.distance(this.currentObjectPosition, worldControllerPosition) *
this.radiusScalar * DISTANCE_HOLDING_RADIUS_FACTOR;
if (radius < 1.0) {
radius = 1.0;
}
var roomHandDelta = Vec3.subtract(roomControllerPosition, this.previousRoomControllerPosition);
var worldHandDelta = Mat4.transformVector(MyAvatar.getSensorToWorldMatrix(), roomHandDelta);
var handMoved = Vec3.multiply(worldHandDelta, radius);
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, handMoved);
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
2017-09-15 12:07:50 -07:00
Entities.callEntityMethod(this.grabbedThingID, "continueDistanceGrab", args);
2017-08-13 15:54:03 -07:00
// Update radialVelocity
var lastVelocity = Vec3.multiply(worldHandDelta, 1.0 / deltaObjectTime);
var delta = Vec3.normalize(Vec3.subtract(grabbedProperties.position, worldControllerPosition));
var newRadialVelocity = Vec3.dot(lastVelocity, delta);
var VELOCITY_AVERAGING_TIME = 0.016;
var blendFactor = deltaObjectTime / VELOCITY_AVERAGING_TIME;
if (blendFactor < 0.0) {
blendFactor = 0.0;
} else if (blendFactor > 1.0) {
blendFactor = 1.0;
}
this.grabRadialVelocity = blendFactor * newRadialVelocity + (1.0 - blendFactor) * this.grabRadialVelocity;
var RADIAL_GRAB_AMPLIFIER = 10.0;
if (Math.abs(this.grabRadialVelocity) > 0.0) {
this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime *
this.grabRadius * RADIAL_GRAB_AMPLIFIER);
}
// don't let grabRadius go all the way to zero, because it can't come back from that
var MINIMUM_GRAB_RADIUS = 0.1;
if (this.grabRadius < MINIMUM_GRAB_RADIUS) {
this.grabRadius = MINIMUM_GRAB_RADIUS;
}
var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));
newTargetPosition = Vec3.sum(newTargetPosition, worldControllerPosition);
newTargetPosition = Vec3.sum(newTargetPosition, this.offsetPosition);
// XXX
// this.maybeScale(grabbedProperties);
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));
this.linearTimeScale = (this.linearTimeScale / 2);
if (this.linearTimeScale <= DISTANCE_HOLDING_ACTION_TIMEFRAME) {
this.linearTimeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME;
}
var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
targetPosition: newTargetPosition,
linearTimeScale: this.linearTimeScale,
targetRotation: this.currentObjectRotation,
angularTimeScale: this.distanceGrabTimescale(this.mass, distanceToObject),
ttl: ACTION_TTL
});
if (!success) {
print("continueDistanceHolding -- updateAction failed: " + this.actionID);
this.actionID = null;
}
this.previousRoomControllerPosition = roomControllerPosition;
};
2018-06-09 11:01:18 +12:00
this.endFarGrabAction = function () {
2017-08-15 11:45:45 -07:00
ensureDynamic(this.grabbedThingID);
2017-08-13 15:54:03 -07:00
this.distanceHolding = false;
this.distanceRotating = false;
Entities.deleteAction(this.grabbedThingID, this.actionID);
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
2017-09-15 12:07:50 -07:00
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
if (this.targetObject) {
this.targetObject.restoreTargetEntityOriginalProps();
2017-10-10 09:17:01 -07:00
}
2017-08-13 15:54:03 -07:00
this.actionID = null;
this.grabbedThingID = null;
this.targetObject = null;
2017-08-13 15:54:03 -07:00
};
2017-11-01 11:36:36 -07:00
this.updateRecommendedArea = function() {
var dims = Controller.getViewportDimensions();
this.reticleMaxX = dims.x - MARGIN;
this.reticleMaxY = dims.y - MARGIN;
};
this.calculateNewReticlePosition = function(intersection) {
this.updateRecommendedArea();
var point2d = HMD.overlayFromWorldPoint(intersection);
point2d.x = Math.max(this.reticleMinX, Math.min(point2d.x, this.reticleMaxX));
point2d.y = Math.max(this.reticleMinY, Math.min(point2d.y, this.reticleMaxY));
return point2d;
};
this.restoreIgnoredEntities = function() {
2018-10-08 13:10:41 -07:00
for (var i = 0; i < this.ignoredEntities.length; i++) {
