296 lines
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JavaScript
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(function() {
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Script.include("/~/system/libraries/utils.js");
var SETTING_KEY = "com.highfidelity.avatar.isSitting";
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var ROLES = MyAvatar.getAnimationRoles();
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var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
var ANIMATION_FPS = 30;
var ANIMATION_FIRST_FRAME = 1;
var ANIMATION_LAST_FRAME = 10;
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
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var MAX_IK_ERROR = 30;
var DESKTOP_UI_CHECK_INTERVAL = 100;
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var DESKTOP_MAX_DISTANCE = 5;
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var SIT_DELAY = 25
var MAX_RESET_DISTANCE = 0.5
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this.entityID = null;
this.timers = {};
this.animStateHandlerID = null;
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this.interval = null;
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this.preload = function(entityID) {
this.entityID = entityID;
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}
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this.unload = function() {
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if (Settings.getValue(SETTING_KEY) === this.entityID) {
this.sitUp();
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}
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if (this.interval !== null) {
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Script.clearInterval(this.interval);
this.interval = null;
}
this.cleanupOverlay();
}
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this.setSeatUser = function(user) {
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try {
var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
userData = JSON.parse(userData);
if (user !== null) {
userData.seat.user = user;
} else {
delete userData.seat.user;
}
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Entities.editEntity(this.entityID, {
userData: JSON.stringify(userData)
});
} catch (e) {
// Do Nothing
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}
}
this.getSeatUser = function() {
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try {
var properties = Entities.getEntityProperties(this.entityID, ["userData", "position"]);
var userData = JSON.parse(properties.userData);
// If MyAvatar return my uuid
if (userData.seat.user === MyAvatar.sessionUUID) {
return userData.seat.user;
}
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// If Avatar appears to be sitting
if (userData.seat.user) {
var avatar = AvatarList.getAvatar(userData.seat.user);
if (avatar && (Vec3.distance(avatar.position, properties.position) < RELEASE_DISTANCE)) {
return userData.seat.user;
}
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}
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} catch (e) {
// Do nothing
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}
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// Nobody on the seat
return null;
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}
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// Is the seat used
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this.checkSeatForAvatar = function() {
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var seatUser = this.getSeatUser();
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// If MyAvatar appears to be sitting
if (seatUser === MyAvatar.sessionUUID) {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
return Vec3.distance(MyAvatar.position, properties.position) < RELEASE_DISTANCE;
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}
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return seatUser !== null;
}
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this.sitDown = function() {
if (this.checkSeatForAvatar()) {
print("Someone is already sitting in that chair.");
return;
}
var previousValue = Settings.getValue(SETTING_KEY);
Settings.setValue(SETTING_KEY, this.entityID);
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this.setSeatUser(MyAvatar.sessionUUID);
if (previousValue === "") {
MyAvatar.characterControllerEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
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for (i in ROLES) {
MyAvatar.overrideRoleAnimation(ROLES[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
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MyAvatar.resetSensorsAndBody();
}
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var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.pinJoint(index, properties.position, properties.rotation);
this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(properties) {
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
Controller.keyPressEvent.connect(this, this.keyPressed);
Controller.keyReleaseEvent.connect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
}
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}
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this.sitUp = function() {
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
}
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this.setSeatUser(null);
if (Settings.getValue(SETTING_KEY) === this.entityID) {
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Settings.setValue(SETTING_KEY, "");
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for (i in ROLES) {
MyAvatar.restoreRoleAnimation(ROLES[i]);
}
MyAvatar.characterControllerEnabled = true;
MyAvatar.hmdLeanRecenterEnabled = true;
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var index = MyAvatar.getJointIndex("Hips");
MyAvatar.clearPinOnJoint(index);
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MyAvatar.resetSensorsAndBody();
Script.setTimeout(function() {
MyAvatar.bodyPitch = 0.0;
MyAvatar.bodyRoll = 0.0;
}, SIT_DELAY);
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}
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}
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this.sit = function () {
this.sitDown();
}
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this.createOverlay = function() {
var text = "Click to sit";
var textMargin = 0.05;
var lineHeight = 0.15;
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this.overlay = Overlays.addOverlay("text3d", {
position: { x: 0.0, y: 0.0, z: 0.0},
dimensions: { x: 0.1, y: 0.1 },
backgroundColor: { red: 0, green: 0, blue: 0 },
color: { red: 255, green: 255, blue: 255 },
topMargin: textMargin,
leftMargin: textMargin,
bottomMargin: textMargin,
rightMargin: textMargin,
text: text,
lineHeight: lineHeight,
alpha: 0.9,
backgroundAlpha: 0.9,
ignoreRayIntersection: true,
visible: true,
isFacingAvatar: true
});
var textSize = Overlays.textSize(this.overlay, text);
var overlayDimensions = {
x: textSize.width + 2 * textMargin,
y: textSize.height + 2 * textMargin
}
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var properties = Entities.getEntityProperties(this.entityID, ["position", "registrationPoint", "dimensions"]);
var yOffset = (1.0 - properties.registrationPoint.y) * properties.dimensions.y + (overlayDimensions.y / 2.0);
var overlayPosition = Vec3.sum(properties.position, { x: 0, y: yOffset, z: 0 });
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Overlays.editOverlay(this.overlay, {
position: overlayPosition,
dimensions: overlayDimensions
});
}
this.cleanupOverlay = function() {
if (this.overlay !== null) {
Overlays.deleteOverlay(this.overlay);
this.overlay = null;
}
}
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this.update = function(dt) {
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if (MyAvatar.sessionUUID === this.getSeatUser()) {
var properties = Entities.getEntityProperties(this.entityID);
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var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
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print("IK error: " + ikError + ", distance from chair: " + avatarDistance);
// Move avatar in front of the chair to avoid getting stuck in collision hulls
if (avatarDistance < MAX_RESET_DISTANCE) {
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
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this.sitUp();
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}
}
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}
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this.keyPressed = function(event) {
if (isInEditMode()) {
return;
}
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
var that = this;
this.timers[event.text] = Script.setTimeout(function() {
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delete that.timers[event.text];
var properties = Entities.getEntityProperties(that.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
// Move avatar in front of the chair to avoid getting stuck in collision hulls
if (avatarDistance < MAX_RESET_DISTANCE) {
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
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that.sitUp();
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}, RELEASE_TIME);
}
}
this.keyReleased = function(event) {
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
if (this.timers[event.text]) {
Script.clearTimeout(this.timers[event.text]);
delete this.timers[event.text];
}
}
}
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this.canSitDesktop = function() {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
var distanceFromSeat = Vec3.distance(MyAvatar.position, properties.position);
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return distanceFromSeat < DESKTOP_MAX_DISTANCE && !this.checkSeatForAvatar();
}
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this.hoverEnterEntity = function(event) {
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if (isInEditMode() || this.interval !== null) {
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return;
}
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var that = this;
this.interval = Script.setInterval(function() {
if (that.overlay === null) {
if (that.canSitDesktop()) {
that.createOverlay();
}
} else if (!that.canSitDesktop()) {
that.cleanupOverlay();
}
}, DESKTOP_UI_CHECK_INTERVAL);
}
this.hoverLeaveEntity = function(event) {
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if (this.interval !== null) {
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Script.clearInterval(this.interval);
this.interval = null;
}
this.cleanupOverlay();
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}
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this.clickDownOnEntity = function (id, event) {
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if (isInEditMode()) {
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return;
}
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if (event.isPrimaryButton && this.canSitDesktop()) {
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this.sitDown();
}
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}
});