Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum
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@ -2721,38 +2721,30 @@ G_TEXRECTFLIP = 0xe5
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--- @type integer
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G_TEXRECT = 0xe4
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--- @type integer
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BACKGROUND_OCEAN_SKY = 0
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BACKGROUND_OCEAN_SKY = 0 --- @type SkyBackgroundParams
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BACKGROUND_FLAMING_SKY = 1 --- @type SkyBackgroundParams
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BACKGROUND_UNDERWATER_CITY = 2 --- @type SkyBackgroundParams
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BACKGROUND_BELOW_CLOUDS = 3 --- @type SkyBackgroundParams
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BACKGROUND_SNOW_MOUNTAINS = 4 --- @type SkyBackgroundParams
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BACKGROUND_DESERT = 5 --- @type SkyBackgroundParams
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BACKGROUND_HAUNTED = 6 --- @type SkyBackgroundParams
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BACKGROUND_GREEN_SKY = 7 --- @type SkyBackgroundParams
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BACKGROUND_ABOVE_CLOUDS = 8 --- @type SkyBackgroundParams
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BACKGROUND_PURPLE_SKY = 9 --- @type SkyBackgroundParams
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BACKGROUND_CUSTOM = 10 --- @type SkyBackgroundParams
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--- @type integer
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BACKGROUND_FLAMING_SKY = 1
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--- @type integer
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BACKGROUND_UNDERWATER_CITY = 2
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--- @type integer
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BACKGROUND_BELOW_CLOUDS = 3
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--- @type integer
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BACKGROUND_SNOW_MOUNTAINS = 4
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--- @type integer
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BACKGROUND_DESERT = 5
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--- @type integer
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BACKGROUND_HAUNTED = 6
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--- @type integer
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BACKGROUND_GREEN_SKY = 7
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--- @type integer
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BACKGROUND_ABOVE_CLOUDS = 8
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--- @type integer
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BACKGROUND_PURPLE_SKY = 9
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--- @type integer
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BACKGROUND_CUSTOM = 10
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--- @alias SkyBackgroundParams
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--- | `BACKGROUND_OCEAN_SKY`
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--- | `BACKGROUND_FLAMING_SKY`
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--- | `BACKGROUND_UNDERWATER_CITY`
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--- | `BACKGROUND_BELOW_CLOUDS`
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--- | `BACKGROUND_SNOW_MOUNTAINS`
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--- | `BACKGROUND_DESERT`
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--- | `BACKGROUND_HAUNTED`
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--- | `BACKGROUND_GREEN_SKY`
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--- | `BACKGROUND_ABOVE_CLOUDS`
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--- | `BACKGROUND_PURPLE_SKY`
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--- | `BACKGROUND_CUSTOM`
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--- @type integer
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GRAPH_RENDER_ACTIVE = (1 << 0)
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@ -1,7 +1,7 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @param o Object
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--- @return MarioSpawnType
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--- @return integer
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--- Derives a `MARIO_SPAWN_*` constant from `o`
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function get_mario_spawn_type(o)
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-- ...
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@ -5945,6 +5945,7 @@ end
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--- @param airAction integer
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--- @param animation integer
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--- @return integer
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--- Builds on `common_slide_action` by also allowing Mario to jump out of a slide if A is pressed after a short delay. If the sliding slows enough, Mario transitions to a specified stopping action
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function common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
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-- ...
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end
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@ -5985,6 +5986,7 @@ end
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--- @param endAction integer
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--- @param airAction integer
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--- @return integer
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--- Handles a special landing in quicksand after a jump. Over several frames, Mario emerges from the quicksand. First part of the animation reduces his quicksand depth. Ends with a normal landing action or transitions back to air if he leaves the ground
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function quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
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-- ...
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end
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@ -6006,24 +6008,28 @@ end
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--- @param m MarioState
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--- @param animation integer
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--- @param endAction integer
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--- Performs a stationary step, sets `m`'s animation and sets action to `endAction` once the animation finishes
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function animated_stationary_ground_step(m, animation, endAction)
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-- ...
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end
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--- @param m MarioState
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--- @return integer
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--- Updates Mario's punching state
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function mario_update_punch_sequence(m)
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-- ...
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end
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--- @param m MarioState
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--- @return integer
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--- Checks for and handles common conditions that would cancel Mario's current object action. This includes transitioning to a water plunge if below the water level, becoming squished if appropriate, or switching to standing death action if Mario is dead
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function check_common_object_cancels(m)
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-- ...
