Brecht Van Lommel
ed5202ac6a
Fix T58235: broken baking of tangent space normals.
2018-11-30 16:28:56 +01:00
Antonioya
cedbaec468
Annotation: Replace ALT key to CTRL for Eraser
...
This makes the keymap consistent with Grease Pencil.
2018-11-30 16:23:36 +01:00
Clément Foucault
fe28554898
StudioLight Editor: Add copy settings and overwrite prompt
...
Copy settings let users create variations more easily.
Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30 15:40:57 +01:00
Clément Foucault
4251ab4675
StudioLight Editor: Fix defaults
2018-11-30 15:40:57 +01:00
Clément Foucault
9ccf27d1f7
StudioLight: Renaming stuffs
2018-11-30 15:40:57 +01:00
Clément Foucault
909fa08a76
StudioLight: Add a 4th light to adjust lighting
...
There was a bug due to non-aligned struct in the DNA that prevented us
to increase the size of the userdef light array.
Since the studio lights are now presets and stored in external files,
there is no need to keep backward compatibility with theses lights.
Remove the old array and create a new one.
Add blue tint light for specular.
2018-11-30 15:40:57 +01:00
Clément Foucault
856b858f88
Studiolight: Fix bad memcpy size
2018-11-30 15:40:57 +01:00
Clément Foucault
e68c0bf76a
Workbench: Add Shadow Focus and change Shadow Orientation
...
Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.
Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).
2018-11-30 15:40:57 +01:00
Alexander Gavrilov
dabd6615cc
Fix T58150: crash in Texture Paint after changing selection in Edit Mode.
...
Texture paint code was retrieving the evaluated mesh from the
original object, which isn't supposed to happen, so the cached
mesh isn't properly cleaned up by Edit Mode toggle.
2018-11-30 17:11:50 +03:00
Brecht Van Lommel
06df05a35b
Merge branch 'master' into blender2.8
2018-11-30 12:16:19 +01:00
Bastien Montagne
ed07bccf7c
Fix missing "need eval data" for texpaint mode toggle op.
...
Note that am not sure that is actually needed, since switching to that
mode does not actually use any eval data, it's only needed during init
of first stroke... But in doubt, that won't hurt to have it here anyway.
2018-11-30 11:59:16 +01:00
Bastien Montagne
180e871020
Cleanup: remove useless depsgraph parameter in some texpaint helper func.
2018-11-30 11:59:16 +01:00
Brecht Van Lommel
84285c1e34
Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions.
...
Solution provided by Ulysse Martin.
2018-11-30 11:52:39 +01:00
Antonioya
8c01e71cda
GP: Fix ALT key conflict with Eraser
2018-11-30 11:05:00 +01:00
Antonioya
ba4d920ab5
Fix Alt key conflict in Annotation Eraser
...
There was a conflict when the Alt key was pressed while drawing and this makes eraser very difficult.
2018-11-30 10:58:37 +01:00
Bastien Montagne
a8c884c3ba
Fix T58279: crush when load this scene _ with simple materials and simple objects.
...
Not sure why eevee's light_cache is NULL in that file, but this can be
handled gracefully instead of crashing. ;)
2018-11-30 10:45:16 +01:00
Campbell Barton
530e567578
Revert "3D View: locked camera was using the original view offset"
...
This reverts commit 3f31c28a025cf61e2c4df33f28467771ae603965.
Gives issues zooming, could be resolved but it mostly worked OK before,
and it's not a priority to spend time on, so leave as is for now.
2018-11-30 19:01:06 +11:00
Antonioya
cff0dfea9a
Be sure Annotations use default color and thickness
...
Depending of the last tool used, the Note layer was created when draw but it was using the wrong color and thickness.
2018-11-30 08:57:36 +01:00
Campbell Barton
d12461a9ba
Merge branch 'master' into blender2.8
2018-11-30 18:16:21 +11:00
Campbell Barton
3f31c28a02
3D View: locked camera was using the original view offset
...
Now used the original dist instead, since using the distance between
the camera and the views offset may seem random from the users POV.
This addresses strange behavior noticed in T56934.
