82889 Commits

Author SHA1 Message Date
Brecht Van Lommel
ed5202ac6a Fix T58235: broken baking of tangent space normals. 2018-11-30 16:28:56 +01:00
Antonioya
cedbaec468 Annotation: Replace ALT key to CTRL for Eraser
This makes the keymap consistent with Grease Pencil.
2018-11-30 16:23:36 +01:00
Clément Foucault
fe28554898 StudioLight Editor: Add copy settings and overwrite prompt
Copy settings let users create variations more easily.

Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30 15:40:57 +01:00
Clément Foucault
4251ab4675 StudioLight Editor: Fix defaults 2018-11-30 15:40:57 +01:00
Clément Foucault
9ccf27d1f7 StudioLight: Renaming stuffs 2018-11-30 15:40:57 +01:00
Clément Foucault
909fa08a76 StudioLight: Add a 4th light to adjust lighting
There was a bug due to non-aligned struct in the DNA that prevented us
to increase the size of the userdef light array.

Since the studio lights are now presets and stored in external files,
there is no need to keep backward compatibility with theses lights.

Remove the old array and create a new one.

Add blue tint light for specular.
2018-11-30 15:40:57 +01:00
Clément Foucault
856b858f88 Studiolight: Fix bad memcpy size 2018-11-30 15:40:57 +01:00
Clément Foucault
e68c0bf76a Workbench: Add Shadow Focus and change Shadow Orientation
Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.

Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).
2018-11-30 15:40:57 +01:00
Alexander Gavrilov
dabd6615cc Fix T58150: crash in Texture Paint after changing selection in Edit Mode.
Texture paint code was retrieving the evaluated mesh from the
original object, which isn't supposed to happen, so the cached
mesh isn't properly cleaned up by Edit Mode toggle.
2018-11-30 17:11:50 +03:00
Brecht Van Lommel
06df05a35b Merge branch 'master' into blender2.8 2018-11-30 12:16:19 +01:00
Bastien Montagne
ed07bccf7c Fix missing "need eval data" for texpaint mode toggle op.
Note that am not sure that is actually needed, since switching to that
mode does not actually use any eval data, it's only needed during init
of first stroke... But in doubt, that won't hurt to have it here anyway.
2018-11-30 11:59:16 +01:00
Bastien Montagne
180e871020 Cleanup: remove useless depsgraph parameter in some texpaint helper func. 2018-11-30 11:59:16 +01:00
Brecht Van Lommel
84285c1e34 Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions.
Solution provided by Ulysse Martin.
2018-11-30 11:52:39 +01:00
Antonioya
8c01e71cda GP: Fix ALT key conflict with Eraser 2018-11-30 11:05:00 +01:00
Antonioya
ba4d920ab5 Fix Alt key conflict in Annotation Eraser
There was a conflict when the Alt key was pressed while drawing and this makes eraser very difficult.
2018-11-30 10:58:37 +01:00
Bastien Montagne
a8c884c3ba Fix T58279: crush when load this scene _ with simple materials and simple objects.
Not sure why eevee's light_cache is NULL in that file, but this can be
handled gracefully instead of crashing. ;)
2018-11-30 10:45:16 +01:00
Campbell Barton
530e567578 Revert "3D View: locked camera was using the original view offset"
This reverts commit 3f31c28a025cf61e2c4df33f28467771ae603965.

Gives issues zooming, could be resolved but it mostly worked OK before,
and it's not a priority to spend time on, so leave as is for now.
2018-11-30 19:01:06 +11:00
Antonioya
cff0dfea9a Be sure Annotations use default color and thickness
Depending of the last tool used, the Note layer was created when draw but it was using the wrong color and thickness.
2018-11-30 08:57:36 +01:00
Campbell Barton
d12461a9ba Merge branch 'master' into blender2.8 2018-11-30 18:16:21 +11:00
Campbell Barton
3f31c28a02 3D View: locked camera was using the original view offset
Now used the original dist instead, since using the distance between
the camera and the views offset may seem random from the users POV.

