2024-05-16 15:25:35 +02:00
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// Copyright (C) 2024 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2011-05-11 17:35:46 +02:00
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#ifdef GL_ES
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// Set default precision to medium
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precision mediump int;
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precision mediump float;
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#endif
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uniform sampler2D texture;
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varying vec2 v_texcoord;
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//! [0]
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void main()
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{
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// Set fragment color from texture
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gl_FragColor = texture2D(texture, v_texcoord);
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}
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//! [0]
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