var data = {
action: 'remove',
id: this.ignoredEntities[i]
};
2024-08-13 17:39:51 -07:00
Messages.sendMessage('Hifi-Hand-RayPick-Blocklist', JSON.stringify(data));
}
this.ignoredEntities = [];
};
this.notPointingAtEntity = function(controllerData) {
2017-08-25 17:40:30 -07:00
var intersection = controllerData.rayPicks[this.hand];
var entityProperty = Entities.getEntityProperties(intersection.objectID, "type");
var entityType = entityProperty.type;
var hudRayPick = controllerData.hudRayPicks[this.hand];
var point2d = this.calculateNewReticlePosition(hudRayPick.intersection);
2017-10-20 14:37:10 -07:00
if ((intersection.type === Picks.INTERSECTED_ENTITY && entityType === "Web") ||
intersection.type === Picks.INTERSECTED_OVERLAY || Window.isPointOnDesktopWindow(point2d)) {
2017-08-23 17:32:41 -07:00
return true;
}
2017-08-31 18:06:55 -07:00
return false;
2017-08-23 17:32:41 -07:00
};
this.distanceRotate = function(otherFarGrabModule) {
2017-08-31 18:06:55 -07:00
this.distanceRotating = true;
this.distanceHolding = false;
var worldControllerRotation = getControllerWorldLocation(this.handToController(), true).orientation;
var controllerRotationDelta =
Quat.multiply(worldControllerRotation, Quat.inverse(this.previousWorldControllerRotation));
// Rotate entity by twice the delta rotation.
controllerRotationDelta = Quat.multiply(controllerRotationDelta, controllerRotationDelta);
2017-08-31 18:06:55 -07:00
// Perform the rotation in the translation controller's action update.
otherFarGrabModule.currentObjectRotation = Quat.multiply(controllerRotationDelta,
2017-08-31 18:06:55 -07:00
otherFarGrabModule.currentObjectRotation);
this.previousWorldControllerRotation = worldControllerRotation;
};
this.prepareDistanceRotatingData = function(controllerData) {
var intersection = controllerData.rayPicks[this.hand];
2017-08-31 18:06:55 -07:00
var controllerLocation = getControllerWorldLocation(this.handToController(), true);
var worldControllerPosition = controllerLocation.position;
var worldControllerRotation = controllerLocation.orientation;
2017-08-31 18:06:55 -07:00
var grabbedProperties = Entities.getEntityProperties(intersection.objectID, "position");
this.currentObjectPosition = grabbedProperties.position;
this.grabRadius = intersection.distance;
// Offset between controller vector at the grab radius and the entity position.
var targetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(worldControllerRotation));
targetPosition = Vec3.sum(targetPosition, worldControllerPosition);
this.offsetPosition = Vec3.subtract(this.currentObjectPosition, targetPosition);
2017-08-31 18:06:55 -07:00
// Initial controller rotation.
this.previousWorldControllerRotation = worldControllerRotation;
};
this.targetIsNull = function() {
var properties = Entities.getEntityProperties(this.grabbedThingID, "type");
if (Object.keys(properties).length === 0 && this.distanceHolding) {
return true;
}
return false;
2018-03-02 14:23:35 -08:00
};
this.isReady = function (controllerData) {
2018-01-18 10:48:35 -08:00
if (HMD.active) {
if (handsAreTracked()) {
return makeRunningValues(false, [], []);
}
2018-01-18 10:48:35 -08:00
if (this.notPointingAtEntity(controllerData)) {
return makeRunningValues(false, [], []);
}
this.distanceHolding = false;
this.distanceRotating = false;
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
this.prepareDistanceRotatingData(controllerData);
return makeRunningValues(true, [], []);
} else {
return makeRunningValues(false, [], []);
}
}
2018-01-18 10:48:35 -08:00
return makeRunningValues(false, [], []);
};
this.run = function (controllerData) {
2018-10-08 16:59:39 -07:00
var intersection = controllerData.rayPicks[this.hand];
if (intersection.type === Picks.INTERSECTED_ENTITY && !Window.isPhysicsEnabled()) {
// add to ignored items.
