initial hooks for stereo audio
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c950a264b0
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@ -68,6 +68,7 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
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_proceduralOutputDevice(NULL),
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_inputRingBuffer(0),
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_ringBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL),
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_isStereoInput(false),
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_averagedLatency(0.0),
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_measuredJitter(0),
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_jitterBufferSamples(initialJitterBufferSamples),
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@ -405,12 +406,12 @@ bool Audio::switchOutputToAudioDevice(const QString& outputDeviceName) {
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}
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void Audio::handleAudioInput() {
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static char monoAudioDataPacket[MAX_PACKET_SIZE];
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static char audioDataPacket[MAX_PACKET_SIZE];
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static int numBytesPacketHeader = numBytesForPacketHeaderGivenPacketType(PacketTypeMicrophoneAudioNoEcho);
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static int leadingBytes = numBytesPacketHeader + sizeof(glm::vec3) + sizeof(glm::quat);
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static int16_t* monoAudioSamples = (int16_t*) (monoAudioDataPacket + leadingBytes);
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static int16_t* networkAudioSamples = (int16_t*) (audioDataPacket + leadingBytes);
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float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio(_numInputCallbackBytes);
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@ -453,17 +454,21 @@ void Audio::handleAudioInput() {
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int16_t* inputAudioSamples = new int16_t[inputSamplesRequired];
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_inputRingBuffer.readSamples(inputAudioSamples, inputSamplesRequired);
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int numNetworkBytes = _isStereoInput ? NETWORK_BUFFER_LENGTH_BYTES_STEREO : NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL;
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int numNetworkSamples = _isStereoInput ? NETWORK_BUFFER_LENGTH_SAMPLES_STEREO : NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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// zero out the monoAudioSamples array and the locally injected audio
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memset(monoAudioSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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memset(networkAudioSamples, 0, numNetworkBytes);
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if (!_muted) {
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// we aren't muted, downsample the input audio
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linearResampling((int16_t*) inputAudioSamples,
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monoAudioSamples,
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inputSamplesRequired,
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NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL,
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linearResampling((int16_t*) inputAudioSamples, networkAudioSamples,
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inputSamplesRequired, numNetworkSamples,
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_inputFormat, _desiredInputFormat);
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// only impose the noise gate and perform tone injection if we sending mono audio
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if (!_isStereoInput) {
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//
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// Impose Noise Gate
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//
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@ -504,9 +509,9 @@ void Audio::handleAudioInput() {
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}
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for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
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measuredDcOffset += monoAudioSamples[i];
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monoAudioSamples[i] -= (int16_t) _dcOffset;
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thisSample = fabsf(monoAudioSamples[i]);
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measuredDcOffset += networkAudioSamples[i];
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networkAudioSamples[i] -= (int16_t) _dcOffset;
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thisSample = fabsf(networkAudioSamples[i]);
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if (thisSample >= (32767.0f * CLIPPING_THRESHOLD)) {
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_timeSinceLastClip = 0.0f;
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}
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@ -531,8 +536,8 @@ void Audio::handleAudioInput() {
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if (_toneInjectionEnabled) {
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loudness = 0.0f;
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for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
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monoAudioSamples[i] = QUARTER_VOLUME * sinf(TONE_FREQ * (float)(i + _proceduralEffectSample));
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loudness += fabsf(monoAudioSamples[i]);
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networkAudioSamples[i] = QUARTER_VOLUME * sinf(TONE_FREQ * (float)(i + _proceduralEffectSample));
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loudness += fabsf(networkAudioSamples[i]);
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}
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}
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_lastInputLoudness = fabs(loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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@ -569,10 +574,11 @@ void Audio::handleAudioInput() {
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}
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}
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if (!_noiseGateOpen) {
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memset(monoAudioSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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memset(networkAudioSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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_lastInputLoudness = 0;
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}
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}
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}
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} else {
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// our input loudness is 0, since we're muted
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_lastInputLoudness = 0;
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@ -580,19 +586,19 @@ void Audio::handleAudioInput() {
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// at this point we have clean monoAudioSamples, which match our target output...