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end
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--- @param m MarioState
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--- @return integer
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--- Executes Mario's current object action by first checking common object cancels, then updating quicksand state. Dispatches to the appropriate action function, such as punching, throwing, picking up Bowser, etc
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function mario_execute_object_action(m)
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-- ...
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end
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@ -9757,7 +9763,7 @@ function set_fog_intensity(intensity)
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-- ...
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end
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--- @return integer
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--- @return SkyBackgroundParams
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--- Gets the current skybox
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function get_skybox()
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-- ...
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@ -27,6 +27,7 @@
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- [first_person_cam.h](#first_person_camh)
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- [gbi.h](#gbih)
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- [geo_commands.h](#geo_commandsh)
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- [enum SkyBackgroundParams](#enum-SkyBackgroundParams)
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- [graph_node.h](#graph_nodeh)
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- [interaction.c](#interactionc)
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- [interaction.h](#interactionh)
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@ -1286,17 +1287,21 @@
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<br />
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## [geo_commands.h](#geo_commands.h)
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- BACKGROUND_OCEAN_SKY
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- BACKGROUND_FLAMING_SKY
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- BACKGROUND_UNDERWATER_CITY
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- BACKGROUND_BELOW_CLOUDS
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- BACKGROUND_SNOW_MOUNTAINS
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- BACKGROUND_DESERT
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- BACKGROUND_HAUNTED
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- BACKGROUND_GREEN_SKY
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- BACKGROUND_ABOVE_CLOUDS
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- BACKGROUND_PURPLE_SKY
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- BACKGROUND_CUSTOM
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### [enum SkyBackgroundParams](#SkyBackgroundParams)
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| Identifier | Value |
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| :--------- | :---- |
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| BACKGROUND_OCEAN_SKY | 0 |
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| BACKGROUND_FLAMING_SKY | 1 |
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| BACKGROUND_UNDERWATER_CITY | 2 |
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| BACKGROUND_BELOW_CLOUDS | 3 |
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| BACKGROUND_SNOW_MOUNTAINS | 4 |
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| BACKGROUND_DESERT | 5 |
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| BACKGROUND_HAUNTED | 6 |
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| BACKGROUND_GREEN_SKY | 7 |
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| BACKGROUND_ABOVE_CLOUDS | 8 |
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| BACKGROUND_PURPLE_SKY | 9 |
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| BACKGROUND_CUSTOM | 10 |
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[:arrow_up_small:](#)
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@ -3052,6 +3052,9 @@ Applies shared logic for sliding-related actions while playing sliding sounds, m
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## [common_slide_action_with_jump](#common_slide_action_with_jump)
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### Description
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Builds on `common_slide_action` by also allowing Mario to jump out of a slide if A is pressed after a short delay. If the sliding slows enough, Mario transitions to a specified stopping action
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### Lua Example
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`local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)`
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@ -3154,6 +3157,9 @@ Applies movement upon landing from a jump or fall. Adjusts velocity based on slo
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## [quicksand_jump_land_action](#quicksand_jump_land_action)
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### Description
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Handles a special landing in quicksand after a jump. Over several frames, Mario emerges from the quicksand. First part of the animation reduces his quicksand depth. Ends with a normal landing action or transitions back to air if he leaves the ground
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### Lua Example
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`local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)`
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@ -3230,6 +3236,9 @@ Executes Mario's current moving actions by: checking common cancellations (e.g.,
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## [animated_stationary_ground_step](#animated_stationary_ground_step)
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### Description
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Performs a stationary step, sets `m`'s animation and sets action to `endAction` once the animation finishes
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### Lua Example
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`animated_stationary_ground_step(m, animation, endAction)`
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@ -3252,6 +3261,9 @@ Executes Mario's current moving actions by: checking common cancellations (e.g.,
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## [mario_update_punch_sequence](#mario_update_punch_sequence)
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### Description
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Updates Mario's punching state
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### Lua Example
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`local integerValue = mario_update_punch_sequence(m)`
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@ -3272,6 +3284,9 @@ Executes Mario's current moving actions by: checking common cancellations (e.g.,
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## [check_common_object_cancels](#check_common_object_cancels)
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### Description
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Checks for and handles common conditions that would cancel Mario's current object action. This includes transitioning to a water plunge if below the water level, becoming squished if appropriate, or switching to standing death action if Mario is dead
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### Lua Example
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`local integerValue = check_common_object_cancels(m)`
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@ -3292,6 +3307,9 @@ Executes Mario's current moving actions by: checking common cancellations (e.g.,
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## [mario_execute_object_action](#mario_execute_object_action)
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### Description
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Executes Mario's current object action by first checking common object cancels, then updating quicksand state. Dispatches to the appropriate action function, such as punching, throwing, picking up Bowser, etc
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### Lua Example