if (this.ignoredEntities.indexOf(intersection.objectID) === -1) {
var data = {
action: 'add',
id: intersection.objectID
};
2024-08-13 17:39:51 -07:00
Messages.sendMessage('Hifi-Hand-RayPick-Blocklist', JSON.stringify(data));
2018-10-08 16:59:39 -07:00
this.ignoredEntities.push(intersection.objectID);
}
}
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE ||
2018-10-08 16:59:39 -07:00
(this.notPointingAtEntity(controllerData) && Window.isPhysicsEnabled()) || this.targetIsNull()) {
2018-06-09 11:01:18 +12:00
this.endFarGrabAction();
this.restoreIgnoredEntities();
2017-08-13 11:41:12 -07:00
return makeRunningValues(false, [], []);
}
2017-09-28 11:18:40 -07:00
this.intersectionDistance = controllerData.rayPicks[this.hand].distance;
2017-09-08 17:07:27 -07:00
2017-08-31 18:06:55 -07:00
var otherModuleName =this.hand === RIGHT_HAND ? "LeftFarActionGrabEntity" : "RightFarActionGrabEntity";
var otherFarGrabModule = getEnabledModuleByName(otherModuleName);
2017-08-13 11:41:12 -07:00
// gather up the readiness of the near-grab modules
var nearGrabNames = [
this.hand === RIGHT_HAND ? "RightScaleAvatar" : "LeftScaleAvatar",
2017-09-06 14:58:04 -07:00
this.hand === RIGHT_HAND ? "RightFarTriggerEntity" : "LeftFarTriggerEntity",
2017-08-13 11:41:12 -07:00
this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity",
this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity",
this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay",
this.hand === RIGHT_HAND ? "RightNearTabletHighlight" : "LeftNearTabletHighlight"
2017-08-13 11:41:12 -07:00
];
2017-08-31 18:06:55 -07:00
2017-08-13 11:41:12 -07:00
var nearGrabReadiness = [];
for (var i = 0; i < nearGrabNames.length; i++) {
var nearGrabModule = getEnabledModuleByName(nearGrabNames[i]);
var ready = nearGrabModule ? nearGrabModule.isReady(controllerData) : makeRunningValues(false, [], []);
nearGrabReadiness.push(ready);
}
2017-08-13 15:54:03 -07:00
if (this.actionID) {
// if we are doing a distance grab and the object or tablet gets close enough to the controller,
2017-08-13 16:54:37 -07:00
// stop the far-grab so the near-grab or equip can take over.
for (var k = 0; k < nearGrabReadiness.length; k++) {
if (nearGrabReadiness[k].active && (nearGrabReadiness[k].targets[0] === this.grabbedThingID ||
HMD.tabletID && nearGrabReadiness[k].targets[0] === HMD.tabletID)) {
2018-06-09 11:01:18 +12:00
this.endFarGrabAction();
this.restoreIgnoredEntities();
2017-08-13 16:54:37 -07:00
return makeRunningValues(false, [], []);
}
}
2017-08-13 15:54:03 -07:00
this.continueDistanceHolding(controllerData);
} else {
2017-08-13 16:54:37 -07:00
// if we are doing a distance search and this controller moves into a position
// where it could near-grab something, stop searching.
