* Fixed Overlay height overflow bug in Rampa's new UI.
* Fixed tiles list duplicating every time the "Map" tool window is opened.
* Split off internal Overlay type "decoration", used for pavements and civilian buildings.
* Added CONC and ROAD pavement. They have no graphics, but at least now they are accepted by the editor and not discarded as errors.
* Sorted all items in the lists (except map tiles) by key, which is usually a lot more straightforward.
* Split off specific separate list for techno types usable in teamtypes.
* Removed the Aircraft from the placeable units in TD.
* Removed irrelevant orders from the unit missions list (Selling, Missile, etc.)
* Fixed case sensitivity related crashes in TD teamtypes.
* Added Ctrl-N, Ctrl+O, Ctrl+S etc shortcuts for the File menu.
* Fixed double indicator on map tile selection window.
* Fixed smudge reading in TD to allow 5 crater stages.
* Added tooltip window to adjust crater stage.
* Fixed Terrain objects not saving their trigger. Note that only "Attacked" triggers work on them.
* Red Alert "Spied by..." trigger event now shows the House to select.
* Added "Add" buttons in triggers and teamtypes dialogs.
* Fixed tab order in triggers and teamtypes dialogs.
* Fixed crash in "already exists" messages for triggers and teams.
* [EXPERIMENTAL] Added ability to place bibs. They won't show their full size in the editor at the moment, though.