88379 Commits

Author SHA1 Message Date
Jacques Lucke
3a7af37e28 Python API Docs: fix some examples 2019-06-06 17:13:02 +02:00
Clément Foucault
3abb1695cf Fix T64742 Eevee: SSRefract broken with planar reflections 2019-06-06 16:52:21 +02:00
Ray Molenkamp
3c231c3810 cmake/msvc: Add ninja support for precompiled headers
Ninja was unable to see the dependency between the cpp
that generated the pch and the compile units that used
it. Explicitly managing this now makes precompiled headers
work with both msvc and clang, with both msbuild and ninja
based generators.
2019-06-06 08:26:15 -06:00
Jacques Lucke
87fde57b63 Particles: remove unused particle settings from UI
Didn't touch rna to make sure that the Python API does not break.
Maybe I missed some, but these don't seem to be used anywere internally.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5034
2019-06-06 15:57:24 +02:00
Sebastian Parborg
93ec2c94e5 Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does not keyframe the mirrored bone
Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5033
2019-06-06 15:54:49 +02:00
mano-wii
3a20c056e8 Fix T58920: Dyntopo sculpt and snake hook brush artifacts.
This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc.
What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn.
2019-06-06 10:46:47 -03:00
Ray Molenkamp
d8ec8a0272 Fix: Build error with ninja on windows
Ninja has issues detecting the implicit dependency on the
precompiled header output for freestyle. Disabled ninja
support for now until a proper solution can be found.
2019-06-06 07:19:58 -06:00
Brecht Van Lommel
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
Jacques Lucke
54021da58b Python Templates: fix operator_mesh_uv template 2019-06-06 14:36:08 +02:00
Sergey Sharybin
fbd9c09ef0 Depsgraph: Add relations for spline animation
Currently only obvious setting which can be animated is Smooth.

The rest requires more proper support from animation update on
the Curve datablock.

But at least with this change it's not a "dependency graph fault"
2019-06-06 14:21:39 +02:00
Sergey Sharybin
9e8e32e117 Fix T59176: Missing Animation Update for Surface Resolution U & V
While fix in dependency graph for those is trivial, adopting underlying
code to become aware of animated settings is quite a rabbit hole: there
are non-obvious hidden inter-dependencies between settings, which are
especially tricky for NURBS.

For until we have more dedicated time for this disabling animation.
2019-06-06 14:19:04 +02:00
Brecht Van Lommel
a8e5ad9a56 Fix T65490: linked property in object duplicate should not persist
These things are somewhat arbitrary, but since there are separate shortcuts
and menu entries this seems the more expected behavior.
2019-06-06 12:19:05 +02:00
Bastien Montagne
358c71cf2c Fix typo in tooltip (reported in T65555). 2019-06-06 11:58:14 +02:00
Campbell Barton
3325b19ee7 Fix T64788: Double keymap entry in preferences
A display issue for tools which share keymaps.
2019-06-06 19:06:18 +10:00
Sergey Sharybin
0f26332d5d Remove mutex lock from node localization
There is no obvious threading-unsafe code in the localization.
The main source of issues were the new_node/new_socket pointers
which are no longer used during node tree duplication.
2019-06-06 10:39:44 +02:00
Sergey Sharybin
2819b60933 Fix T63035: Undoing in pose mode destroys the entire pose
Respect do_time flag in on_visible_update, matching behavior of old
dependency graph and avoids unwanted animation updates.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5026
2019-06-06 09:58:09 +02:00
William Reynish
0afa9d6ae6 Industry Compat Keymap: Update tweak/select for animation editors to follow latest changes
- Proper support for dragging in empty areas using tweak events to either move or box select
  - Avoids transforming immediately on press, same as the built-in keymap
2019-06-06 09:32:47 +02:00
Jeroen Bakker
3c4a16acc5 Python: GPU Offscreen Rendering
When using python offscreen rendering the background was not drawn in
EEVEE. Users would expect that when calling the `draw_view3d` method
that it shows the same as in the 3d viewport.

Seems to be a difference between the meaning of draw_background in b279
and b280. In B279 the world background would be drawn. In B280 the
transparency is changed.

Reviewed By: campbellbarton, fclem

Maniphest Tasks: T61768

Differential Revision: https://developer.blender.org/D5022
2019-06-06 08:38:05 +02:00
Campbell Barton
d7e7452067 Quiet warning creating sculpt brush tooltips 2019-06-06 15:59:27 +10:00
Campbell Barton
b69ed14ff7 Fix T65108: GPencil Sculpt mode select tools don't work
Move the sculpt keymap from the mode to the tool.
2019-06-06 15:53:11 +10:00
Campbell Barton
f0ff593d97 Cleanup: indentation
Also add comment to `FRS_precomp.h`.
2019-06-06 14:50:12 +10:00
Campbell Barton
c257e1a298 Fix use of removed Image.use_alpha property
Change missing from 7aaa7aa9dd79b8c6
2019-06-06 14:45:11 +10:00
Ray Molenkamp
7944a1aede Cmake/Windows: Fix numpy being unpacked every build.
Every time you build cmake it unpacks numpy. It is seemingly
very unhappy with OUTPUTS being directories rather than files.