for (var j = 0; j < nearGrabReadiness.length; j++) {
if (nearGrabReadiness[j].active) {
2018-06-09 11:01:18 +12:00
this.endFarGrabAction();
this.restoreIgnoredEntities();
2017-08-13 16:54:37 -07:00
return makeRunningValues(false, [], []);
}
}
2017-08-13 15:54:03 -07:00
var rayPickInfo = controllerData.rayPicks[this.hand];
2017-10-20 14:37:10 -07:00
if (rayPickInfo.type === Picks.INTERSECTED_ENTITY) {
if (controllerData.triggerClicks[this.hand]) {
var entityID = rayPickInfo.objectID;
var targetProps = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);
2018-03-01 16:16:47 -08:00
if (targetProps.href !== "") {
AddressManager.handleLookupString(targetProps.href);
this.restoreIgnoredEntities();
2018-03-01 16:16:47 -08:00
return makeRunningValues(false, [], []);
}
2017-08-31 18:06:55 -07:00
this.targetObject = new TargetObject(entityID, targetProps);
this.targetObject.parentProps = getEntityParents(targetProps);
2020-08-30 03:23:22 -07:00
Selection.removeFromSelectedItemsList("contextOverlayHighlightList", "entity", entityID);
var targetEntity = this.targetObject.getTargetEntity();
entityID = targetEntity.id;
targetProps = targetEntity.props;
2017-09-05 12:06:32 -07:00
2018-03-27 14:05:43 -07:00
if (entityIsGrabbable(targetProps) || entityIsGrabbable(this.targetObject.entityProps)) {
2017-10-10 09:17:01 -07:00
if (!entityIsDistanceGrabbable(targetProps)) {
this.targetObject.makeDynamic();
2017-10-10 09:17:01 -07:00
}
if (!this.distanceRotating) {
this.grabbedThingID = entityID;
this.grabbedDistance = rayPickInfo.distance;
}
2017-10-10 09:43:02 -07:00
2018-03-02 14:23:35 -08:00
if (otherFarGrabModule.grabbedThingID === this.grabbedThingID &&
otherFarGrabModule.distanceHolding) {
2017-09-27 11:47:26 -07:00
this.prepareDistanceRotatingData(controllerData);
this.distanceRotate(otherFarGrabModule);
} else {
this.distanceHolding = true;
this.distanceRotating = false;
this.startFarGrabAction(controllerData, targetProps);
}
2017-08-13 15:54:03 -07:00
}
}
} else if (this.distanceRotating) {
this.distanceRotate(otherFarGrabModule);
}
2017-08-13 15:54:03 -07:00
}
2017-11-13 16:42:16 -08:00
return this.exitIfDisabled(controllerData);
2017-09-01 17:07:26 -07:00
};
2017-11-13 16:42:16 -08:00
this.exitIfDisabled = function(controllerData) {
2017-09-01 17:07:26 -07:00
var moduleName = this.hand === RIGHT_HAND ? "RightDisableModules" : "LeftDisableModules";
var disableModule = getEnabledModuleByName(moduleName);
if (disableModule) {
if (disableModule.disableModules) {
2018-06-09 11:01:18 +12:00
this.endFarGrabAction();
2018-04-04 12:55:28 -07:00
Selection.removeFromSelectedItemsList(DISPATCHER_HOVERING_LIST, "entity",
this.highlightedEntity);
2018-04-05 15:38:56 -07:00
this.highlightedEntity = null;
this.restoreIgnoredEntities();
2017-09-01 17:07:26 -07:00
return makeRunningValues(false, [], []);
}
}
2017-11-13 16:42:16 -08:00
var grabbedThing = (this.distanceHolding || this.distanceRotating) ? this.targetObject.entityID : null;
var offset = this.calculateOffset(controllerData);
var laserLockInfo = makeLaserLockInfo(grabbedThing, false, this.hand, offset);
return makeRunningValues(true, [], [], laserLockInfo);
};
2017-11-13 16:42:16 -08:00
this.calculateOffset = function(controllerData) {
if (this.distanceHolding || this.distanceRotating) {
var targetProps = Entities.getEntityProperties(this.targetObject.entityID,
[ "position", "rotation", "registrationPoint", "dimensions" ]);
return worldPositionToRegistrationFrameMatrix(targetProps, controllerData.rayPicks[this.hand].intersection);
2017-11-13 16:42:16 -08:00
}
return undefined;
};
}
var leftFarActionGrabEntity = new FarActionGrabEntity(LEFT_HAND);
var rightFarActionGrabEntity = new FarActionGrabEntity(RIGHT_HAND);
enableDispatcherModule("LeftFarActionGrabEntity", leftFarActionGrabEntity);
enableDispatcherModule("RightFarActionGrabEntity", rightFarActionGrabEntity);
function cleanup() {
disableDispatcherModule("LeftFarActionGrabEntity");
disableDispatcherModule("RightFarActionGrabEntity");
2017-11-01 11:36:36 -07:00
}
Script.scriptEnding.connect(cleanup);
}());