* Changed the "x" in all dimension reporting to be the specific mathematical symbol.
* Changed the order of detections so 1-frame shp files can no longer be detected as mix files.
* Fixed "CalculateOpaqueBounds" method, thereby fixing the fact the Overlay editing mode crate icon was too small.
* Migrated code to fetch either classic or remastered graphics to ITilesetManager.
* Changed small techno triggers font to 5 pixels high.
* Fixed trigger changes on Terrain objects not immediately refreshing the map indicators.
* Fixed internal issue with the resources of object property popups not getting cleaned up correctly.
* Fixed refresh event handler not getting removed when opening an object's properties popup.
* Fixed an issue in the outline caching of buildings where the damaged state was not taken into account.
* Updated showcase preview pictures.
* Fixed overlap detection of walls in both TD and RA; they can only be obstructed by buildings now.
* Fixed bug where editing properties of an object would clear its trigger in the dropdown.
* Replaced usages of "6point.fnt" in RA by "editfnt.fnt", because it is constant, while "6point.fnt" differs in lores.mix and hires.mix.
* Split romfis definitions of japanese briefing cps pictures off to their own type so they're not indicated as "map file".
* Added debug string representations to various classes.
* Fixed TriggerSummary function crashing when given trigger was null
* Fixed techno triggers not showing on buildings after they were split off from the Technos list
* Added undetermined state to building capturability indicator.
* Added proper disposing to capturability indicator images.
Reworked overlap checks to simply use a DrawOrderCache that is filled in when overlapping objects get painted.
Removed obsolete code to not use the improved Y-rendering, since it became incompatible with the DrawOrderCache system.
Removed linking of Buildings to Techno list, so Units, Infantry and Terrain techno types can now overlap buildings and walls. I might make this a setting, since it is much like blocking bibs.
* Removed old unused CONC tiling code from the source.
* Added logging to ROMFIS.
* Added alpha factors into the config
* Renamed "Map terrain types" menu to "Map land types".
* Added a reference in Smudge types to have an attached Building object, so bibs can actually be linked to their owner.
* Unified all flag rendering into one function, which correctly shows the preview flag in its intended position in case of overlaps.
* Added an option to all rendering functions to ignore alpha modifiers, so outline generation no longer needs to make specific no-transparency clone objects.