Campbell Barton
2f97f929a5
fix for bug in console indent, was not copying the null terminator.
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also add assert to catch this case more quickly.
2012-12-01 06:29:04 +00:00
Howard Trickey
eb490f3aae
Bevel: fix spike in suzanne, bug 33354.
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Non-planar faces made some of the meet point code not work well,
so now calculate local face norms.
2012-12-01 03:26:57 +00:00
Justin Dailey
40e76df0db
fix [ #33363 ] Text editor undo fail
2012-11-30 22:46:28 +00:00
Brecht Van Lommel
75cce01a61
Fix #33364 : cycles tile rendering artifacts.
2012-11-30 18:55:04 +00:00
Brecht Van Lommel
a2bf2ba7df
Fix transfer weight tool enum properties all showing question mark icons,
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these should have no icons.
2012-11-30 18:54:56 +00:00
Campbell Barton
5446dc0bf3
fix for various asserts running operator tests - not likely any of these would cause real user bugs though.
2012-11-30 16:41:43 +00:00
Campbell Barton
d72a6c3018
fix for another error in my own recent commit, beauty fill crashed.
2012-11-30 16:15:49 +00:00
Lukas Toenne
46636a601e
Removed unused register_ lines from for and while loop nodes. These nodes were already commented out and removed in r51576.
2012-11-30 16:03:34 +00:00
Campbell Barton
ca64979236
fix own mistake in recent commit - entering editmode with a shape key crashed.
2012-11-30 14:27:25 +00:00
Sergey Sharybin
a02e51feba
Fix #33357 : Strip modificator Bright/Contrast doesn't work correct for byte images
2012-11-30 13:42:52 +00:00
Sergey Sharybin
7fa7ce297e
Map Range: added the same infinity clamping for Z buffer as normalize node.
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Think should be pretty much harmless since if this node was used for buffers
with infinities it already showed artifacts. Now it should be more useful for
mapping Z buffers.
2012-11-30 13:17:19 +00:00
Sergey Sharybin
4f8f5746a8
Normalize node: clamp infinities to 0/1 (depending on sign)
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The same behavior was in old compositor system and it makes more sense
when you're normalizing Z buffer.
2012-11-30 12:48:30 +00:00
Sergey Sharybin
1db677a51c
Final render wouldn't set compositor's update_draw callback, so added NULL check
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Seems no extra notifiers should be added here.
2012-11-30 11:26:57 +00:00
Miika Hamalainen
d2a741048a
Fix #33353 : Smoke color problems with adaptive domain
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High resolution cache didn't always read all written data fields which caused colors to get messed up.
2012-11-30 11:01:14 +00:00
Sergey Sharybin
323e86694e
Compositor should never add notifiers by himself, notifiers should be added
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from main thread using job update callback.
Added new execution-time callback to bNodeTree which marks job to be updated.
The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.
This should fix following bugs:
2012-11-30 09:12:10 +00:00
Brecht Van Lommel
ceedd5bd35
Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi
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and brick code so that it can be uninlined.
2012-11-30 07:27:17 +00:00
Campbell Barton
ad2b41bc4b
add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with).
2012-11-30 06:55:36 +00:00
Campbell Barton
ef08e31134
fix for another glitch caused by r51636, setting the camera view with quad-view enabled would zoom all non camera views.
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Theres no need to draw other views so skip that.
2012-11-30 06:39:24 +00:00
Brecht Van Lommel
1246ef714e
Fix #33351 : cycles OSL not loading grayscale images as RGB correctly.
2012-11-30 06:10:25 +00:00
Brecht Van Lommel
e7f594b0df
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
Campbell Barton
6bb45495d1
fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels.
2012-11-30 06:10:01 +00:00
Campbell Barton
7a1dfa298a
make setting local view take the view lens int account.
2012-11-30 05:29:34 +00:00
Campbell Barton
8c3df03c5f
make previous commit work when the camera is locked to the view (in that case use the camera lens, not the viewport lens value).
2012-11-30 04:40:32 +00:00
Campbell Barton
c3406db4f5
fix for view-all operator not taking the view-angle into account.
2012-11-30 04:25:58 +00:00
Brecht Van Lommel
5321669ef6
Fix render from local view 3d viewport not using lamps in render.
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Fix missing GLSL updates for objects without materials.
2012-11-29 19:04:33 +00:00
Campbell Barton
ce3ea8942c
remove unneeded mesh->bmesh conversion code that copied BMLoop data in a separate loop (since there is no longer pre-allocated loop data on the new BMLoops).
2012-11-29 16:36:16 +00:00
Sergey Sharybin
7d62e6d94a
Fix navmesh after recent bmsh api changes.
2012-11-29 16:34:09 +00:00
Campbell Barton
07ccd3ee3f
fix [ #33029 ] Applying modifier leaks memory
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Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
2012-11-29 16:26:39 +00:00
Brecht Van Lommel
f1745706ad
Fix cycles motion blur + OSL + object texture coordinates issue.
