When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change.
- no need to copy the UV vectors, just point to them.
- calculate the midpoint once and copy rather then mid_v2_v2v2() on each UV.
- reduce the number of comparisons by only checking the remaining uv's in the nested loop.
*For CMake, enable ffmpeg (it is disabled by default...)
*Give the full list a librairies to link.
Tested on Debian for CMake (did not test scons at all for now, anyway). Not yet implemented for RPM/SUSE distribs, but this should not be too hard.
The new node that outputs multilayer was using longer names than default.
Caused old code that truncated pass names to 11 chars to fail on loading exr.
This was an old limit in openexr - but that got fixed long ago.
On todo: check current openexr name lenghts, and all code in Blender that
defines pass/layer names.
Recoded the move-to-layer popup to wait for execution of operator until you
press Enter or OK button.
That excludes undo/redo, which makes it faster for many too.
(note the menu is all hotkey driven, so it's MKEY, <number>, Enter)
Also fixed: missing MEM_free in this popup type.
There was incorrect formula applied on color components, used the same
as gimp uses. It makes image looking nicer in blender, however it's
still not 100% correct. Seems lots of software are handling profiles
from jpeg file nicely. But that's another topic.
Histogram in Blender was nearly useless - it just didnt work, showed
confusing blank results.
Two reasons for it:
- It was including Alpha in the weighted total value
(RGB images have alpha 255 for all pixels)
- It was counting the a total weight value max(R, G, B, A), instead of
using max(R) and max(G) etc.
Now it all draws much nicer - similar to Da Gimp! :)
Crash would have been happen when changing render ending at the same time
rendering happens. It could be final Cycles render or even preview LUX render.
*Unset LANG envar for the script execution time, because commands like "apt-cache policy" will return translated messages, which would not be grep'ed crrectly...
*Disable using distrib's ffmpeg for DEB distribs too, as e.g. official debian features libav under ffmpeg name, which is not that much compatible with current Blender code.
*Also check for libxvidcore-dev .deb package, debian has no libxvidcore4-dev ;)
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
This script will install all packages from the repositories and will compile
missing in repositories libraries.
It is supposed to replace pre-compiled libraries from our svn.
Tested script on Fedora 14 and 17, Ubuntu 10.04 and 12.10. All the dependencies
and manually built libraries seems to be fine. However, it's really annoying to
build blender in virtual machine to ensure there's no linking errors, i would
hope community will help testing and making needed tweaks to the script :)
To use the script, simple run it from your user name. It'll run installation
commands from a sudo, so you would likely be requested to type a password.
I've made tweaks to CMake FindLibs, so it should find OIIO, OCIO and python
libraries compiled by this script. Boost and FFmpeg would need to be specified
manually.
SCons currently would require manual paths specifications as well. Perhaps we
could make SCons smarter in the future.
All the parameters you need to pass to CMake/SCons would be printed when script
finishes to run.
Pretty much sure it's not production-ready script, but we need to start testing
at some point :)
Conversion from 2.49 and older files: support for unlimited materials on
objects had an error in conversion.
Effect was that you couldn't re-assign material slots a Material, in case
you were using "link to object" option.