Use nanosleep() to implement pg_usleep().
The previous coding based on select() had commentary about historical portability concerns. Use POSIX nanosleep() instead. This has independently been suggested a couple of times before, but never managed to stick. Since recent and proposed work removes other uses of select(), and associated code and comments relating to its non-portable interaction with signals, it seems like a good time to tidy up this case, too. Also modernize the explanation of why WaitLatch() is a better way to wait. Reviewed-by: Nathan Bossart <nathandbossart@gmail.com> Suggested-by: Paul Guo <paulguo@gmail.com> Suggested-by: Tom Lane <tgl@sss.pgh.pa.us> Discussion: https://postgr.es/m/CAAKRu_b-q0hXCBUCAATh0Z4Zi6UkiC0k2DFgoD3nC-r3SkR3tg%40mail.gmail.com Discussion: https://postgr.es/m/CABQrizfxpBLZT5mZeE0js5oCh1tqEWvcGF3vMRCv5P-RwUY5dQ@mail.gmail.com Discussion: https://postgr.es/m/4902.1552349020@sss.pgh.pa.us
This commit is contained in:
parent
e4da2a44c1
commit
a948e49e2e
@ -12,9 +12,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "c.h"
|
#include "c.h"
|
||||||
|
|
||||||
#include <unistd.h>
|
#include <time.h>
|
||||||
#include <sys/select.h>
|
|
||||||
#include <sys/time.h>
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* In a Windows backend, we don't use this implementation, but rather
|
* In a Windows backend, we don't use this implementation, but rather
|
||||||
@ -32,15 +30,12 @@
|
|||||||
*
|
*
|
||||||
* On machines where "long" is 32 bits, the maximum delay is ~2000 seconds.
|
* On machines where "long" is 32 bits, the maximum delay is ~2000 seconds.
|
||||||
*
|
*
|
||||||
* CAUTION: the behavior when a signal arrives during the sleep is platform
|
* CAUTION: It's not a good idea to use long sleeps in the backend. They will
|
||||||
* dependent. On most Unix-ish platforms, a signal does not terminate the
|
* silently return early if a signal is caught, but that doesn't include
|
||||||
* sleep; but on some, it will (the Windows implementation also allows signals
|
* latches being set on most OSes, and even signal handlers that set MyLatch
|
||||||
* to terminate pg_usleep). And there are platforms where not only does a
|
* might happen to run before the sleep begins, allowing the full delay.
|
||||||
* signal not terminate the sleep, but it actually resets the timeout counter
|
* Better practice is to use WaitLatch() with a timeout, so that backends
|
||||||
* so that the sleep effectively starts over! It is therefore rather hazardous
|
* respond to latches and signals promptly.
|
||||||
* to use this for long sleeps; a continuing stream of signal events could
|
|
||||||
* prevent the sleep from ever terminating. Better practice for long sleeps
|
|
||||||
* is to use WaitLatch() with a timeout.
|
|
||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
pg_usleep(long microsec)
|
pg_usleep(long microsec)
|
||||||
@ -48,11 +43,11 @@ pg_usleep(long microsec)
|
|||||||
if (microsec > 0)
|
if (microsec > 0)
|
||||||
{
|
{
|
||||||
#ifndef WIN32
|
#ifndef WIN32
|
||||||
struct timeval delay;
|
struct timespec delay;
|
||||||
|
|
||||||
delay.tv_sec = microsec / 1000000L;
|
delay.tv_sec = microsec / 1000000L;
|
||||||
delay.tv_usec = microsec % 1000000L;
|
delay.tv_nsec = (microsec % 1000000L) * 1000;
|
||||||
(void) select(0, NULL, NULL, NULL, &delay);
|
(void) nanosleep(&delay, NULL);
|
||||||
#else
|
#else
|
||||||
SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE);
|
SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE);
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
x
Reference in New Issue
Block a user