2018-11-30 18:15:06 +11:00
Campbell Barton
cb8afaf5db
Merge branch 'master' into blender2.8
2018-11-30 17:07:59 +11:00
Campbell Barton
6e253fc627
Correct missing semicolon in recent commit
2018-11-30 17:07:13 +11:00
Campbell Barton
0f17425d6e
Fix T58255: "Set Spline Type" missing in the menu
2018-11-30 16:40:39 +11:00
Campbell Barton
a760e73dcf
Merge branch 'master' into blender2.8
2018-11-30 15:49:06 +11:00
Campbell Barton
6429e6c91e
Cleanup: ensure '_END' macros end with a semicolon
...
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
Dalai Felinto
a687d98e67
Remove from Local View operator
...
This was the old, obscure, little known, M shortcut operator when in local view
back in the 2.7x days.
2018-11-30 02:28:41 -02:00
Campbell Barton
3612ce5579
Cleanup: name macros w/ matching BEGIN/END
2018-11-30 15:22:01 +11:00
Campbell Barton
8f8c238659
Merge branch 'master' into blender2.8
2018-11-30 15:11:32 +11:00
Campbell Barton
8c85f1316c
Cleanup: name macros w/ matching BEGIN/END
2018-11-30 15:08:47 +11:00
Campbell Barton
c312cc171b
Merge branch 'master' into blender2.8
2018-11-30 14:58:46 +11:00
Campbell Barton
28316493bd
Cleanup: style
2018-11-30 14:56:20 +11:00
Campbell Barton
bae188bf46
Cleanup: duplicate include
2018-11-30 14:23:13 +11:00
Campbell Barton
0b044a4ab2
Cleanup: style
2018-11-30 14:23:10 +11:00
Campbell Barton
1119f1eb3b
Fix sculpt app-template editing the users startup
2018-11-30 13:33:17 +11:00
Campbell Barton
7e21c99d05
PyAPI: add load_factory_startup_post handler
...
Needed so we can apply changes to the startup file,
only in the case when it's load loaded from a user-saved startup.
2018-11-30 13:33:13 +11:00
Campbell Barton
dc312609dd
Merge branch 'master' into blender2.8
2018-11-30 13:24:17 +11:00
Campbell Barton
dd8469608b
Cleanup: unused return arg
2018-11-30 13:21:12 +11:00
Clément Foucault
1965db2be2
Workbench: StudioLight: Fix worldspace rotation
2018-11-30 02:02:36 +01:00
Clément Foucault
6a4f5f6eb4
Workbench: Cleanups & Simplifications
...
* Move the curvature computation to the cavity pass: One can argue it's not
the best performance wise (it gets a tiny perf pernalty if it is done
alone without the ssao), but it make the code cleaner and reduce
considerably the number of shader variation possible.
* Lower shader variation to 2^8 instead of 2^12
2018-11-30 02:02:36 +01:00
Clément Foucault
e1023014f4
GPUTexture: Add support for GL_R16 texture format
2018-11-30 02:02:36 +01:00
Sergey Sharybin
4c31bed6b4
Fix T57981: Crash entering sculpt mode
2018-11-30 11:46:42 +11:00
Campbell Barton
7ec5a68091
Fix T58240: mathutils.noise.voronoi crash
2018-11-30 11:22:17 +11:00
Campbell Barton
76a5e2abe3
UI: helpful text when favourites menu is empty
2018-11-30 10:44:39 +11:00
Brecht Van Lommel
63c0653170
Merge branch 'master' into blender2.8
2018-11-29 23:54:30 +01:00
William Reynish
679b156756
Icons: uv-sculpt
2018-11-30 09:51:56 +11:00
Campbell Barton
4390101205
UI: move curve point/segment menus into header
...
Now matches mesh vertex/edge/face menu placement.
Also move some menu items to match mesh vertex menu.
2018-11-30 09:48:25 +11:00
Brecht Van Lommel
a8b8da5567
Fix T58183: crash with CPU + GPU rendering after profiling changes.
...
Multi-device was not passing along profiler to the CPU.
2018-11-29 23:43:27 +01:00
Campbell Barton
b49a398baa
Fix T58213: Crash w/ Vertex paint average
2018-11-30 09:29:30 +11:00
Campbell Barton
f81aeac2bc
Docs: rename group -> collection
2018-11-30 09:10:40 +11:00
Campbell Barton
8c9d632128
Cleanup: de-duplicate default object tools
2018-11-30 09:06:36 +11:00