blender/scripts/startup/bl_operators/bone_selection_sets.py

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Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
PropertyGroup,
)
from bpy.props import (
StringProperty,
IntProperty,
EnumProperty,
BoolProperty,
CollectionProperty,
)
# Note: The UI classes are stored in bl_ui/properties_data_armature.py
# Data Structure ##############################################################
# Note: bones are stored by name, this means that if the bone is renamed,
# there can be problems. However, bone renaming is unlikely during animation.
class SelectionEntry(PropertyGroup):
name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'})
class SelectionSet(PropertyGroup):
name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'})
bone_ids: CollectionProperty(
type=SelectionEntry,
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
is_selected: BoolProperty(
name="Include this selection set when copying to the clipboard. "
"If none are specified, all sets will be copied.",
override={'LIBRARY_OVERRIDABLE'},
)
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
# Operators ##############################################################
class _PoseModeOnlyMixin:
"""Operator only available for objects of type armature in pose mode."""
@classmethod
def poll(cls, context):
return (
context.object and
context.object.type == 'ARMATURE' and
context.mode == 'POSE'
)
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
class _NeedSelSetMixin(_PoseModeOnlyMixin):
"""Operator only available if the armature has a selected selection set."""
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return 0 <= arm.active_selection_set < len(arm.selection_sets)
class POSE_OT_selection_set_delete_all(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_delete_all"
bl_label = "Delete All Sets"
bl_description = "Remove all Selection Sets from this Armature"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.clear()
return {'FINISHED'}
class POSE_OT_selection_set_remove_bones(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_remove_bones"
bl_label = "Remove Selected Bones from All Sets"
bl_description = "Remove the selected bones from all Selection Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
for selset in arm.selection_sets:
if bone.name in selset.bone_ids:
idx = selset.bone_ids.find(bone.name)
selset.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_move(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_move"
bl_label = "Move Selection Set in List"
bl_description = "Move the active Selection Set up/down the list of sets"
bl_options = {'UNDO', 'REGISTER'}
direction: EnumProperty(
name="Move Direction",
description="Direction to move the active Selection Set: UP (default) or DOWN",
items=[
('UP', "Up", "", -1),
('DOWN', "Down", "", 1),
],
default='UP',
options={'HIDDEN'},
)
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return len(arm.selection_sets) > 1
def execute(self, context):
arm = context.object
active_idx = arm.active_selection_set
new_idx = active_idx + (-1 if self.direction == 'UP' else 1)
if new_idx < 0 or new_idx >= len(arm.selection_sets):
return {'FINISHED'}
arm.selection_sets.move(active_idx, new_idx)
arm.active_selection_set = new_idx
return {'FINISHED'}
class POSE_OT_selection_set_add(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_add"
bl_label = "Create Selection Set"
bl_description = "Create a new empty Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
sel_sets = arm.selection_sets
new_sel_set = sel_sets.add()
new_sel_set.name = _uniqify("SelectionSet", sel_sets.keys())
# Select newly created set.
arm.active_selection_set = len(sel_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_remove(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_remove"
bl_label = "Delete Selection Set"
bl_description = "Remove a Selection Set from this Armature"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.remove(arm.active_selection_set)
# Change currently active selection set.
numsets = len(arm.selection_sets)
if (arm.active_selection_set > (numsets - 1) and numsets > 0):
arm.active_selection_set = len(arm.selection_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_assign(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_assign"
bl_label = "Add Bones to Selection Set"
bl_description = "Add selected bones to Selection Set"
bl_options = {'UNDO', 'REGISTER'}
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def invoke(self, context, _event):
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
arm = context.object
if not (arm.active_selection_set < len(arm.selection_sets)):
bpy.ops.wm.call_menu("INVOKE_DEFAULT", name="POSE_MT_selection_set_create")
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
else:
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
if bone.name not in act_sel_set.bone_ids:
bone_id = act_sel_set.bone_ids.add()
bone_id.name = bone.name
return {'FINISHED'}
class POSE_OT_selection_set_unassign(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_unassign"
bl_label = "Remove Bones from Selection Set"
bl_description = "Remove selected bones from Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
idx = act_sel_set.bone_ids.find(bone.name)
act_sel_set.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_select(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_select"
bl_label = "Select Selection Set"
bl_description = "Select the bones from this Selection Set"
bl_options = {'UNDO', 'REGISTER'}
selection_set_index: IntProperty(
name='Selection Set Index',
default=-1,
description='Which Selection Set to select; -1 uses the active Selection Set',
options={'HIDDEN'},
)
def execute(self, context):
arm = context.object
if self.selection_set_index == -1:
idx = arm.active_selection_set
else:
idx = self.selection_set_index
sel_set = arm.selection_sets[idx]
for bone in context.visible_pose_bones:
if bone.name in sel_set.bone_ids:
bone.bone.select = True
return {'FINISHED'}
class POSE_OT_selection_set_deselect(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_deselect"
bl_label = "Deselect Selection Set"
bl_description = "Remove Selection Set bones from current selection"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
bone.bone.select = False
return {'FINISHED'}
class POSE_OT_selection_set_add_and_assign(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_add_and_assign"
bl_label = "Create and Add Bones to Selection Set"
bl_description = "Create a new Selection Set with the currently selected bones"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
bpy.ops.pose.selection_set_add('EXEC_DEFAULT')
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
class POSE_OT_selection_set_copy(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_copy"
bl_label = "Copy Selection Set(s)"
bl_description = "Copy the selected Selection Set(s) to the clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
context.window_manager.clipboard = _to_json(context)
self.report({'INFO'}, 'Copied Selection Set(s) to clipboard')
return {'FINISHED'}
class POSE_OT_selection_set_paste(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_paste"
bl_label = "Paste Selection Set(s)"
bl_description = "Add new Selection Set(s) from the clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
import json
try:
_from_json(context, context.window_manager.clipboard)
except (json.JSONDecodeError, KeyError):
self.report({'ERROR'}, 'The clipboard does not contain a Selection Set')
else:
# Select the pasted Selection Set.
context.object.active_selection_set = len(context.object.selection_sets) - 1
return {'FINISHED'}
def _uniqify(name, other_names):