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`local integerValue = mario_execute_object_action(m)`
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@ -1709,16 +1709,16 @@ Sets the intensity of the fog (this value scales very quickly, 1.0 to 1.1 is a d
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Gets the current skybox
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### Lua Example
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`local integerValue = get_skybox()`
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`local enumValue = get_skybox()`
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### Parameters
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- None
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### Returns
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- `integer`
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[enum SkyBackgroundParams](constants.md#enum-SkyBackgroundParams)
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### C Prototype
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`s8 get_skybox(void);`
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`enum SkyBackgroundParams get_skybox(void);`
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[:arrow_up_small:](#)
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@ -2634,7 +2634,7 @@ N/A
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Derives a `MARIO_SPAWN_*` constant from `o`
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### Lua Example
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`local enumValue = get_mario_spawn_type(o)`
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`local integerValue = get_mario_spawn_type(o)`
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### Parameters
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| Field | Type |
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@ -2642,10 +2642,10 @@ Derives a `MARIO_SPAWN_*` constant from `o`
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| o | [Object](structs.md#Object) |
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### Returns
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[enum MarioSpawnType](constants.md#enum-MarioSpawnType)
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- `integer`
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### C Prototype
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`enum MarioSpawnType get_mario_spawn_type(struct Object *o);`
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`u32 get_mario_spawn_type(struct Object *o);`
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[:arrow_up_small:](#)
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@ -11,17 +11,19 @@
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#include "game/mario_actions_cutscene.h"
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// sky background params
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#define BACKGROUND_OCEAN_SKY 0
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#define BACKGROUND_FLAMING_SKY 1
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#define BACKGROUND_UNDERWATER_CITY 2
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#define BACKGROUND_BELOW_CLOUDS 3
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#define BACKGROUND_SNOW_MOUNTAINS 4
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#define BACKGROUND_DESERT 5
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#define BACKGROUND_HAUNTED 6
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#define BACKGROUND_GREEN_SKY 7
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#define BACKGROUND_ABOVE_CLOUDS 8
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#define BACKGROUND_PURPLE_SKY 9
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#define BACKGROUND_CUSTOM 10
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enum SkyBackgroundParams {
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BACKGROUND_OCEAN_SKY,
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BACKGROUND_FLAMING_SKY,
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BACKGROUND_UNDERWATER_CITY,
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BACKGROUND_BELOW_CLOUDS,
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BACKGROUND_SNOW_MOUNTAINS,
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BACKGROUND_DESERT,
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BACKGROUND_HAUNTED,
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BACKGROUND_GREEN_SKY,
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BACKGROUND_ABOVE_CLOUDS,
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BACKGROUND_PURPLE_SKY,
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BACKGROUND_CUSTOM
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};
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// geo layout macros
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@ -2,7 +2,7 @@
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const GeoLayout rr_geo_000770[] = {
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GEO_CULLING_RADIUS(1500),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, rr_seg7_dl_0700E830),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, rr_seg7_dl_0700E830),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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const GeoLayout rr_geo_0007E8[] = {
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GEO_CULLING_RADIUS(2500),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, rr_seg7_dl_07015C68),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, rr_seg7_dl_07015C68),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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@ -2,7 +2,7 @@
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const GeoLayout rr_geo_000800[] = {
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GEO_CULLING_RADIUS(4500),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, rr_seg7_dl_07017530),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, rr_seg7_dl_07017530),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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const GeoLayout rr_geo_000818[] = {
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GEO_CULLING_RADIUS(5000),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, rr_seg7_dl_07018B58),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, rr_seg7_dl_07018B58),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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GEO_DISPLAY_LIST(LAYER_OPAQUE, thi_seg7_dl_07005260),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, thi_seg7_dl_07006968),
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GEO_DISPLAY_LIST(LAYER_ALPHA, thi_seg7_dl_07007008),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, thi_seg7_dl_070072E8),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, thi_seg7_dl_070072E8),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, thi_seg7_dl_070073C0),
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GEO_ASM( 0, geo_movtex_pause_control),
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GEO_ASM(0x1301, geo_movtex_draw_water_regions),
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@ -147,7 +147,7 @@ void print_intro_text(void) {
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}
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}
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enum MarioSpawnType get_mario_spawn_type(struct Object *o) {
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u32 get_mario_spawn_type(struct Object *o) {
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if (o == NULL || o->behavior == NULL) { return MARIO_SPAWN_NONE; }
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const BehaviorScript *behavior = virtual_to_segmented(0x13, o->behavior);
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@ -158,7 +158,7 @@ extern u8 gSpawnedStarHiddenCount;
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void override_viewport_and_clip(Vp *a, Vp *b, u8 c, u8 d, u8 e);
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void print_intro_text(void);
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/* |description|Derives a `MARIO_SPAWN_*` constant from `o`|descriptionEnd| */
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enum MarioSpawnType get_mario_spawn_type(struct Object *o);
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u32 get_mario_spawn_type(struct Object *o);
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/* |description|
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Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area.