The creating of the directory is not needed, so that step was easy
to resolve, next problem: was there was not a target that outputs
the tarball so it too was deemed out of date. Losing that dependency
as well, fixes the issue, while this is not great if we ever update
the libs in svn, we are planning to drastically change the way we
package python for windows so this is ok for now, but needs to be
addressed with the next python update, T65547 is the tracking ticket
for this.

Tested with VS2015/2017/2019 with both msbuild and ninja generators
2019-06-05 20:51:00 -06:00
Ray Molenkamp
9c76b2c3b6 Freestyle: Use precompiled headers with MSVC.
This brings down the build time for freestyle with MSVC from a
minute to 10-20 seconds.

vs2019 bf_freestyle debug   before: 60464 ms  after: 11028 ms
vs2019 bf_freestyle release before: 56984 ms  after: 20526 ms

Differential Revision: https://developer.blender.org/D2606

Reviewed By: brecht , sergey
2019-06-05 19:05:16 -06:00
Campbell Barton
8b2b79c210 Cleanup: quiet missing variable declaration warning 2019-06-06 10:27:57 +10:00
Campbell Barton
5db4608f70 Cleanup: extra-semi-stmt warning 2019-06-06 10:16:18 +10:00
Campbell Barton
0f6ac1883d CMake: pass link deps to library targets with INTERFACE
Introduced since removing BLENDER_SORTED_LIBS.

This caused building a library to build all it's dependencies.
2019-06-06 10:16:06 +10:00
Campbell Barton
41ee85115d Fix missing header for gpu_state.c
Failed to build without WITH_LEGACY_OPENGL.
2019-06-06 10:06:54 +10:00
Campbell Barton
600ca3190a Cleanup: argument sign mismatch warning 2019-06-06 09:55:53 +10:00
Clément Foucault
8fa65ed31b Fix T65118 Eevee: NaN when using bent normals 2019-06-05 21:33:08 +02:00
Gaia Clary
94e6526ed0 fix T65480: Collada exporter did not export image texture for Base Color 2019-06-05 21:15:32 +02:00
mano-wii
ce66b22c42 Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5019
2019-06-05 13:50:58 -03:00
Dalai Felinto
dd81efa4a3 Tooltip: Fix use_preview_range tooltip (OpenGL > View)
In 2.80 the old OpenGL render is called View render.
Also made the tooltip shorter (it was too repetitive).
2019-06-05 14:44:40 +00:00
Brecht Van Lommel
365ba6f5a1 Fix T65437: sculpt dyntopo undo not showing correct mesh 2019-06-05 16:30:07 +02:00
Antonioya
806d4fbc5e GPencil: Fix mirror modifier rotation around object
Still pending when the original object is rotated or scaled.
2019-06-05 15:55:28 +02:00
Sergey Sharybin
f5908e45d5 Fix T64336: Switching to a Camera which is hidden, does not evaluate the animation data
Changing camera might require more objects pulled into the dependency graph,
so need tag relations for update.
2019-06-05 15:53:26 +02:00
Jacques Lucke
b79976a9bd Dopesheet: drag to box select in dopesheet
This includes refactoring of the `mouse_action_keys` to
make it easier to just detect if there is a key under
the mouse. The refactoring mostly consists of extracting
methods and reducing vertical scope of variables.

Reviewers: billreynish, brecht

Differential Revision: https://developer.blender.org/D5024
2019-06-05 15:48:30 +02:00
Ray Molenkamp
fb4ec706cd make.bat: Support optional paths for make format
make.bat now supports optional parameters to restrict
the formatting to a specific folder. Multiple paths
may be given

example:
make.bat format source/blender/blenkernel source/blender/gpu
2019-06-05 07:30:45 -06:00
Sergey Sharybin
328f7e1365 Fix T63384: Vertices are moving in different directions 2019-06-05 15:17:53 +02:00
Sergey Sharybin
112cd86eb5 Cleanup: Remove unused argument 2019-06-05 15:14:48 +02:00
Sergey Sharybin
5f737cc18f Fix T65520: Assigning Material a second time crashes Blender 2019-06-05 14:53:00 +02:00
Jeroen Bakker
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
Jeroen Bakker
eeda9369b6 TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.

This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.

Reviewed By: fclem

Maniphest Tasks: T64615

Differential Revision: https://developer.blender.org/D5006
2019-06-05 14:29:27 +02:00
Jeroen Bakker
957c8f1305 Workbench: World Space Cavity
When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5021
2019-06-05 14:24:58 +02:00
Sergey Sharybin
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
Sergey Sharybin
863b7b3668 Depsgraph: Store recalc tag in ID->recalc
Allows to have more granularity in checks compared to a node-factory
based tagging in a generic tag/flush code.
2019-06-05 14:23:53 +02:00
Sergey Sharybin
4674e23220 Cleanup: Make comment around DEG evaluation functions more clear 2019-06-05 14:23:53 +02:00
Clément Foucault
6d143f3775 Fix T65389 Edit Mesh: Face dots are not shown in Xray mode 2019-06-05 14:21:26 +02:00
mano-wii
f2da21e052 Python GPU Shader: Fix crash when uniform is not found.
Error in string format.
2019-06-05 08:45:12 -03:00
Brecht Van Lommel
8db6b1e2dd Fix empty name shown for operators opening menus without a title
For some cases like the edit mode context menu we don't currently have a fixed
title since it's dynamic. This should be improved, but we should at least still
show Call Menu if there is no menu title.
2019-06-05 13:27:41 +02:00