Tom Lane 1ee26b7764 Reimplement nodeMaterial to use a temporary BufFile (or even memory, if the
materialized tupleset is small enough) instead of a temporary relation.
This was something I was thinking of doing anyway for performance, and Jan
says he needs it for TOAST because he doesn't want to cope with toasting
noname relations.  With this change, the 'noname table' support in heap.c
is dead code, and I have accordingly removed it.  Also clean up 'noname'
plan handling in planner --- nonames are either sort or materialize plans,
and it seems less confusing to handle them separately under those names.
2000-06-18 22:44:35 +00:00
..

*******************************************************************************
*                                                                             *
* EXPLANATION OF THE NODE STRUCTURES                                          *
*    - Andrew Yu (11/94)                                                      *
*                                                                             *
* Copyright (c) 1994, Regents of the University of California                 *
*                                                                             *
* $Id: README,v 1.1.1.1 1996/07/09 06:21:32 scrappy Exp $
*                                                                             *
*******************************************************************************

INTRODUCTION

The current node structures are plain old C structures. "Inheritance" is
achieved by convention. No additional functions will be generated. Functions
that manipulate node structures reside in this directory.


FILES IN THIS DIRECTORY

    Node manipulation functions:
	copyfuncs.c	- copying a node
	equalfuncs.c	- comparing a node
	outfuncs.c	- convert a node to ascii representation
	readfuncs.c	- convert ascii representation back to a node
	makefuncs.c	- creator functions for primitive nodes

    Node definitions:
	nodes.h		- define node tags (NodeTag)
	pg_list.h	- generic list 
	primnodes.h	- primitive nodes
	parsenodes.h	- parse tree nodes
	plannodes.h	- plan tree nodes
	relation.h	- inner plan tree nodes
	execnodes.h	- executor nodes
	memnodes.h	- memory nodes


STEPS TO ADD A NODE

Suppose you wana define a node Foo:

1. add a tag (T_Foo) to the enum NodeTag in nodes.h (You may have to
   recompile the whole tree after doing this.)
2. add the structure definition to the appropriate ???nodes.h file. If you
   intend to inherit from, say a Plan node, put Plan as the first field of
   you definition.
3. if you intend to use copyObject, equal, nodeToString or stringToNode,
   add an appropriate function to copyfuncs.c, equalfuncs.c, outfuncs.c
   and readfuncs.c accordingly. (Except for frequently used nodes, don't
   bother writing a creator function in makefuncs.c)


HISTORICAL NOTE

Prior to the current simple C structure definitions, the Node structures 
uses a pseudo-inheritance system which automatically generates creator and
accessor functions. Since every node inherits from LispValue, the whole thing
is a mess. Here's a little anecdote:

    LispValue definition -- class used to support lisp structures
    in C.  This is here because we did not want to totally rewrite
    planner and executor code which depended on lisp structures when
    we ported postgres V1 from lisp to C. -cim 4/23/90