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@ -419,7 +419,7 @@ void init_mario_after_warp(void) {
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_any_warp_node(); }
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if (spawnNode == NULL || spawnNode->object == NULL) { return; }
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enum MarioSpawnType marioSpawnType = get_mario_spawn_type(spawnNode->object);
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u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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@ -1574,8 +1574,7 @@ void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32
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Builds on `common_slide_action` by also allowing Mario to jump out of a slide if A is pressed after a short delay.
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If the sliding slows enough, Mario transitions to a specified stopping action
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|descriptionEnd| */
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s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction,
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s32 animation) {
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s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation) {
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if (!m) { return FALSE; }
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if (m->actionTimer == 5) {
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if (m->input & INPUT_A_PRESSED) {
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@ -2124,10 +2123,10 @@ s32 act_backflip_land(struct MarioState *m) {
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}
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/* |description|
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Handles a special landing in quicksand after a jump. Over several frames, Mario emerges from the quicksand. First part of the animation reduces his quicksand depth. Ends with a normal landing action or transitions back to air if he leaves the ground
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Handles a special landing in quicksand after a jump. Over several frames, Mario emerges from the quicksand.
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First part of the animation reduces his quicksand depth. Ends with a normal landing action or transitions back to air if he leaves the ground
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|descriptionEnd| */
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s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction,
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u32 airAction) {
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s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction) {
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if (!m) { return FALSE; }
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if (m->actionTimer++ < 6) {
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m->quicksandDepth -= (7 - m->actionTimer) * 0.8f;
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*/
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s8 sPunchingForwardVelocities[8] = { 0, 1, 1, 2, 3, 5, 7, 10 };
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/* |description|Performs a stationary step, sets `m`'s animation and sets action to `endAction` once the animation finishes|descriptionEnd| */
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void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction) {
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stationary_ground_step(m);
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set_character_animation(m, animation);
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@ -30,6 +31,7 @@ void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 en
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}
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}
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/* |description|Updates Mario's punching state|descriptionEnd| */
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s32 mario_update_punch_sequence(struct MarioState *m) {
|
||||
if (!m) { return 0; }
|
||||
u32 endAction, crouchEndAction;
|
||||
@ -474,11 +476,16 @@ s32 act_releasing_bowser(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description|
|
||||
Checks for and handles common conditions that would cancel Mario's current object action. This includes transitioning
|
||||
to a water plunge if below the water level, becoming squished if appropriate, or switching to standing death action
|
||||
if Mario is dead
|
||||
|descriptionEnd| */
|
||||
s32 check_common_object_cancels(struct MarioState *m) {
|
||||
if (!m) { return 0; }
|
||||
if (m->playerIndex != 0) { return FALSE; }
|
||||
|
||||
if (m->pos[1] < m->waterLevel - 100) {
|
||||
if (m->pos[1] < m->waterLevel - 100) {
|
||||
bool allow = true;
|
||||
smlua_call_event_hooks_mario_param_and_bool_ret_bool(HOOK_ALLOW_FORCE_WATER_ACTION, m, false, &allow);
|
||||
if (allow) {
|
||||
@ -497,6 +504,10 @@ s32 check_common_object_cancels(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description|
|
||||
Executes Mario's current object action by first checking common object cancels, then updating quicksand state.
