Use utility functions to decompose data paths and resolve the
RNA property from a data-path.
Replaces in-line string manipulation and RNA access.
This allows more complex data paths to be used, where previously string
literals in a data path could break the simple data-path handling logic.
Flag check for V3D_LOCK_CAMERA used boolean style assignment to a char,
which worked with this flag but could fail if other flags are added
that use this convention in the future.
- Add static type checks for values so any change to DNA types
will need to be made in the navigation gizmo too.
- Move camera lock check from `rv3d` to `v3d`,
as this isn't stored in the region data.
2D gizmo navigation button that toggles 'Lock Camera to View' while in Camera View.
Differential Revision: https://developer.blender.org/D10835
Reviewed by Campbell Barton
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and
`ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`.
This new function replaces `ED_view3d_autodist_init`.
Also, since `ED_view3d_depth_update` depends on the render context, and
changing the context is a slow operation, that function also was removed,
and the depth buffer cached is now updated inside the new unified drawing
function when the "bool update_cache" parameter is true.
Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to
`runtime.flag`.
Differential revision: https://developer.blender.org/D10678
Introduced in rBce462fa1 but harmless since curretly only `StructRNA`
without `owner_id` have the `STRUCT_UNDO` flag cleared.
So this commit does not bring any functional changes but it will be
useful for {D10695}.
The problem was produced because the strokes were selected, but the loop to clear this flag before applying cutter was using unlocked layers only, and the protected layer flag was not reset.
Now, the flag is reset for all layers, locked and unlocked.
It was not possible to determine if a socket was multi input previously
with BPY. This patch exposes the flag as a read-only property of a node
socket. This is important for addons which automatically add connections
between nodes.
Differential Revision: https://developer.blender.org/D10847
Earlier last year, the shortcuts on hover were built as a way to regain
speed lost by removing the "Apply" and "Copy" buttons from the panel.
For the active modifier concept introduced for geometry nodes, the
shortcuts were changed to only affect the active modifier.
Based on feedback, this change slowed down many people's interaction
with the modifier stack so the UI team decided to return hover shortcuts
for modifier panels.
The downside of this change is that it looks like the active modifier is
"selected" and it could be confusing that the modifier shortcuts don't
apply to it. We can explore different ways to display the active status
to address this.
Ref T87012
Generic context operators now look-up the RNA properties to extract
their description (when it's available).
Add `bl_rna_utils.data_path.property_definition_from_data_path()`
to handle the details of accessing the RNA property definition.
When the strength is initially set to zero, the shader graph is
optimized out to remove any node which will not be executed because of
this, which removes pretty much every single node, except for the
output. As the graph is empty, the world shader is made invisible to
rays so it is not evaluated in the kernel.
However, when the strength is then modified, the Background is not
updated as the modification happens on the Shader Node and not on the
Background Node, so it is never tagged as modified.
To fix this, we need to tag the Background as modified when its shader
is also modified so the Kernel data is properly updated.
Regression caused by rBbbe6d44928235cd4a5cfbeaf1a1de78ed861bb92.
Separate tile buffers on all devices only need to exist when denoising is active (so any overlap
being rendered simultaneously does not write to the same memory region).
When denoising is not active they can be distributed like all other memory when peer
memory support is available.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D10858
Display the bone axes at the head (root) of the bone by default, instead
of the tail (tip), and add a slider so that it's possible to adjust this
position.
Versioning code is in place to ensure existing files behave the same
(axes shown at tail), whereas new Armatures will be using the new
default (axes shown at head).
Reviewed By: #animation_rigging, #user_interface, Severin, Sybren
Differential Revision: https://developer.blender.org/D7685
When using `bpy.data.actions[action_name, "nonexistant-library"]`,
use the term `filepath` instead of `name` in the error message.
Also increase the size to match the file path length.
Ref D10253
Remove the `BONE_UNKEYED` flag. It was only written (set/cleared) but
never actually read.
Also remove `framechange_poses_clear_unkeyed()` as its only function was
to clear the `BONE_UNKEYED` flag. It wasn't used anywhere either.
The only code that used the flag was the `extract_pose_from_action()`,
which was removed in 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (2009).
No functional changes.
Minor changes preparing for snap gizmo inclusion.
- Extract `knife_snap_edge_in_angle` into a utility function.
- Check the snap vertex on closest edge instead of the face.
- Add MODE_INVOKING state.
- Remove unnecessary NULL checks.
- Control 'ignore_edge_snapping' while dragging instead of checking
dragging in `knife_snap_update_from_mval`.
Ref D8220
This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`
MSVC: Asan support for 16.9
This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`
Differential Revision: https://developer.blender.org/D7794
Reviewed By: brecht, sergey
`av_seek_frame()` failed to seek to nearest I-frame. This seems to be
a bug or not implemented feature in FFmpeg. Looks like same issue as
ticket https://trac.ffmpeg.org/ticket/1607 on ffmpeg tracker.
If seeking is done using format specific function (`read_seek2`)
field of `AVInputFormat` is set, `see av_seek_frame()`, use
`av_seek_frame()` function. Otherwise use wrapper that actively searches
for I-frame packet.
Searching is flexible and tries to do minimum amount of work. Currently
it is limited to equivalent of 25 frames, which may not be enough for
some files, but there may be files with no I-frames at all, so it is
best to keep this limit as low as possible. Previously this problem was
masked by preseek, which was hard-coded to 25 frames. This was removed
in rB88604b79b7d1.
If this approach would be unnecessary for some formats, in worst case
file would be seeked 2 times which is very fast, so there will be no
visible impact on performance.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10845
Add fit_method argument to new movie and image RNA API functions.
This argument is optional.
ref T86925
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10816
When adding images with operator, image file path is split into filename
and directory passed to load function in name and path fields of
SeqLoadData struct. This is because when loading images directory
and filenames are split.
RNA API function passes whole path in path filed.
Apart from loading API inconsistency, this causes initial image loading
to fail, so strip resolution is not set. Also name field of SeqLoadData
should be reserved for strip name.
Let operator code concatenate and split filepath when needed so loading
API can be consistent with RNA API and also between strip types.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10818