This addresses strange behavior noticed in T56934.
2018-11-30 18:15:06 +11:00
Campbell Barton
cb8afaf5db Merge branch 'master' into blender2.8 2018-11-30 17:07:59 +11:00
Campbell Barton
6e253fc627 Correct missing semicolon in recent commit 2018-11-30 17:07:13 +11:00
Campbell Barton
0f17425d6e Fix T58255: "Set Spline Type" missing in the menu 2018-11-30 16:40:39 +11:00
Campbell Barton
a760e73dcf Merge branch 'master' into blender2.8 2018-11-30 15:49:06 +11:00
Campbell Barton
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
Dalai Felinto
a687d98e67 Remove from Local View operator
This was the old, obscure, little known, M shortcut operator when in local view
back in the 2.7x days.
2018-11-30 02:28:41 -02:00
Campbell Barton
3612ce5579 Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:22:01 +11:00
Campbell Barton
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
Campbell Barton
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
Campbell Barton
c312cc171b Merge branch 'master' into blender2.8 2018-11-30 14:58:46 +11:00
Campbell Barton
28316493bd Cleanup: style 2018-11-30 14:56:20 +11:00
Campbell Barton
bae188bf46 Cleanup: duplicate include 2018-11-30 14:23:13 +11:00
Campbell Barton
0b044a4ab2 Cleanup: style 2018-11-30 14:23:10 +11:00
Campbell Barton
1119f1eb3b Fix sculpt app-template editing the users startup 2018-11-30 13:33:17 +11:00
Campbell Barton
7e21c99d05 PyAPI: add load_factory_startup_post handler
Needed so we can apply changes to the startup file,
only in the case when it's load loaded from a user-saved startup.
2018-11-30 13:33:13 +11:00
Campbell Barton
dc312609dd Merge branch 'master' into blender2.8 2018-11-30 13:24:17 +11:00
Campbell Barton
dd8469608b Cleanup: unused return arg 2018-11-30 13:21:12 +11:00
Clément Foucault
1965db2be2 Workbench: StudioLight: Fix worldspace rotation 2018-11-30 02:02:36 +01:00
Clément Foucault
6a4f5f6eb4 Workbench: Cleanups & Simplifications
* Move the curvature computation to the cavity pass: One can argue it's not
  the best performance wise (it gets a tiny perf pernalty if it is done
  alone without the ssao), but it make the code cleaner and reduce
  considerably the number of shader variation possible.
* Lower shader variation to 2^8 instead of 2^12
2018-11-30 02:02:36 +01:00
Clément Foucault
e1023014f4 GPUTexture: Add support for GL_R16 texture format 2018-11-30 02:02:36 +01:00
Sergey Sharybin
4c31bed6b4 Fix T57981: Crash entering sculpt mode 2018-11-30 11:46:42 +11:00
Campbell Barton
7ec5a68091 Fix T58240: mathutils.noise.voronoi crash 2018-11-30 11:22:17 +11:00
Campbell Barton
76a5e2abe3 UI: helpful text when favourites menu is empty 2018-11-30 10:44:39 +11:00
Brecht Van Lommel
63c0653170 Merge branch 'master' into blender2.8 2018-11-29 23:54:30 +01:00
William Reynish
679b156756 Icons: uv-sculpt 2018-11-30 09:51:56 +11:00
Campbell Barton
4390101205 UI: move curve point/segment menus into header
Now matches mesh vertex/edge/face menu placement.

Also move some menu items to match mesh vertex menu.
2018-11-30 09:48:25 +11:00
Brecht Van Lommel
a8b8da5567 Fix T58183: crash with CPU + GPU rendering after profiling changes.
Multi-device was not passing along profiler to the CPU.
2018-11-29 23:43:27 +01:00
Campbell Barton
b49a398baa Fix T58213: Crash w/ Vertex paint average 2018-11-30 09:29:30 +11:00
Campbell Barton
f81aeac2bc Docs: rename group -> collection 2018-11-30 09:10:40 +11:00
Campbell Barton
8c9d632128 Cleanup: de-duplicate default object tools 2018-11-30 09:06:36 +11:00