|
||||
Dispatches to the appropriate action function, such as punching, throwing, picking up Bowser, etc
|
||||
|descriptionEnd| */
|
||||
s32 mario_execute_object_action(struct MarioState *m) {
|
||||
if (!m) { return FALSE; }
|
||||
s32 cancel;
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "hardcoded.h"
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 check_common_idle_cancels(struct MarioState *m) {
|
||||
if (!m) { return 0; }
|
||||
mario_drop_held_object(m);
|
||||
@ -65,6 +66,7 @@ s32 check_common_idle_cancels(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 check_common_hold_idle_cancels(struct MarioState *m) {
|
||||
if (!m) { return 0; }
|
||||
if (m->floor && m->floor->normal.y < 0.29237169f) {
|
||||
@ -186,6 +188,7 @@ s32 act_idle(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound) {
|
||||
if (!m) { return; }
|
||||
if (!m->marioObj) { return; }
|
||||
@ -653,6 +656,7 @@ s32 act_hold_panting_unused(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
void stopping_step(struct MarioState *m, s32 animID, u32 action) {
|
||||
stationary_ground_step(m);
|
||||
set_character_animation(m, animID);
|
||||
@ -876,6 +880,7 @@ s32 act_shockwave_bounce(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 landing_step(struct MarioState *m, s32 arg1, u32 action) {
|
||||
stationary_ground_step(m);
|
||||
set_character_animation(m, arg1);
|
||||
@ -885,6 +890,7 @@ s32 landing_step(struct MarioState *m, s32 arg1, u32 action) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 check_common_landing_cancels(struct MarioState *m, u32 action) {
|
||||
if (!m) { return 0; }
|
||||
if (m->input & INPUT_UNKNOWN_10) {
|
||||
@ -1148,6 +1154,7 @@ s32 act_first_person(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 check_common_stationary_cancels(struct MarioState *m) {
|
||||
if (!m) { return 0; }
|
||||
if (m->playerIndex != 0) { return FALSE; }
|
||||
@ -1179,6 +1186,7 @@ s32 check_common_stationary_cancels(struct MarioState *m) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* |description||descriptionEnd| */
|
||||
s32 mario_execute_stationary_action(struct MarioState *m) {
|
||||
if (!m) { return FALSE; }
|
||||
s32 cancel;
|
||||
|
@ -703,6 +703,7 @@ struct PcDebug gPcDebug = {
|
||||
0x9A2269E87B26BE68,
|
||||
0x0E76DE227D813019,
|
||||
0x12ABA8362D430002,
|
||||
0x0BF8F9C076430007,
|
||||
},
|
||||
.id = DEFAULT_ID,
|
||||
.bhvOffset = /* 0x12 */ 0,
|
||||
|
@ -7,7 +7,7 @@
|
||||
#define MIXER 0x3DCE3B097C30006
|
||||
|
||||
struct PcDebug {
|
||||
u64 tags[16];
|
||||
u64 tags[17];
|
||||
u64 id;
|
||||
u64 bhvOffset;
|
||||
s64 debugId;
|
||||
|
@ -87,7 +87,7 @@ void set_fog_intensity(f32 intensity) {
|
||||
|
||||
///
|
||||
|
||||
s8 get_skybox(void) {
|
||||
enum SkyBackgroundParams get_skybox(void) {
|
||||
if (gOverrideBackground != -1) { return gOverrideBackground; }
|
||||
return gReadOnlyBackground;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "types.h"
|
||||
#include "geo_commands.h"
|
||||
|
||||
#define C0(cmd, pos, width) (((cmd)->words.w0 >> (pos)) & ((1U << width) - 1))
|
||||
#define GFX_OP(cmd) C0(cmd, 24, 8)
|
||||
@ -47,7 +48,7 @@ f32 get_fog_intensity(void);
|
||||
void set_fog_intensity(f32 intensity);
|
||||
|
||||
/* |description|Gets the current skybox|descriptionEnd| */
|
||||
s8 get_skybox(void);
|
||||
enum SkyBackgroundParams get_skybox(void);
|
||||
/* |description|Sets the override skybox|descriptionEnd| */
|
||||
void set_override_skybox(s8 background);
|
||||
/* |description|Gets a value of the global skybox color|descriptionEnd| */
|
||||
|
Loading…
x
Reference in New Issue
Block a user