# :arg name: The name to make unique.
# :type name: str
# :arg other_names: The name to make unique.
# :type other_names: str
# :return: Return a unique name with ``.xxx`` suffix if necessary.
# :rtype: str
#
# Example usage:
#
# >>> _uniqify('hey', ['there'])
# 'hey'
# >>> _uniqify('hey', ['hey.001', 'hey.005'])
# 'hey'
# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.005'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001', 'hey.left'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.002'])
# 'hey.003'
#
# It also works with a dict_keys object:
# >>> _uniqify('hey', {'hey': 1, 'hey.005': 1, 'hey.001': 1}.keys())
# 'hey.002'
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
if name not in other_names:
return name
# Construct the list of numbers already in use.
offset = len(name) + 1
others = (n[offset:] for n in other_names
if n.startswith(name + '.'))
numbers = sorted(int(suffix) for suffix in others
if suffix.isdigit())
# Find the first unused number.
min_index = 1
for num in numbers:
if min_index < num:
break
min_index = num + 1
2024-10-01 10:13:40 +10:00
return "{:s}.{:03d}".format(name, min_index)
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
def _to_json(context):
# Convert the selected Selection Sets of the current rig to JSON.
#
# Selected Sets are the active_selection_set determined by the UIList
# plus any with the is_selected checkbox on.
#
# :return: The selection as JSON data.
# :rtype: str
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
import json
arm = context.object
active_idx = arm.active_selection_set
json_obj = {}
for idx, sel_set in enumerate(context.object.selection_sets):
if idx == active_idx or sel_set.is_selected:
bones = [bone_id.name for bone_id in sel_set.bone_ids]
json_obj[sel_set.name] = bones
return json.dumps(json_obj)
def _from_json(context, as_json):
# Add the selection sets (one or more) from JSON to the current rig.
#
# :arg as_json: The JSON contents to load.
# :type as_json: str
Anim: move Bone Selection Sets add-on into Blender The functionality of the Bone Selection Sets add-on is now integrated into Blender itself. Rigify has been updated to no longer check for the add-on, but just assume that the functionality is available. The keymap is still the same, and so are all the class names. This ensures that there are no conflicts when people still have the old add-on enabled somehow. And there is versioning code to remove the 'add-on enabled' state so that Blender won't complain it cannot find it any more. Compared to the add-on, the following changes are made: - The 'bone' icon has been removed from the list of available selection sets. It was the same for each entry anyway, and thus didn't provide any information. - The code has been split up into multiple files, with the UI elements in `scripts/startup/bl_ui/properties_data_armature.py` and the operators in `scripts/startup/bl_operators/bone_selection_sets.py`. - Helper functions and classes are prefixed with `_` to indicate that they are not part of any public API. - The `Operator` helper subclasses have been transformed to mix-in classes. This way the only subclasses of `Operator` are the actual operators. - Comments & descriptions have been updated for clarity & consistency. This commit contains code by the following authors, ordered by number of commits in the original add-on repository, highest first: Co-Authored By: Ines Almeida <britalmeida@gmail.com> Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu> Co-Authored By: Campbell Barton <ideasman42@gmail.com> Co-Authored By: meta-androcto <meta.androcto1@gmail.com> Co-Authored By: Demeter Dzadik <Mets> Co-Authored By: lijenstina <lijenstina@gmail.com> Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com> Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com> For the full history see the original add-on at: https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 12:35:54 +02:00
import json
json_obj = json.loads(as_json)
arm_sel_sets = context.object.selection_sets
for name, bones in json_obj.items():
new_sel_set = arm_sel_sets.add()
new_sel_set.name = _uniqify(name, arm_sel_sets.keys())
for bone_name in bones:
bone_id = new_sel_set.bone_ids.add()
bone_id.name = bone_name
# Registry ####################################################################
classes = (
SelectionEntry,
SelectionSet,
POSE_OT_selection_set_delete_all,
POSE_OT_selection_set_remove_bones,
POSE_OT_selection_set_move,
POSE_OT_selection_set_add,
POSE_OT_selection_set_remove,
POSE_OT_selection_set_assign,
POSE_OT_selection_set_unassign,
POSE_OT_selection_set_select,
POSE_OT_selection_set_deselect,
POSE_OT_selection_set_add_and_assign,
POSE_OT_selection_set_copy,
POSE_OT_selection_set_paste,
)
def register():
bpy.types.Object.selection_sets = CollectionProperty(
type=SelectionSet,
name="Selection Sets",
description="List of groups of bones for easy selection",
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
bpy.types.Object.active_selection_set = IntProperty(
name="Active Selection Set",
description="Index of the currently active selection set",
default=0,
override={'LIBRARY_OVERRIDABLE'}
)
def unregister():
del bpy.types.Object.selection_sets
del bpy.types.Object.active_selection_set