Speed up hex_encode with bytewise lookup
Previously, hex_encode looked up each nibble of the input separately. We now use a larger lookup table containing the two-byte encoding of every possible input byte, resulting in a 1/3 reduction in encoding time. Reviewed by Tom Lane, Michael Paquier, Nathan Bossart, David Rowley Discussion: https://postgr.es/m/CANWCAZZvXuJMgqMN4u068Yqa19CEjS31tQKZp_qFFFbgYfaXqQ%40mail.gmail.com
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@ -145,7 +145,26 @@ binary_decode(PG_FUNCTION_ARGS)
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* HEX
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*/
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static const char hextbl[] = "0123456789abcdef";
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/*
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* The hex expansion of each possible byte value (two chars per value).
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*/
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static const char hextbl[512] =
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"000102030405060708090a0b0c0d0e0f"
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"101112131415161718191a1b1c1d1e1f"
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"202122232425262728292a2b2c2d2e2f"
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"303132333435363738393a3b3c3d3e3f"
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"404142434445464748494a4b4c4d4e4f"
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"505152535455565758595a5b5c5d5e5f"
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"606162636465666768696a6b6c6d6e6f"
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"707172737475767778797a7b7c7d7e7f"
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"808182838485868788898a8b8c8d8e8f"
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"909192939495969798999a9b9c9d9e9f"
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"a0a1a2a3a4a5a6a7a8a9aaabacadaeaf"
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"b0b1b2b3b4b5b6b7b8b9babbbcbdbebf"
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"c0c1c2c3c4c5c6c7c8c9cacbcccdcecf"
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"d0d1d2d3d4d5d6d7d8d9dadbdcdddedf"
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"e0e1e2e3e4e5e6e7e8e9eaebecedeeef"
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"f0f1f2f3f4f5f6f7f8f9fafbfcfdfeff";
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static const int8 hexlookup[128] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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@ -165,9 +184,11 @@ hex_encode(const char *src, size_t len, char *dst)
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while (src < end)
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{
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*dst++ = hextbl[(*src >> 4) & 0xF];
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*dst++ = hextbl[*src & 0xF];
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unsigned char usrc = *((const unsigned char *) src);
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memcpy(dst, &hextbl[2 * usrc], 2);
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src++;
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dst += 2;
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}
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return (uint64) len * 2;
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}
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