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// this is what we should send to our interested listeners
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if (_processSpatialAudio && !_muted && _audioOutput) {
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QByteArray monoInputData((char*)monoAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL * sizeof(int16_t));
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if (_processSpatialAudio && !_muted && !_isStereoInput && _audioOutput) {
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QByteArray monoInputData((char*)networkAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL * sizeof(int16_t));
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emit processLocalAudio(_spatialAudioStart, monoInputData, _desiredInputFormat);
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}
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if (_proceduralAudioOutput) {
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processProceduralAudio(monoAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (!_isStereoInput && _proceduralAudioOutput) {
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processProceduralAudio(networkAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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}
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if (_scopeEnabled && !_scopeEnabledPause) {
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if (!_isStereoInput && _scopeEnabled && !_scopeEnabledPause) {
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unsigned int numMonoAudioChannels = 1;
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unsigned int monoAudioChannel = 0;
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addBufferToScope(_scopeInput, _scopeInputOffset, monoAudioSamples, monoAudioChannel, numMonoAudioChannels);
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addBufferToScope(_scopeInput, _scopeInputOffset, networkAudioSamples, monoAudioChannel, numMonoAudioChannels);
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_scopeInputOffset += NETWORK_SAMPLES_PER_FRAME;
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_scopeInputOffset %= _samplesPerScope;
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}
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@ -615,7 +621,7 @@ void Audio::handleAudioInput() {
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packetType = PacketTypeSilentAudioFrame;
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// we need to indicate how many silent samples this is to the audio mixer
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monoAudioSamples[0] = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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networkAudioSamples[0] = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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numAudioBytes = sizeof(int16_t);
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} else {
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@ -628,7 +634,7 @@ void Audio::handleAudioInput() {
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}
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}
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char* currentPacketPtr = monoAudioDataPacket + populatePacketHeader(monoAudioDataPacket, packetType);
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char* currentPacketPtr = audioDataPacket + populatePacketHeader(audioDataPacket, packetType);
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// memcpy the three float positions
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memcpy(currentPacketPtr, &headPosition, sizeof(headPosition));
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@ -638,7 +644,7 @@ void Audio::handleAudioInput() {
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memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
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currentPacketPtr += sizeof(headOrientation);
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nodeList->writeDatagram(monoAudioDataPacket, numAudioBytes + leadingBytes, audioMixer);
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nodeList->writeDatagram(audioDataPacket, numAudioBytes + leadingBytes, audioMixer);
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Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO)
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.updateValue(numAudioBytes + leadingBytes);
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@ -761,6 +767,24 @@ void Audio::toggleAudioNoiseReduction() {
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_noiseGateEnabled = !_noiseGateEnabled;
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}
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void Audio::toggleStereoInput() {
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int oldChannelCount = _desiredInputFormat.channelCount();
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QAction* stereoAudioOption = Menu::getInstance()->getActionForOption(MenuOption::StereoAudio);
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if (stereoAudioOption->isChecked()) {
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_desiredInputFormat.setChannelCount(2);
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_isStereoInput = true;
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} else {
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_desiredInputFormat.setChannelCount(1);
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_isStereoInput = false;
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}
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if (oldChannelCount != _desiredInputFormat.channelCount()) {
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// change in channel count for desired input format, restart the input device
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switchInputToAudioDevice(_inputAudioDeviceName);
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}
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}
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void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
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_ringBuffer.parseData(audioByteArray);
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@ -1301,6 +1325,8 @@ bool Audio::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
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if (adjustedFormatForAudioDevice(inputDeviceInfo, _desiredInputFormat, _inputFormat)) {
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qDebug() << "The format to be used for audio input is" << _inputFormat;
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// if the user wants stereo but this device can't provide then bail
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if (!_isStereoInput || _inputFormat.channelCount() == 2) {
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_audioInput = new QAudioInput(inputDeviceInfo, _inputFormat, this);
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_numInputCallbackBytes = calculateNumberOfInputCallbackBytes(_inputFormat);
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_audioInput->setBufferSize(_numInputCallbackBytes);
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@ -1314,6 +1340,7 @@ bool Audio::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
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supportedFormat = true;
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}
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}
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}
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return supportedFormat;
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}
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@ -85,6 +85,7 @@ public slots:
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void toggleScope();
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void toggleScopePause();
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void toggleAudioSpatialProcessing();
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void toggleStereoInput();
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void selectAudioScopeFiveFrames();
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void selectAudioScopeTwentyFrames();
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void selectAudioScopeFiftyFrames();
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@ -127,6 +128,7 @@ private:
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QIODevice* _proceduralOutputDevice;
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AudioRingBuffer _inputRingBuffer;
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AudioRingBuffer _ringBuffer;
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bool _isStereoInput;
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QString _inputAudioDeviceName;
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QString _outputAudioDeviceName;
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@ -432,6 +432,8 @@ Menu::Menu() :
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SLOT(toggleAudioNoiseReduction()));
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio);
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio);
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::StereoAudio, 0, false,
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appInstance->getAudio(), SLOT(toggleStereoInput()));
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,
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Qt::CTRL | Qt::Key_M,
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false,
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@ -402,6 +402,7 @@ namespace MenuOption {
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const QString StandOnNearbyFloors = "Stand on nearby floors";
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const QString Stars = "Stars";
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const QString Stats = "Stats";
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const QString StereoAudio = "Stereo Audio";
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const QString StopAllScripts = "Stop All Scripts";
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const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
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const QString TestPing = "Test Ping";
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@ -20,14 +20,15 @@
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#include "PositionalAudioRingBuffer.h"
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PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type) :
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AudioRingBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL),
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PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type, bool isStereo) :
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AudioRingBuffer(isStereo ? NETWORK_BUFFER_LENGTH_SAMPLES_STEREO : NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL),
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_type(type),
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_position(0.0f, 0.0f, 0.0f),
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_orientation(0.0f, 0.0f, 0.0f, 0.0f),
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_willBeAddedToMix(false),
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_shouldLoopbackForNode(false),
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_shouldOutputStarveDebug(true)
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_shouldOutputStarveDebug(true),
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_isStereo(isStereo)
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{
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}
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@ -24,7 +24,7 @@ public:
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Injector
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};
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PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type);
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PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type, bool isStereo = false);
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~PositionalAudioRingBuffer();
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int parseData(const QByteArray& packet);
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@ -56,6 +56,7 @@ protected:
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bool _willBeAddedToMix;
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bool _shouldLoopbackForNode;
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bool _shouldOutputStarveDebug;
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bool _isStereo;
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float _nextOutputTrailingLoudness;
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};
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@ -47,6 +47,9 @@ int packArithmeticallyCodedValue(int value, char* destination) {
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PacketVersion versionForPacketType(PacketType type) {
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switch (type) {
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case PacketTypeMicrophoneAudioNoEcho:
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case PacketTypeMicrophoneAudioWithEcho:
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return 1;
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case PacketTypeAvatarData:
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return 3;
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case PacketTypeAvatarIdentity:
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