2012-11-29 16:11:37 +00:00
Campbell Barton
f23b6be620
fix [ #33332 ] UV follow active quads
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rewrite the script to use bmesh connectivity info.
2012-11-29 14:02:28 +00:00
Howard Trickey
fb27a69124
Bevel: partial fix for distortion (bug 33280).
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Sometimes it is impossible to have same offset from
both edges that are on angled faces. The fix here
at least doesn't distort the non-beveled part of the
model, and looks much better than before on bug
example, but is still not perfect.
2012-11-29 13:54:39 +00:00
Sergey Sharybin
4e981dc566
Fix #33345 : Crash when using bpy.ops.sculpt.brush_stroke
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It was kind of a regression in behavior in svn rev46862 which made it so
blender crashes if stroke is done from the script.
It should bring back the behavior back and made it so blender doesn't crash,
however it's probably not full fix and some further work is needed to make
call of stroke operator usable from the addon.
2012-11-29 13:24:02 +00:00
Brecht Van Lommel
186bdbd8d8
Fix #33344 : cycles motion blur was still crashing on CUDA sm 2.0. Solution now
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is also an optimization, use quaternion nlerp instead of slerp, there's no good
reason to use slerp, and nlerp is faster too.
2012-11-29 13:07:45 +00:00
Daniel Genrich
d387dcd110
Fix compile error with clang.
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Patch by sambler via irc
2012-11-29 12:22:07 +00:00
Dalai Felinto
df4e1953ac
we need 2.8.8 for cmake on mac - patch by Jens Verwiebe
2012-11-29 10:28:06 +00:00
Sergey Sharybin
40e75fd2eb
Dependencies Builder: disable LINKSTATIC for OIIO
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It'll likely give issues with system boost libraries in ubuntu/debian due
to this distros doesn't like static linking and not building static libs
with -fPIC flag.
Disabling LINKSTATIC should be quite painless since blender requires the
same image libraries as oiio does.
2012-11-29 08:22:02 +00:00
Campbell Barton
149b607141
py/bmesh api: add radial prev/next attributes to the loop
2012-11-29 05:54:35 +00:00
Mitchell Stokes
5ce13d0c6c
BGE: Fixing the double-click issue for mouse events too. The previous fix only fixed double-click keyboard events.
2012-11-29 05:21:24 +00:00
Campbell Barton
858149d7c7
bmesh py api: add bmesh.update_edit_mode(), there was no way to redraw the 3d view or re-calculate face tessellation from python.
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add py template for editing meshes in editmode.
also remove double call to CTX_wm_region which does a string lookup.
2012-11-29 05:02:06 +00:00
Campbell Barton
ede703ab85
some minor edits
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- script stub printed resource warning with py3.3 (not closing a file).
- bmesh customdata layer access had bad docstring.
- float/double conversion warnings in sequencer code (use doubles since result is double)
- remove unused var
2012-11-29 03:55:07 +00:00
Campbell Barton
c86045d7a2
bmesh py api: use generic checking macros to see if an object if from the same bmesh.
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- was such a common operation so this saves having exceptions set inline all over the place.
2012-11-29 03:25:37 +00:00
Campbell Barton
078487e98e
bmesh py api: add BMeshFaceSeq.active attribute- bm.faces.active
2012-11-29 02:44:06 +00:00
Campbell Barton
9653c929ed
skip recalculating tessface when adding objects if 'EnterEdit-mode' is disabled.
2012-11-29 02:37:39 +00:00
Brecht Van Lommel
c3e1813820
Fix related to #33340 : add a warning to bge from_id documentation to not store id()
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in game object integer properties since it may not fit in 32 bits integers.
2012-11-29 01:25:38 +00:00
Brecht Van Lommel
0d6976ad0c
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
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blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
2012-11-29 00:43:50 +00:00
Brecht Van Lommel
bb0195e039
Fix #33337 : cycles crash with progressive refine and multiple render layers.
2012-11-28 19:57:29 +00:00
Sergey Sharybin
777449029b
Seems cmake in debian squeeze is broken and fails to handle BOOST_ROOT
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I would recommend using debian-backports repo for cmake
2012-11-28 19:37:37 +00:00
Brecht Van Lommel
33f81187fb
Fix #33335 : cycles SVM closure issue in recent bugfix, incorrectly tagging
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node as done.
2012-11-28 19:13:34 +00:00
Brecht Van Lommel
0aad9f674a
Move to Layer: optimization so that the first change in the popup menu does
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not do an undo push & undo step, there's no reason this is needed.
In principle this particular operator doesn't ever need an undo on changes,
even for further steps, but that's harder to solve.
2012-11-28 16:42:39 +00:00
Brecht Van Lommel
4c13633582
Fix #33334 : missing glossy label for OSL phong ramp caused assert.
2012-11-28 16:42:32 +00:00