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client/demo_DDSP-SVC/dist/index.js
vendored
4
client/demo_DDSP-SVC/dist/index.js
vendored
File diff suppressed because one or more lines are too long
@ -36,9 +36,9 @@ class VoiceChangerWorkletProcessor extends AudioWorkletProcessor {
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private initialized = false;
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private initialized = false;
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private volume = 0
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private volume = 0
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private numTrancateTreshold = 150
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private numTrancateTreshold = 150
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private volTrancateThreshold = 0.0005
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// private volTrancateThreshold = 0.0005
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private volTrancateLength = 32
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// private volTrancateLength = 32
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private volTrancateCount = 0
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// private volTrancateCount = 0
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private isRecording = false
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private isRecording = false
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@ -70,8 +70,8 @@ class VoiceChangerWorkletProcessor extends AudioWorkletProcessor {
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const request = event.data as VoiceChangerWorkletProcessorRequest
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const request = event.data as VoiceChangerWorkletProcessorRequest
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if (request.requestType === "config") {
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if (request.requestType === "config") {
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this.numTrancateTreshold = request.numTrancateTreshold
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this.numTrancateTreshold = request.numTrancateTreshold
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this.volTrancateLength = request.volTrancateLength
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// this.volTrancateLength = request.volTrancateLength
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this.volTrancateThreshold = request.volTrancateThreshold
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// this.volTrancateThreshold = request.volTrancateThreshold
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console.log("[worklet] worklet configured", request)
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console.log("[worklet] worklet configured", request)
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return
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return
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} else if (request.requestType === "start") {
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} else if (request.requestType === "start") {
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@ -132,28 +132,31 @@ class VoiceChangerWorkletProcessor extends AudioWorkletProcessor {
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}
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}
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//// 一定期間無音状態が続いている場合はスキップ。
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//// 一定期間無音状態が続いている場合はスキップ。
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let voice: Float32Array | undefined
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// let voice: Float32Array | undefined
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while (true) {
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// while (true) {
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voice = this.playBuffer.shift()
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// voice = this.playBuffer.shift()
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if (!voice) {
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// if (!voice) {
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break
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// break
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}
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// }
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this.volume = this.calcVol(voice, this.volume)
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// this.volume = this.calcVol(voice, this.volume)
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if (this.volume < this.volTrancateThreshold) {
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// if (this.volume < this.volTrancateThreshold) {
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this.volTrancateCount += 1
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// this.volTrancateCount += 1
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} else {
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// } else {
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this.volTrancateCount = 0
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// this.volTrancateCount = 0
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}
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// }
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// // V.1.5.0よりsilent skipで音飛びするようになったので無効化
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// if (this.volTrancateCount < this.volTrancateLength || this.volTrancateLength < 0) {
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// break
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// } else {
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// break
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// // console.log("silent...skip")
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// }
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// }
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let voice = this.playBuffer.shift()
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// V.1.5.0よりsilent skipで音飛びするようになったので無効化
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if (this.volTrancateCount < this.volTrancateLength || this.volTrancateLength < 0) {
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break
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} else {
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break
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// console.log("silent...skip")
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}
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}
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if (voice) {
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if (voice) {
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const volumeResponse: VoiceChangerWorkletProcessorResponse = {
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const volumeResponse: VoiceChangerWorkletProcessorResponse = {
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